Merge pull request #508 from PaulL48/master
Add serde derives to structures in the control module
This commit is contained in:
@@ -8,6 +8,7 @@ use parry::bounding_volume::BoundingVolume;
|
||||
use parry::math::Translation;
|
||||
use parry::query::{DefaultQueryDispatcher, PersistentQueryDispatcher};
|
||||
|
||||
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
/// A length measure used for various options of a character controller.
|
||||
pub enum CharacterLength {
|
||||
@@ -55,6 +56,7 @@ impl CharacterLength {
|
||||
}
|
||||
|
||||
/// Configuration for the auto-stepping character controller feature.
|
||||
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct CharacterAutostep {
|
||||
/// The maximum step height a character can automatically step over.
|
||||
@@ -91,6 +93,7 @@ pub struct CharacterCollision {
|
||||
}
|
||||
|
||||
/// A character controller for kinematic bodies.
|
||||
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct KinematicCharacterController {
|
||||
/// The direction that goes "up". Used to determine where the floor is, and the floor’s angle.
|
||||
|
||||
Reference in New Issue
Block a user