Add collision groups demos.

This commit is contained in:
Crozet Sébastien
2020-10-27 14:23:41 +01:00
parent cb6a7ff946
commit 380c204151
6 changed files with 218 additions and 1 deletions

View File

@@ -63,6 +63,7 @@ pub struct GraphicsManager {
#[cfg(feature = "fluids")]
boundary2sn: HashMap<BoundaryHandle, FluidNode>,
b2color: HashMap<RigidBodyHandle, Point3<f32>>,
c2color: HashMap<ColliderHandle, Point3<f32>>,
b2wireframe: HashMap<RigidBodyHandle, bool>,
#[cfg(feature = "fluids")]
f2color: HashMap<FluidHandle, Point3<f32>>,
@@ -100,6 +101,7 @@ impl GraphicsManager {
#[cfg(feature = "fluids")]
boundary2sn: HashMap::new(),
b2color: HashMap::new(),
c2color: HashMap::new(),
#[cfg(feature = "fluids")]
f2color: HashMap::new(),
ground_color: Point3::new(0.5, 0.5, 0.5),
@@ -186,6 +188,10 @@ impl GraphicsManager {
}
}
pub fn set_collider_initial_color(&mut self, c: ColliderHandle, color: Point3<f32>) {
self.c2color.insert(c, color);
}
pub fn set_body_wireframe(&mut self, b: RigidBodyHandle, enabled: bool) {
self.b2wireframe.insert(b, enabled);
@@ -324,6 +330,7 @@ impl GraphicsManager {
let mut new_nodes = Vec::new();
for collider_handle in bodies[handle].colliders() {
let color = self.c2color.get(collider_handle).copied().unwrap_or(color);
let collider = &colliders[*collider_handle];
self.add_collider(window, *collider_handle, collider, color, &mut new_nodes);
}