feat/Color of disabled object will change

This commit is contained in:
Soham
2023-08-24 19:54:37 +05:30
committed by Sébastien Crozet
parent e9ea2ca10b
commit 4015cefebf

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@@ -36,6 +36,10 @@ pub struct DebugRenderStyle {
/// multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping /// multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping
/// or non-dynamic for this multiplier to be applied). /// or non-dynamic for this multiplier to be applied).
pub sleep_color_multiplier: [f32; 4], pub sleep_color_multiplier: [f32; 4],
/// If a rigid-body is disabled, its attached entities will have their colors
/// multiplied by this array. (For a joint, both attached rigid-bodies must be disabled
/// for this multiplier to be applied).
pub disable_color_multiplier: [f32; 4],
/// The length of the local coordinate axes rendered for a rigid-body. /// The length of the local coordinate axes rendered for a rigid-body.
pub rigid_body_axes_length: Real, pub rigid_body_axes_length: Real,
/// The collor for the segments joining the two contact points. /// The collor for the segments joining the two contact points.
@@ -62,6 +66,7 @@ impl Default for DebugRenderStyle {
multibody_joint_anchor_color: [300.0, 1.0, 0.4, 1.0], multibody_joint_anchor_color: [300.0, 1.0, 0.4, 1.0],
multibody_joint_separation_color: [0.0, 1.0, 0.4, 1.0], multibody_joint_separation_color: [0.0, 1.0, 0.4, 1.0],
sleep_color_multiplier: [1.0, 1.0, 0.2, 1.0], sleep_color_multiplier: [1.0, 1.0, 0.2, 1.0],
disable_color_multiplier: [0.25, 1.0, 0.2, 1.0],
rigid_body_axes_length: 0.5, rigid_body_axes_length: 0.5,
contact_depth_color: [120.0, 1.0, 0.4, 1.0], contact_depth_color: [120.0, 1.0, 0.4, 1.0],
contact_normal_color: [0.0, 1.0, 1.0, 1.0], contact_normal_color: [0.0, 1.0, 1.0, 1.0],