feat/Color of disabled object will change
This commit is contained in:
@@ -36,6 +36,10 @@ pub struct DebugRenderStyle {
|
||||
/// multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping
|
||||
/// or non-dynamic for this multiplier to be applied).
|
||||
pub sleep_color_multiplier: [f32; 4],
|
||||
/// If a rigid-body is disabled, its attached entities will have their colors
|
||||
/// multiplied by this array. (For a joint, both attached rigid-bodies must be disabled
|
||||
/// for this multiplier to be applied).
|
||||
pub disable_color_multiplier: [f32; 4],
|
||||
/// The length of the local coordinate axes rendered for a rigid-body.
|
||||
pub rigid_body_axes_length: Real,
|
||||
/// The collor for the segments joining the two contact points.
|
||||
@@ -62,6 +66,7 @@ impl Default for DebugRenderStyle {
|
||||
multibody_joint_anchor_color: [300.0, 1.0, 0.4, 1.0],
|
||||
multibody_joint_separation_color: [0.0, 1.0, 0.4, 1.0],
|
||||
sleep_color_multiplier: [1.0, 1.0, 0.2, 1.0],
|
||||
disable_color_multiplier: [0.25, 1.0, 0.2, 1.0],
|
||||
rigid_body_axes_length: 0.5,
|
||||
contact_depth_color: [120.0, 1.0, 0.4, 1.0],
|
||||
contact_normal_color: [0.0, 1.0, 1.0, 1.0],
|
||||
|
||||
Reference in New Issue
Block a user