Add internal edges debug examples.
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@@ -38,7 +38,11 @@ pub fn init_world(testbed: &mut Testbed) {
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::trimesh(vertices, indices);
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let collider = ColliderBuilder::trimesh_with_flags(
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vertices,
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indices,
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TriMeshFlags::MERGE_DUPLICATE_VERTICES,
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);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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