Fix the last few bugs and unbounded memory usage.
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@@ -1,3 +1,4 @@
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use na::Point3;
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed3d::Testbed;
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@@ -17,7 +18,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_height = 2.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(0.0, -ground_height, 0.0)
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.translation(0.0, 4.0, 0.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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@@ -26,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let rad = 1.0;
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// Build the dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 3.0 * rad, 0.0)
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.translation(0.0, 7.0 * rad, 0.0)
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.can_sleep(false)
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.build();
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let handle = bodies.insert(rigid_body);
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@@ -34,7 +35,7 @@ pub fn init_world(testbed: &mut Testbed) {
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 5.0 * rad, 0.0)
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.translation(0.0, 2.0 * rad, 0.0)
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.can_sleep(false)
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.build();
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let handle = bodies.insert(rigid_body);
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@@ -44,6 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Set up the testbed.
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*/
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testbed.look_at(Point3::new(100.0, -10.0, 100.0), Point3::origin());
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testbed.set_world(bodies, colliders, joints);
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}
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