Release v0.1.4

This commit is contained in:
Sébastien Crozet
2020-09-01 18:26:00 +02:00
parent fef3a367d1
commit 3080c6e7d2
3 changed files with 11 additions and 3 deletions

View File

@@ -1,3 +1,11 @@
## v0.2.0 - WIP
- Add `PhysicsPipeline::remove_collider(...)` to remove a collider from the `ColliderSet`.
- Add `ColliderDesc::translation(...)` to set the translation of a collider relative to the rigid-body it is attached to.
- Add `ColliderDesc::rotation(...)` to set the rotation of a collider relative to the rigid-body it is attached to.
- Add `ColliderDesc::position(...)` to set the position of a collider relative to the rigid-body it is attached to.
- Add `Collider::position_wrt_parent()` to get the position of a collider relative to the rigid-body it is attached to.
- Deprecate `Collider::delta()` in favor of the new `Collider::position_wrt_parent()`.
- Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass.
- Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body
with a collider, and stepping the simulation again.

View File

@@ -1,7 +1,7 @@
# Name idea: bident for 2D and trident for 3D
[package]
name = "rapier2d"
version = "0.1.3"
version = "0.1.4"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "2-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier2d"

View File

@@ -1,7 +1,7 @@
# Name idea: bident for 2D and trident for 3D
[package]
name = "rapier3d"
version = "0.1.3"
version = "0.1.4"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "3-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier3d"