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@@ -44,12 +44,18 @@ bitflags::bitflags! {
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// Flags describing how the collider has been modified by the user.
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pub struct ColliderChanges: u32 {
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const MODIFIED = 1 << 0;
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const PARENT = 1 << 1; // => BF & NF updates.
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const POSITION = 1 << 2; // => BF & NF updates.
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const GROUPS = 1 << 3; // => NF update.
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const SHAPE = 1 << 4; // => BF & NF update. NF pair workspace invalidation.
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const TYPE = 1 << 5; // => NF update. NF pair invalidation.
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/// Flag indicating that any component of the collider has been modified.
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const MODIFIED = 1 << 0;
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/// Flag indicating that the `RigidBodyParent` component of the collider has been modified.
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const PARENT = 1 << 1; // => BF & NF updates.
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/// Flag indicating that the `RigidBodyPosition` component of the collider has been modified.
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const POSITION = 1 << 2; // => BF & NF updates.
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/// Flag indicating that the `RigidBodyGroups` component of the collider has been modified.
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const GROUPS = 1 << 3; // => NF update.
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/// Flag indicating that the `RigidBodyShape` component of the collider has been modified.
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const SHAPE = 1 << 4; // => BF & NF update. NF pair workspace invalidation.
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/// Flag indicating that the `RigidBodyType` component of the collider has been modified.
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const TYPE = 1 << 5; // => NF update. NF pair invalidation.
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}
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}
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@@ -60,12 +66,14 @@ impl Default for ColliderChanges {
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}
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impl ColliderChanges {
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/// Do these changes justify a broad-phase update?
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pub fn needs_broad_phase_update(self) -> bool {
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self.intersects(
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ColliderChanges::PARENT | ColliderChanges::POSITION | ColliderChanges::SHAPE,
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)
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}
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/// Do these changes justify a narrow-phase update?
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pub fn needs_narrow_phase_update(self) -> bool {
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self.bits() > 1
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}
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@@ -73,12 +81,16 @@ impl ColliderChanges {
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// The type of collider.
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pub enum ColliderType {
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/// A collider that can generate contacts and contact events.
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Solid,
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/// A collider that can generate intersection and intersection events.
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Sensor,
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}
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impl ColliderType {
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/// Is this collider a sensor?
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pub fn is_sensor(self) -> bool {
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self == ColliderType::Sensor
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}
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@@ -86,6 +98,7 @@ impl ColliderType {
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#[derive(Copy, Clone, Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// Data associated to a collider that takes part to a broad-phase algorithm.
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pub struct ColliderBroadPhaseData {
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pub(crate) proxy_index: SAPProxyIndex,
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}
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@@ -98,13 +111,19 @@ impl Default for ColliderBroadPhaseData {
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}
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}
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/// The shape of a collider.
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pub type ColliderShape = SharedShape;
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#[derive(Clone)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// The mass-properties of a collider.
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pub enum ColliderMassProperties {
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/// `MassProperties` are computed with the help of [`SharedShape::mass_properties`].
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/// The collider is given a density.
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///
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/// Its actual `MassProperties` are computed automatically with
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/// the help of [`SharedShape::mass_properties`].
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Density(Real),
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/// The collider is given explicit mass-properties.
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MassProperties(Box<MassProperties>),
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}
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@@ -115,6 +134,12 @@ impl Default for ColliderMassProperties {
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}
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impl ColliderMassProperties {
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/// The mass-properties of this collider.
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///
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/// If `self` is the `Density` variant, then this computes the mass-properties based
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/// on the given shape.
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///
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/// If `self` is the `MassProperties` variant, then this returns the stored mass-properties.
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pub fn mass_properties(&self, shape: &dyn Shape) -> MassProperties {
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match self {
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Self::Density(density) => shape.mass_properties(*density),
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@@ -125,13 +150,17 @@ impl ColliderMassProperties {
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#[derive(Copy, Clone, Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// Information about the rigid-body this collider is attached to.
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pub struct ColliderParent {
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/// Handle of the rigid-body this collider is attached to.
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pub handle: RigidBodyHandle,
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/// Const position of this collider relative to its parent rigid-body.
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pub pos_wrt_parent: Isometry<Real>,
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}
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#[derive(Copy, Clone, Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// The position of a collider.
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pub struct ColliderPosition(pub Isometry<Real>);
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impl AsRef<Isometry<Real>> for ColliderPosition {
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@@ -156,8 +185,9 @@ impl Default for ColliderPosition {
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}
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impl ColliderPosition {
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/// The identity position.
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#[must_use]
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fn identity() -> Self {
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pub fn identity() -> Self {
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ColliderPosition(Isometry::identity())
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}
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}
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@@ -173,8 +203,13 @@ where
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#[derive(Copy, Clone, Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// The groups of this collider, for filtering contact and solver pairs.
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pub struct ColliderGroups {
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/// The groups controlling the pairs of colliders that can interact (generate
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/// interaction events or contacts).
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pub collision_groups: InteractionGroups,
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/// The groups controlling the pairs of collider that have their contact
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/// points taken into account for force computation.
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pub solver_groups: InteractionGroups,
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}
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@@ -189,15 +224,30 @@ impl Default for ColliderGroups {
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#[derive(Copy, Clone, Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// The constraints solver-related properties of this collider (friction, restitution, etc.)
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pub struct ColliderMaterial {
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/// The friction coefficient of this collider.
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///
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/// The greater the value, the stronger the friction forces will be.
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/// Should be `>= 0`.
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pub friction: Real,
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/// The restitution coefficient of this collider.
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///
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/// Increase this value to make contacts with this collider more "bouncy".
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/// Should be `>= 0` and should generally not be greater than `1` (perfectly elastic
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/// collision).
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pub restitution: Real,
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/// The rule applied to combine the friction coefficients of two colliders in contact.
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pub friction_combine_rule: CoefficientCombineRule,
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/// The rule applied to combine the restitution coefficients of two colliders.
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pub restitution_combine_rule: CoefficientCombineRule,
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/// The solver flags attached to this collider in order to customize the way the
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/// constraints solver will work with contacts involving this collider.
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pub solver_flags: SolverFlags,
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}
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impl ColliderMaterial {
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/// Creates a new collider material with the given friction and restitution coefficients.
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pub fn new(friction: Real, restitution: Real) -> Self {
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Self {
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friction,
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