feat: add a few more debug demos

This commit is contained in:
Sébastien Crozet
2024-04-14 15:56:47 +02:00
committed by Sébastien Crozet
parent 9c5c14070d
commit 3ad9c5ad3b
11 changed files with 250 additions and 3 deletions

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@@ -17,6 +17,7 @@ mod joint_ball2;
mod joint_fixed2;
mod joint_prismatic2;
mod pyramid2;
mod vertical_stacks2;
fn demo_name_from_command_line() -> Option<String> {
let mut args = std::env::args();
@@ -57,6 +58,7 @@ pub fn main() {
("Convex polygons", convex_polygons2::init_world),
("Heightfield", heightfield2::init_world),
("Pyramid", pyramid2::init_world),
("Verticals tacks", vertical_stacks2::init_world),
("(Stress test) joint ball", joint_ball2::init_world),
("(Stress test) joint fixed", joint_fixed2::init_world),
(

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@@ -0,0 +1,53 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Ground
*/
let ground_size = 100.0;
let ground_thickness = 1.0;
let rigid_body = RigidBodyBuilder::fixed();
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/*
* Create the cubes
*/
let num = 30;
let rad = 0.5;
let shift = rad * 2.0;
let centery = shift / 2.0 + ground_thickness;
for i in 0..num {
for j in 0usize..1 + i * 2 {
let fj = j as f32;
let fi = i as f32;
let x = (fj - fi) * shift; // (shift + rad / 2.0);
let y = (num as f32 - fi - 1.0) * shift + centery;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 2.5], 5.0);
}