Fix mass property update when adding a collider.
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@@ -139,7 +139,9 @@ impl RigidBody {
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/// Adds a collider to this rigid-body.
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pub(crate) fn add_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
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let mass_properties = coll.mass_properties();
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let mass_properties = coll
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.mass_properties()
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.transform_by(coll.position_wrt_parent());
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self.colliders.push(handle);
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self.mass_properties += mass_properties;
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self.update_world_mass_properties();
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@@ -149,7 +151,9 @@ impl RigidBody {
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pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) {
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if let Some(i) = self.colliders.iter().position(|e| *e == handle) {
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self.colliders.swap_remove(i);
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let mass_properties = coll.mass_properties();
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let mass_properties = coll
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.mass_properties()
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.transform_by(coll.position_wrt_parent());
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self.mass_properties -= mass_properties;
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self.update_world_mass_properties();
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}
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@@ -189,7 +193,7 @@ impl RigidBody {
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}
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fn integrate_velocity(&self, dt: f32) -> Isometry<f32> {
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let com = &self.position * self.mass_properties.local_com; // FIXME: use non-origin center of masses.
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let com = &self.position * self.mass_properties.local_com;
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let shift = Translation::from(com.coords);
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shift * Isometry::new(self.linvel * dt, self.angvel * dt) * shift.inverse()
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}
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