unify callbacks with & without graphics & window
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@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
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colliders.insert(collider, ball_handle, &mut bodies);
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testbed.harness_mut().add_callback(move |physics, _, _| {
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testbed.add_callback(move |window, graphics, physics, _, _| {
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// Remove then re-add the ground collider.
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let coll = physics
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.colliders
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@@ -45,7 +45,13 @@ pub fn init_world(testbed: &mut Testbed) {
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.insert(coll, ground_handle, &mut physics.bodies);
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// TODO: need a way to access graphics & window
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// graphics.add_collider(window, ground_collider_handle, &physics.colliders);
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if graphics.is_some() {
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graphics.unwrap().add_collider(
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window.unwrap(),
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ground_collider_handle,
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&physics.colliders,
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);
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}
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});
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/*
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