Properly track some user-initiatied rigid-body modifications.
This commit is contained in:
@@ -2,54 +2,9 @@
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use rayon::prelude::*;
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use crate::data::arena::Arena;
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use crate::dynamics::{BodyStatus, Joint, JointSet, RigidBody};
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use crate::geometry::{ColliderHandle, ColliderSet, ContactPair, InteractionGraph, NarrowPhase};
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use crossbeam::channel::{Receiver, Sender};
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use std::ops::{Deref, DerefMut, Index, IndexMut};
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/// A mutable reference to a rigid-body.
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pub struct RigidBodyMut<'a> {
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rb: &'a mut RigidBody,
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was_sleeping: bool,
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handle: RigidBodyHandle,
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sender: &'a Sender<RigidBodyHandle>,
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}
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impl<'a> RigidBodyMut<'a> {
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fn new(
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handle: RigidBodyHandle,
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rb: &'a mut RigidBody,
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sender: &'a Sender<RigidBodyHandle>,
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) -> Self {
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Self {
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was_sleeping: rb.is_sleeping(),
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handle,
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sender,
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rb,
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}
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}
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}
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impl<'a> Deref for RigidBodyMut<'a> {
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type Target = RigidBody;
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fn deref(&self) -> &RigidBody {
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&*self.rb
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}
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}
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impl<'a> DerefMut for RigidBodyMut<'a> {
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fn deref_mut(&mut self) -> &mut RigidBody {
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self.rb
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}
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}
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impl<'a> Drop for RigidBodyMut<'a> {
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fn drop(&mut self) {
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if self.was_sleeping && !self.rb.is_sleeping() {
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self.sender.send(self.handle).unwrap();
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}
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}
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}
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use crate::dynamics::{Joint, JointSet, RigidBody, RigidBodyChanges};
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use crate::geometry::{ColliderHandle, ColliderSet, InteractionGraph, NarrowPhase};
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use std::ops::{Index, IndexMut};
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/// The unique handle of a rigid body added to a `RigidBodySet`.
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pub type RigidBodyHandle = crate::data::arena::Index;
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@@ -90,15 +45,12 @@ pub struct RigidBodySet {
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pub(crate) modified_inactive_set: Vec<RigidBodyHandle>,
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pub(crate) active_islands: Vec<usize>,
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active_set_timestamp: u32,
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pub(crate) modified_bodies: Vec<RigidBodyHandle>,
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pub(crate) modified_all_bodies: bool,
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#[cfg_attr(feature = "serde-serialize", serde(skip))]
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can_sleep: Vec<RigidBodyHandle>, // Workspace.
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#[cfg_attr(feature = "serde-serialize", serde(skip))]
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stack: Vec<RigidBodyHandle>, // Workspace.
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#[cfg_attr(
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feature = "serde-serialize",
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serde(skip, default = "crossbeam::channel::unbounded")
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)]
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activation_channel: (Sender<RigidBodyHandle>, Receiver<RigidBodyHandle>),
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}
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impl RigidBodySet {
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@@ -111,9 +63,10 @@ impl RigidBodySet {
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modified_inactive_set: Vec::new(),
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active_islands: Vec::new(),
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active_set_timestamp: 0,
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modified_bodies: Vec::new(),
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modified_all_bodies: false,
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can_sleep: Vec::new(),
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stack: Vec::new(),
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activation_channel: crossbeam::channel::unbounded(),
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}
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}
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@@ -127,28 +80,6 @@ impl RigidBodySet {
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self.bodies.len()
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}
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pub(crate) fn activate(&mut self, handle: RigidBodyHandle) {
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let mut rb = &mut self.bodies[handle];
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match rb.body_status {
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// XXX: this case should only concern the dynamic bodies.
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// For static bodies we should use the modified_inactive_set, or something
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// similar. Right now we do this for static bodies as well so the broad-phase
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// takes them into account the first time they are inserted.
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BodyStatus::Dynamic | BodyStatus::Static => {
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if self.active_dynamic_set.get(rb.active_set_id) != Some(&handle) {
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rb.active_set_id = self.active_dynamic_set.len();
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self.active_dynamic_set.push(handle);
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}
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}
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BodyStatus::Kinematic => {
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if self.active_kinematic_set.get(rb.active_set_id) != Some(&handle) {
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rb.active_set_id = self.active_kinematic_set.len();
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self.active_kinematic_set.push(handle);
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}
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}
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}
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}
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/// Is the given body handle valid?
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pub fn contains(&self, handle: RigidBodyHandle) -> bool {
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self.bodies.contains(handle)
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@@ -159,24 +90,18 @@ impl RigidBodySet {
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// Make sure the internal links are reset, they may not be
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// if this rigid-body was obtained by cloning another one.
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rb.reset_internal_references();
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rb.changes.set(RigidBodyChanges::all(), true);
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let handle = self.bodies.insert(rb);
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let rb = &mut self.bodies[handle];
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self.modified_bodies.push(handle);
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if !rb.is_sleeping() && rb.is_dynamic() {
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rb.active_set_id = self.active_dynamic_set.len();
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self.active_dynamic_set.push(handle);
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}
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let rb = &mut self.bodies[handle];
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if rb.is_kinematic() {
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rb.active_set_id = self.active_kinematic_set.len();
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self.active_kinematic_set.push(handle);
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}
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if !rb.is_dynamic() {
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self.modified_inactive_set.push(handle);
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}
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handle
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}
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@@ -262,11 +187,13 @@ impl RigidBodySet {
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///
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/// Using this is discouraged in favor of `self.get_mut(handle)` which does not
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/// suffer form the ABA problem.
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pub fn get_unknown_gen_mut(&mut self, i: usize) -> Option<(RigidBodyMut, RigidBodyHandle)> {
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let sender = &self.activation_channel.0;
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self.bodies
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.get_unknown_gen_mut(i)
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.map(|(rb, handle)| (RigidBodyMut::new(handle, rb, sender), handle))
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pub fn get_unknown_gen_mut(&mut self, i: usize) -> Option<(&mut RigidBody, RigidBodyHandle)> {
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let result = self.bodies.get_unknown_gen_mut(i)?;
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if !self.modified_all_bodies && !result.0.changes.contains(RigidBodyChanges::MODIFIED) {
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result.0.changes = RigidBodyChanges::MODIFIED;
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self.modified_bodies.push(result.1);
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}
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Some(result)
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}
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/// Gets the rigid-body with the given handle.
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@@ -275,11 +202,13 @@ impl RigidBodySet {
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}
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/// Gets a mutable reference to the rigid-body with the given handle.
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pub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<RigidBodyMut> {
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let sender = &self.activation_channel.0;
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self.bodies
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.get_mut(handle)
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.map(|rb| RigidBodyMut::new(handle, rb, sender))
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pub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody> {
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let result = self.bodies.get_mut(handle)?;
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if !self.modified_all_bodies && !result.changes.contains(RigidBodyChanges::MODIFIED) {
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result.changes = RigidBodyChanges::MODIFIED;
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self.modified_bodies.push(handle);
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}
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Some(result)
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}
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pub(crate) fn get_mut_internal(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody> {
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@@ -300,11 +229,10 @@ impl RigidBodySet {
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}
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/// Iterates mutably through all the rigid-bodies on this set.
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyMut)> {
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let sender = &self.activation_channel.0;
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self.bodies
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.iter_mut()
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.map(move |(h, rb)| (h, RigidBodyMut::new(h, rb, sender)))
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (RigidBodyHandle, &mut RigidBody)> {
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self.modified_bodies.clear();
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self.modified_all_bodies = true;
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self.bodies.iter_mut()
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}
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/// Iter through all the active kinematic rigid-bodies on this set.
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@@ -433,17 +361,70 @@ impl RigidBodySet {
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&self.active_dynamic_set[self.active_island_range(island_id)]
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}
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pub(crate) fn maintain_active_set(&mut self) {
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for handle in self.activation_channel.1.try_iter() {
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if let Some(rb) = self.bodies.get_mut(handle) {
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// Push the body to the active set if it is not
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// sleeping and if it is not already inside of the active set.
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if !rb.is_sleeping() // May happen if the body was put to sleep manually.
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&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
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&& self.active_dynamic_set.get(rb.active_set_id) != Some(&handle)
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{
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rb.active_set_id = self.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
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self.active_dynamic_set.push(handle);
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// Utility function to avoid some borrowing issue in the `maintain` method.
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fn maintain_one(
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colliders: &mut ColliderSet,
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handle: RigidBodyHandle,
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rb: &mut RigidBody,
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modified_inactive_set: &mut Vec<RigidBodyHandle>,
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active_kinematic_set: &mut Vec<RigidBodyHandle>,
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active_dynamic_set: &mut Vec<RigidBodyHandle>,
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) {
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// Update the positions of the colliders.
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if rb.changes.contains(RigidBodyChanges::POSITION)
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|| rb.changes.contains(RigidBodyChanges::COLLIDERS)
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{
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rb.update_colliders_positions(colliders);
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if rb.is_static() {
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modified_inactive_set.push(handle);
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}
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if rb.is_kinematic() && active_kinematic_set.get(rb.active_set_id) != Some(&handle) {
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rb.active_set_id = active_kinematic_set.len();
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active_kinematic_set.push(handle);
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}
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}
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// Push the body to the active set if it is not
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// sleeping and if it is not already inside of the active set.
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if rb.changes.contains(RigidBodyChanges::SLEEP)
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&& !rb.is_sleeping() // May happen if the body was put to sleep manually.
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&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
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&& active_dynamic_set.get(rb.active_set_id) != Some(&handle)
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{
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rb.active_set_id = active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
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active_dynamic_set.push(handle);
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}
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rb.changes = RigidBodyChanges::empty();
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}
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pub(crate) fn maintain(&mut self, colliders: &mut ColliderSet) {
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if self.modified_all_bodies {
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for (handle, rb) in self.bodies.iter_mut() {
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Self::maintain_one(
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colliders,
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handle,
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rb,
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&mut self.modified_inactive_set,
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&mut self.active_kinematic_set,
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&mut self.active_dynamic_set,
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)
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}
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self.modified_bodies.clear();
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} else {
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for handle in self.modified_bodies.drain(..) {
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if let Some(rb) = self.bodies.get_mut(handle) {
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Self::maintain_one(
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colliders,
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handle,
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rb,
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&mut self.modified_inactive_set,
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&mut self.active_kinematic_set,
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&mut self.active_dynamic_set,
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)
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}
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}
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}
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