feat/Color of disabled object will change
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@@ -36,6 +36,10 @@ pub struct DebugRenderStyle {
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/// multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping
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/// multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping
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/// or non-dynamic for this multiplier to be applied).
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/// or non-dynamic for this multiplier to be applied).
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pub sleep_color_multiplier: [f32; 4],
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pub sleep_color_multiplier: [f32; 4],
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/// If a rigid-body is disabled, its attached entities will have their colors
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/// multiplied by this array. (For a joint, both attached rigid-bodies must be disabled
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/// for this multiplier to be applied).
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pub disable_color_multiplier: [f32; 4],
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/// The length of the local coordinate axes rendered for a rigid-body.
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/// The length of the local coordinate axes rendered for a rigid-body.
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pub rigid_body_axes_length: Real,
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pub rigid_body_axes_length: Real,
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/// The collor for the segments joining the two contact points.
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/// The collor for the segments joining the two contact points.
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@@ -62,6 +66,7 @@ impl Default for DebugRenderStyle {
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multibody_joint_anchor_color: [300.0, 1.0, 0.4, 1.0],
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multibody_joint_anchor_color: [300.0, 1.0, 0.4, 1.0],
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multibody_joint_separation_color: [0.0, 1.0, 0.4, 1.0],
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multibody_joint_separation_color: [0.0, 1.0, 0.4, 1.0],
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sleep_color_multiplier: [1.0, 1.0, 0.2, 1.0],
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sleep_color_multiplier: [1.0, 1.0, 0.2, 1.0],
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disable_color_multiplier: [0.25, 1.0, 0.2, 1.0],
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rigid_body_axes_length: 0.5,
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rigid_body_axes_length: 0.5,
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contact_depth_color: [120.0, 1.0, 0.4, 1.0],
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contact_depth_color: [120.0, 1.0, 0.4, 1.0],
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contact_normal_color: [0.0, 1.0, 1.0, 1.0],
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contact_normal_color: [0.0, 1.0, 1.0, 1.0],
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