unify callbacks with & without graphics & window
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@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let rad = 0.5;
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// Callback that will be executed on the main loop to handle proximities.
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testbed.harness_mut().add_callback(move |physics, _, _| {
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testbed.add_callback(move |window, graphics, physics, _, _| {
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 10.0)
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.build();
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@@ -20,8 +20,11 @@ pub fn init_world(testbed: &mut Testbed) {
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.colliders
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.insert(collider, handle, &mut physics.bodies);
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// TODO: need a way to access graphics & window
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// graphics.add(window, handle, &physics.bodies, &physics.colliders);
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if graphics.is_some() {
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graphics
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.unwrap()
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.add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
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}
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let to_remove: Vec<_> = physics
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.bodies
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@@ -34,8 +37,10 @@ pub fn init_world(testbed: &mut Testbed) {
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.bodies
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.remove(handle, &mut physics.colliders, &mut physics.joints);
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// TODO: need a way to access graphics & window
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// graphics.remove_body_nodes(window, handle);
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// FIXME: need a way to access graphics & window in a loop
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// if graphics.is_some() {
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// graphics.unwrap().remove_body_nodes(window.unwrap(), handle);
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// }
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}
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});
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