Add a character controller implementation
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45
examples3d/newton_cradle3.rs
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45
examples3d/newton_cradle3.rs
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let mut impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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let radius = 0.5;
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let length = 10.0 * radius;
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let rb = RigidBodyBuilder::dynamic();
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let co = ColliderBuilder::ball(radius).restitution(1.0);
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let n = 5;
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for i in 0..n {
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let (ball_pos, attach) = (
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vector![i as Real * 2.2 * radius, 0.0, 0.0],
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Vector::y() * length,
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);
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let vel = if i >= n - 1 {
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vector![7.0, 0.0, 0.0]
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} else {
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Vector::zeros()
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};
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let ground = bodies.insert(RigidBodyBuilder::fixed().translation(ball_pos + attach));
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let rb = rb.clone().translation(ball_pos).linvel(vel);
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let handle = bodies.insert(rb);
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colliders.insert_with_parent(co.clone(), handle, &mut bodies);
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let joint = SphericalJointBuilder::new().local_anchor2(attach.into());
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impulse_joints.insert(ground, handle, joint, true);
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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}
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