Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pfm_contact generator for it.
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@@ -184,7 +184,8 @@ fn nphysics_collider_from_rapier_collider(
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} else if let Some(ball) = shape.as_ball() {
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ShapeHandle::new(Ball::new(ball.radius - margin))
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} else if let Some(capsule) = shape.as_capsule() {
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ShapeHandle::new(Capsule::new(capsule.half_height, capsule.radius))
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pos *= capsule.transform_wrt_y();
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ShapeHandle::new(Capsule::new(capsule.half_height(), capsule.radius))
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} else if let Some(heightfield) = shape.as_heightfield() {
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ShapeHandle::new(heightfield.clone())
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} else {
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@@ -19,7 +19,7 @@ impl Capsule {
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window: &mut window::Window,
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) -> Capsule {
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let r = capsule.radius;
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let h = capsule.half_height * 2.0;
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let h = capsule.half_height() * 2.0;
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#[cfg(feature = "dim2")]
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let node = window.add_planar_capsule(r, h);
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#[cfg(feature = "dim3")]
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@@ -433,8 +433,15 @@ fn physx_collider_from_rapier_collider(
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} else if let Some(ball) = shape.as_ball() {
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ColliderDesc::Sphere(ball.radius)
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} else if let Some(capsule) = shape.as_capsule() {
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let rot = UnitQuaternion::rotation_between(&Vector3::x(), &Vector3::y());
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local_pose *= rot.unwrap_or(UnitQuaternion::identity());
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let center = capsule.center();
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let mut dir = capsule.segment.b - capsule.segment.a;
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if dir.x < 0.0 {
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dir = -dir;
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}
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let rot = UnitQuaternion::rotation_between(&Vector3::x(), &dir);
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local_pose *= Translation3::from(center.coords) * rot.unwrap_or(UnitQuaternion::identity());
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ColliderDesc::Capsule(capsule.radius, capsule.height())
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} else if let Some(trimesh) = shape.as_trimesh() {
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ColliderDesc::TriMesh {
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