Start implementing ray-casting.
This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
This commit is contained in:
committed by
Crozet Sébastien
parent
99f28ba4b4
commit
3c85a6ac41
@@ -3,7 +3,9 @@
|
||||
pub use collision_pipeline::CollisionPipeline;
|
||||
pub use event_handler::{ChannelEventCollector, EventHandler};
|
||||
pub use physics_pipeline::PhysicsPipeline;
|
||||
pub use query_pipeline::QueryPipeline;
|
||||
|
||||
mod collision_pipeline;
|
||||
mod event_handler;
|
||||
mod physics_pipeline;
|
||||
mod query_pipeline;
|
||||
|
||||
Reference in New Issue
Block a user