Release v0.1.4
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## v0.2.0 - WIP
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- Add `PhysicsPipeline::remove_collider(...)` to remove a collider from the `ColliderSet`.
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- Add `ColliderDesc::translation(...)` to set the translation of a collider relative to the rigid-body it is attached to.
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- Add `ColliderDesc::rotation(...)` to set the rotation of a collider relative to the rigid-body it is attached to.
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- Add `ColliderDesc::position(...)` to set the position of a collider relative to the rigid-body it is attached to.
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- Add `Collider::position_wrt_parent()` to get the position of a collider relative to the rigid-body it is attached to.
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- Deprecate `Collider::delta()` in favor of the new `Collider::position_wrt_parent()`.
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- Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass.
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- Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body
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with a collider, and stepping the simulation again.
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# Name idea: bident for 2D and trident for 3D
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[package]
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name = "rapier2d"
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version = "0.1.3"
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version = "0.1.4"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "2-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier2d"
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@@ -1,7 +1,7 @@
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# Name idea: bident for 2D and trident for 3D
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[package]
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name = "rapier3d"
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version = "0.1.3"
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version = "0.1.4"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "3-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier3d"
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