Fix collider insertion/removal tracking.
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@@ -167,12 +167,10 @@ impl RigidBody {
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/// Adds a collider to this rigid-body.
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pub(crate) fn add_collider(&mut self, handle: ColliderHandle, coll: &Collider) {
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if !self.changes.contains(RigidBodyChanges::MODIFIED) {
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self.changes.set(
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RigidBodyChanges::MODIFIED | RigidBodyChanges::COLLIDERS,
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true,
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);
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}
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self.changes.set(
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RigidBodyChanges::MODIFIED | RigidBodyChanges::COLLIDERS,
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true,
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);
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let mass_properties = coll
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.mass_properties()
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@@ -193,6 +191,7 @@ impl RigidBody {
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/// Removes a collider from this rigid-body.
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pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
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if let Some(i) = self.colliders.iter().position(|e| *e == handle) {
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self.changes.set(RigidBodyChanges::COLLIDERS, true);
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self.colliders.swap_remove(i);
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let mass_properties = coll
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.mass_properties()
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