Add internal edges debug examples.
This commit is contained in:
60
examples3d/debug_internal_edges3.rs
Normal file
60
examples3d/debug_internal_edges3.rs
Normal file
@@ -0,0 +1,60 @@
|
||||
use rapier3d::prelude::*;
|
||||
use rapier_testbed3d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let impulse_joints = ImpulseJointSet::new();
|
||||
let multibody_joints = MultibodyJointSet::new();
|
||||
|
||||
let heights = DMatrix::zeros(100, 100);
|
||||
let heightfield = HeightField::new(heights, vector![60.0, 1.0, 60.0]);
|
||||
let rotation = vector![0.0, 0.0, 0.0]; // vector![-0.1, 0.0, 0.0];
|
||||
colliders
|
||||
.insert(ColliderBuilder::new(SharedShape::new(heightfield.clone())).rotation(rotation));
|
||||
|
||||
// let mut trimesh = TriMesh::from(heightfield);
|
||||
// trimesh.set_flags(TriMeshFlags::MERGE_DUPLICATE_VERTICES)
|
||||
// colliders.insert(ColliderBuilder::new(SharedShape::new(trimesh.clone())).rotation(rotation));
|
||||
// // NOTE: we add a sensor just because we want the testbed to display the mesh’s wireframe.
|
||||
// colliders.insert(
|
||||
// ColliderBuilder::new(SharedShape::new(trimesh))
|
||||
// .sensor(true)
|
||||
// .rotation(rotation),
|
||||
// );
|
||||
|
||||
// Dynamic rigid bodies.
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![4.0, 0.5, 0.0])
|
||||
.linvel(vector![0.0, -40.0, 20.0])
|
||||
.can_sleep(false);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::ball(0.5);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![0.0, 0.5, 0.0])
|
||||
.linvel(vector![0.0, -4.0, 20.0])
|
||||
.can_sleep(false);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(0.5, 0.5, 0.5);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![8.0, 0.2, 0.0])
|
||||
.linvel(vector![0.0, -4.0, 20.0])
|
||||
.can_sleep(false);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider =
|
||||
ColliderBuilder::cylinder(0.5, 0.2).rotation(vector![0.0, 0.0, std::f32::consts::PI / 2.0]);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
|
||||
}
|
||||
Reference in New Issue
Block a user