Remove unused variables
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@@ -193,8 +193,7 @@ impl KinematicCharacterController {
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let mut translation_remaining = desired_translation;
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let mut translation_remaining = desired_translation;
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// Check if we are grounded at the initial position.
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self.detect_grounded_status_and_apply_friction(
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let grounded_at_starting_pos = self.detect_grounded_status_and_apply_friction(
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dt,
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dt,
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bodies,
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bodies,
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colliders,
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colliders,
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@@ -298,19 +297,17 @@ impl KinematicCharacterController {
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}
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}
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}
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}
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// If needed, and if we are not already grounded, snap to the ground.
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// If needed, snap to the ground.
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//if grounded_at_starting_pos {
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self.snap_to_ground(
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self.snap_to_ground(
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bodies,
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bodies,
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colliders,
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colliders,
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queries,
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queries,
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character_shape,
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character_shape,
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&(Translation::from(result.translation) * character_pos),
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&(Translation::from(result.translation) * character_pos),
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&dims,
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&dims,
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filter,
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filter,
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&mut result,
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&mut result,
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);
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);
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//}
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// Return the result.
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// Return the result.
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result
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result
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