chore: misc typo fixes
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committed by
Sébastien Crozet
parent
d0866d4232
commit
425b2fc83d
@@ -145,7 +145,7 @@ pub struct KinematicCharacterController {
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/// Increase this number if your character appears to get stuck when sliding against surfaces.
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///
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/// This is a small distance applied to the movement toward the contact normals of shapes hit
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/// by the character controller. This helps shape-casting not getting stuck in an alway-penetrating
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/// by the character controller. This helps shape-casting not getting stuck in an always-penetrating
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/// state during the sliding calculation.
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///
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/// This value should remain fairly small since it can introduce artificial "bumps" when sliding
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