Update Changelog
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Disabling a multibody joint isn’t supported yet.
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Disabling a multibody joint isn’t supported yet.
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- Add `DynamicRayCastVehicleController`, a vehicle controller based on ray-casting and dynamic rigid-bodies (mostly
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- Add `DynamicRayCastVehicleController`, a vehicle controller based on ray-casting and dynamic rigid-bodies (mostly
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a port of the vehicle controller from Bullet physics).
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a port of the vehicle controller from Bullet physics).
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- Add `RigidBody::user_force` and `RigidBody::user_torque` to read the forces or torques added by the user to a
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dynamic rigid-body.
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### Modified
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### Modified
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- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this
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- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this
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