Release v0.17.0
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@@ -11,6 +11,7 @@
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a port of the vehicle controller from Bullet physics).
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- Add `RigidBody::user_force` and `RigidBody::user_torque` to read the forces or torques added by the user to a
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dynamic rigid-body.
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- Add `RigidBody::locked_axes` to get the rigid-body axes that were locked by the user.
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### Modified
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- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this
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@@ -18,6 +19,7 @@
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these other pipelines. In that case, calling `QueryPipeline::update` a `PhysicsPipeline::step` isn’t needed.
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- `RigidBody::set_body_type` now takes an extra boolean argument indicating if the rigid-body should be woken-up
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(if it becomes dynamic).
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- `RigidBody::mass_properties` now also returns the world-space mass-properties of the rigid-body.
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### Fix
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- Fix bug resulting in rigid-bodies being awakened after they are created, even if they are created sleeping.
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