unify callbacks with & without graphics & window
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@@ -60,25 +60,23 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Setup a callback to control the platform.
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*/
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testbed
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.harness_mut()
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.add_callback(move |physics, _, run_state| {
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let platform = physics.bodies.get_mut(platform_handle).unwrap();
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let mut next_pos = *platform.position();
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testbed.add_callback(move |_, _, physics, _, run_state| {
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let platform = physics.bodies.get_mut(platform_handle).unwrap();
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let mut next_pos = *platform.position();
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let dt = 0.016;
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next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
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next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
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let dt = 0.016;
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next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
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next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
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if next_pos.translation.vector.x >= rad * 10.0 {
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next_pos.translation.vector.x -= dt;
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}
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if next_pos.translation.vector.x <= -rad * 10.0 {
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next_pos.translation.vector.x += dt;
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}
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if next_pos.translation.vector.x >= rad * 10.0 {
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next_pos.translation.vector.x -= dt;
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}
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if next_pos.translation.vector.x <= -rad * 10.0 {
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next_pos.translation.vector.x += dt;
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}
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platform.set_next_kinematic_position(next_pos);
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});
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platform.set_next_kinematic_position(next_pos);
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});
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/*
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* Run the simulation.
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