Add f64 testbed
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@@ -10,7 +10,7 @@ use bevy::render::render_resource::PrimitiveTopology;
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use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
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#[cfg(feature = "dim3")]
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use rapier::geometry::{Cone, Cylinder};
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use rapier::math::{Isometry, Real};
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use rapier::math::{Isometry, Real, Vector};
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use crate::graphics::BevyMaterial;
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#[cfg(feature = "dim2")]
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@@ -168,15 +168,20 @@ impl EntityWithGraphics {
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self.base_color = color;
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}
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pub fn update(&mut self, colliders: &ColliderSet, components: &mut Query<(&mut Transform,)>) {
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pub fn update(
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&mut self,
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colliders: &ColliderSet,
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components: &mut Query<(&mut Transform,)>,
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gfx_shift: &Vector<Real>,
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) {
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if let Some(Some(co)) = self.collider.map(|c| colliders.get(c)) {
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if let Ok(mut pos) = components.get_component_mut::<Transform>(self.entity) {
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let co_pos = co.position() * self.delta;
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pos.translation.x = co_pos.translation.vector.x as f32;
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pos.translation.y = co_pos.translation.vector.y as f32;
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pos.translation.x = (co_pos.translation.vector.x + gfx_shift.x) as f32;
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pos.translation.y = (co_pos.translation.vector.y + gfx_shift.y) as f32;
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#[cfg(feature = "dim3")]
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{
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pos.translation.z = co_pos.translation.vector.z as f32;
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pos.translation.z = (co_pos.translation.vector.z + gfx_shift.z) as f32;
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pos.rotation = Quat::from_xyzw(
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co_pos.rotation.i as f32,
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co_pos.rotation.j as f32,
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