unify callbacks with & without graphics & window

This commit is contained in:
rezural
2021-01-02 16:45:55 +11:00
parent ed76291fbf
commit 34e79e9afc
11 changed files with 188 additions and 102 deletions

View File

@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 0.5;
// Callback that will be executed on the main loop to handle proximities.
testbed.harness_mut().add_callback(move |physics, _, _| {
testbed.add_callback(move |window, graphics, physics, _, _| {
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0)
.build();
@@ -20,8 +20,11 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(collider, handle, &mut physics.bodies);
// TODO: need a way to access graphics & window
// graphics.add(window, handle, &physics.bodies, &physics.colliders);
if graphics.is_some() {
graphics
.unwrap()
.add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
}
let to_remove: Vec<_> = physics
.bodies
@@ -34,8 +37,10 @@ pub fn init_world(testbed: &mut Testbed) {
.bodies
.remove(handle, &mut physics.colliders, &mut physics.joints);
// TODO: need a way to access graphics & window
// graphics.remove_body_nodes(window, handle);
// FIXME: need a way to access graphics & window in a loop
// if graphics.is_some() {
// graphics.unwrap().remove_body_nodes(window.unwrap(), handle);
// }
}
});

View File

@@ -60,25 +60,23 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Setup a callback to control the platform.
*/
testbed
.harness_mut()
.add_callback(move |physics, _, run_state| {
let platform = physics.bodies.get_mut(platform_handle).unwrap();
let mut next_pos = *platform.position();
testbed.add_callback(move |_, _, physics, _, run_state| {
let platform = physics.bodies.get_mut(platform_handle).unwrap();
let mut next_pos = *platform.position();
let dt = 0.016;
next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
let dt = 0.016;
next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
if next_pos.translation.vector.x >= rad * 10.0 {
next_pos.translation.vector.x -= dt;
}
if next_pos.translation.vector.x <= -rad * 10.0 {
next_pos.translation.vector.x += dt;
}
if next_pos.translation.vector.x >= rad * 10.0 {
next_pos.translation.vector.x -= dt;
}
if next_pos.translation.vector.x <= -rad * 10.0 {
next_pos.translation.vector.x += dt;
}
platform.set_next_kinematic_position(next_pos);
});
platform.set_next_kinematic_position(next_pos);
});
/*
* Run the simulation.

View File

@@ -69,28 +69,26 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
testbed
.harness_mut()
.add_callback(move |physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
};
testbed.add_callback(move |_, _, physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
};
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
// TODO: need a way to access graphics & window
// graphics.set_body_color(parent_handle1, color);
}
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
// TODO: need a way to access graphics & window
// graphics.set_body_color(parent_handle2, color);
}
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
// FIXME: need a way to access graphics & window in a loop
// graphics.set_body_color(parent_handle1, color);
}
});
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
// FIXME: need a way to access graphics & window in a loop
// graphics.set_body_color(parent_handle2, color);
}
}
});
/*
* Set up the testbed.