Merge pull request #521 from waywardmonkeys/expand-wrt

docs: Expand "wrt" to "with respect to".
This commit is contained in:
Sébastien Crozet
2023-09-09 12:56:35 +02:00
committed by GitHub
6 changed files with 10 additions and 9 deletions

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@@ -256,8 +256,8 @@ Check it out on [rapier.rs](https://www.rapier.rs/docs/user_guides/javascript/ge
## v0.10.1 ## v0.10.1
### Added ### Added
- Add `Collider::set_translation_wrt_parent` to change the translation of a collider wrt. its parent rigid-body. - Add `Collider::set_translation_wrt_parent` to change the translation of a collider with respect to its parent rigid-body.
- Add `Collider::set_rotation_wrt_parent` to change the translation of a collider wrt. its parent rigid-body. - Add `Collider::set_rotation_wrt_parent` to change the translation of a collider with respect to its parent rigid-body.
## v0.10.0 ## v0.10.0

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@@ -1,5 +1,5 @@
// This is basically a stripped down version of petgraph's UnGraph. // This is basically a stripped down version of petgraph's UnGraph.
// - It is not generic wrt. the index type (we always use u32). // - It is not generic with respect to the index type (we always use u32).
// - It preserves associated edge iteration order after Serialization/Deserialization. // - It preserves associated edge iteration order after Serialization/Deserialization.
// - It is always undirected. // - It is always undirected.
//! A stripped-down version of petgraph's UnGraph. //! A stripped-down version of petgraph's UnGraph.

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@@ -214,7 +214,7 @@ impl Collider {
&self.pos.0.rotation &self.pos.0.rotation
} }
/// The position of this collider wrt the body it is attached to. /// The position of this collider with respect to the body it is attached to.
pub fn position_wrt_parent(&self) -> Option<&Isometry<Real>> { pub fn position_wrt_parent(&self) -> Option<&Isometry<Real>> {
self.parent.as_ref().map(|p| &p.pos_wrt_parent) self.parent.as_ref().map(|p| &p.pos_wrt_parent)
} }
@@ -235,7 +235,7 @@ impl Collider {
} }
} }
/// Sets the position of this collider wrt. its parent rigid-body. /// Sets the position of this collider with respect to its parent rigid-body.
/// ///
/// Does nothing if the collider is not attached to a rigid-body. /// Does nothing if the collider is not attached to a rigid-body.
pub fn set_position_wrt_parent(&mut self, pos_wrt_parent: Isometry<Real>) { pub fn set_position_wrt_parent(&mut self, pos_wrt_parent: Isometry<Real>) {

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@@ -95,7 +95,8 @@ impl<'a> ContactModificationContext<'a> {
CONTACT_CURRENTLY_FORBIDDEN => { CONTACT_CURRENTLY_FORBIDDEN => {
// Contacts are forbidden so we need to continue forbidding contacts // Contacts are forbidden so we need to continue forbidding contacts
// until all the contacts are non-penetrating again. In that case, if // until all the contacts are non-penetrating again. In that case, if
// the contacts are OK wrt. the contact normal, then we can mark them as allowed. // the contacts are OK with respect to the contact normal, then we can
// mark them as allowed.
if contact_is_ok && self.solver_contacts.iter().all(|c| c.dist > 0.0) { if contact_is_ok && self.solver_contacts.iter().all(|c| c.dist > 0.0) {
*self.user_data = CONTACT_CURRENTLY_ALLOWED; *self.user_data = CONTACT_CURRENTLY_ALLOWED;
} else { } else {

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@@ -630,8 +630,8 @@ impl PhysicsPipeline {
} }
// Finally, make sure we update the world mass-properties of the rigid-bodies // Finally, make sure we update the world mass-properties of the rigid-bodies
// that moved. Otherwise, users may end up applying forces wrt. an outdated // that moved. Otherwise, users may end up applying forces with respect to an
// center of mass. // outdated center of mass.
// TODO: avoid updating the world mass properties twice (here, and // TODO: avoid updating the world mass properties twice (here, and
// at the beginning of the next timestep) for bodies that were // at the beginning of the next timestep) for bodies that were
// not modified by the user in the mean time. // not modified by the user in the mean time.

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@@ -706,7 +706,7 @@ impl QueryPipeline {
/// * `stop_at_penetration` - If the casted shape starts in a penetration state with any /// * `stop_at_penetration` - If the casted shape starts in a penetration state with any
/// collider, two results are possible. If `stop_at_penetration` is `true` then, the /// collider, two results are possible. If `stop_at_penetration` is `true` then, the
/// result will have a `toi` equal to `start_time`. If `stop_at_penetration` is `false` /// result will have a `toi` equal to `start_time`. If `stop_at_penetration` is `false`
/// then the nonlinear shape-casting will see if further motion wrt. the penetration normal /// then the nonlinear shape-casting will see if further motion with respect to the penetration normal
/// would result in tunnelling. If it does not (i.e. we have a separating velocity along /// would result in tunnelling. If it does not (i.e. we have a separating velocity along
/// that normal) then the nonlinear shape-casting will attempt to find another impact, /// that normal) then the nonlinear shape-casting will attempt to find another impact,
/// at a time `> start_time` that could result in tunnelling. /// at a time `> start_time` that could result in tunnelling.