Release v0.17.0

This commit is contained in:
Sébastien Crozet
2023-01-15 12:16:58 +01:00
parent 89fc31f996
commit 3f5c0335e4
9 changed files with 14 additions and 12 deletions

View File

@@ -11,6 +11,7 @@
a port of the vehicle controller from Bullet physics).
- Add `RigidBody::user_force` and `RigidBody::user_torque` to read the forces or torques added by the user to a
dynamic rigid-body.
- Add `RigidBody::locked_axes` to get the rigid-body axes that were locked by the user.
### Modified
- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this
@@ -18,6 +19,7 @@
these other pipelines. In that case, calling `QueryPipeline::update` a `PhysicsPipeline::step` isnt needed.
- `RigidBody::set_body_type` now takes an extra boolean argument indicating if the rigid-body should be woken-up
(if it becomes dynamic).
- `RigidBody::mass_properties` now also returns the world-space mass-properties of the rigid-body.
### Fix
- Fix bug resulting in rigid-bodies being awakened after they are created, even if they are created sleeping.