First round deleting the component sets.
This commit is contained in:
committed by
Sébastien Crozet
parent
ee679427cd
commit
2b1374c596
@@ -1,4 +1,3 @@
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use crate::data::{BundleSet, ComponentSet, ComponentSetOption};
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use crate::dynamics::{
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IslandManager, RigidBodyColliders, RigidBodyForces, RigidBodyMassProps, RigidBodyPosition,
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RigidBodyVelocity,
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@@ -40,9 +39,9 @@ pub struct QueryPipeline {
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dilation_factor: Real,
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}
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struct QueryPipelineAsCompositeShape<'a, Colliders> {
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struct QueryPipelineAsCompositeShape<'a> {
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query_pipeline: &'a QueryPipeline,
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colliders: &'a Colliders,
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colliders: &'a ColliderSet,
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query_groups: InteractionGroups,
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filter: Option<&'a dyn Fn(ColliderHandle) -> bool>,
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}
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@@ -63,12 +62,7 @@ pub enum QueryPipelineMode {
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},
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}
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impl<'a, Colliders> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a, Colliders>
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where
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// TODO ECS: make everything optional but the shape?
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Colliders:
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ComponentSet<ColliderFlags> + ComponentSet<ColliderPosition> + ComponentSet<ColliderShape>,
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{
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impl<'a> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a> {
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type PartShape = dyn Shape;
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type PartId = ColliderHandle;
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@@ -77,15 +71,11 @@ where
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shape_id: Self::PartId,
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mut f: impl FnMut(Option<&Isometry<Real>>, &Self::PartShape),
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) {
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let co_flags: Option<&ColliderFlags> = self.colliders.get(shape_id.0);
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if let Some(co_flags) = co_flags {
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if co_flags.collision_groups.test(self.query_groups)
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if let Some(co) = self.colliders.get(shape_id) {
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if co.flags.collision_groups.test(self.query_groups)
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&& self.filter.map(|f| f(shape_id)).unwrap_or(true)
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{
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let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
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self.colliders.index_bundle(shape_id.0);
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f(Some(co_pos), &**co_shape)
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f(Some(co.pos), &**co.shape)
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}
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}
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}
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@@ -115,12 +105,12 @@ impl QueryPipeline {
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Self::with_query_dispatcher(DefaultQueryDispatcher)
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}
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fn as_composite_shape<'a, Colliders>(
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fn as_composite_shape<'a>(
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&'a self,
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colliders: &'a Colliders,
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colliders: &'a ColliderSet,
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query_groups: InteractionGroups,
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filter: Option<&'a dyn Fn(ColliderHandle) -> bool>,
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) -> QueryPipelineAsCompositeShape<'a, Colliders> {
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) -> QueryPipelineAsCompositeShape<'a> {
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QueryPipelineAsCompositeShape {
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query_pipeline: self,
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colliders,
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@@ -162,21 +152,12 @@ impl QueryPipeline {
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}
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/// Update the acceleration structure on the query pipeline.
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pub fn update_generic<Bodies, Colliders>(
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pub fn update_generic(
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&mut self,
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islands: &IslandManager,
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bodies: &Bodies,
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colliders: &Colliders,
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) where
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Bodies: ComponentSet<RigidBodyPosition>
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+ ComponentSet<RigidBodyColliders>
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+ ComponentSet<RigidBodyVelocity>
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+ ComponentSet<RigidBodyMassProps>
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+ ComponentSet<RigidBodyForces>,
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Colliders: ComponentSet<ColliderShape>
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+ ComponentSet<ColliderPosition>
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+ ComponentSetOption<ColliderParent>,
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{
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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) {
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self.update_with_mode(
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islands,
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bodies,
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@@ -186,40 +167,22 @@ impl QueryPipeline {
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}
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/// Update the acceleration structure on the query pipeline.
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pub fn update_with_mode<Bodies, Colliders>(
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pub fn update_with_mode(
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&mut self,
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islands: &IslandManager,
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bodies: &Bodies,
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colliders: &Colliders,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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mode: QueryPipelineMode,
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) where
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Bodies: ComponentSet<RigidBodyPosition>
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+ ComponentSet<RigidBodyColliders>
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+ ComponentSet<RigidBodyVelocity>
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+ ComponentSet<RigidBodyMassProps>
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+ ComponentSet<RigidBodyForces>,
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Colliders: ComponentSet<ColliderShape>
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+ ComponentSet<ColliderPosition>
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+ ComponentSetOption<ColliderParent>,
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{
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struct DataGenerator<'a, Bs, Cs> {
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bodies: &'a Bs,
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colliders: &'a Cs,
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) {
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struct DataGenerator<'a> {
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bodies: &'a RigidBodySet,
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colliders: &'a ColliderSet,
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mode: QueryPipelineMode,
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}
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impl<'a, Bs, Cs> QBVHDataGenerator<ColliderHandle> for DataGenerator<'a, Bs, Cs>
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where
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Bs: ComponentSet<RigidBodyPosition>
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+ ComponentSet<RigidBodyMassProps>
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+ ComponentSet<RigidBodyVelocity>
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+ ComponentSet<RigidBodyForces>,
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Cs: ComponentSet<ColliderShape>
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+ ComponentSet<ColliderPosition>
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+ ComponentSetOption<ColliderParent>,
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{
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impl<'a> QBVHDataGenerator<ColliderHandle> for DataGenerator<'a> {
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fn size_hint(&self) -> usize {
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ComponentSet::<ColliderShape>::size_hint(self.colliders)
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self.colliders.len()
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}
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#[inline(always)]
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@@ -313,16 +276,13 @@ impl QueryPipeline {
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QueryPipelineMode::SweepTestWithNextPosition => {
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self.qbvh.update(
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|handle| {
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let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
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let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
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colliders.index_bundle(handle.0);
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if let Some(co_parent) = co_parent {
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let rb_pos: &RigidBodyPosition = bodies.index(co_parent.handle.0);
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let next_position = rb_pos.next_position * co_parent.pos_wrt_parent;
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co_shape.compute_swept_aabb(&co_pos, &next_position)
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let co = &colliders[handle];
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if let Some(parent) = co.parent {
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let rb_pos: &RigidBodyPosition = bodies.index(co.parent.handle.0);
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let next_position = rb_pos.next_position * co.parent.pos_wrt_parent;
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co.shape.compute_swept_aabb(&co.pos, &next_position)
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} else {
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co_shape.compute_aabb(&co_pos)
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co.shape.compute_aabb(&co.pos)
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}
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},
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self.dilation_factor,
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@@ -331,25 +291,17 @@ impl QueryPipeline {
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QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
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self.qbvh.update(
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|handle| {
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let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
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let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
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colliders.index_bundle(handle.0);
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let co = &colliders[handle];
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if let Some(parent) = co.parent {
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let rb = &bodies[parent.handle];
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let predicted_pos = rb
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.pos
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.integrate_forces_and_velocities(dt, rb.forces, rb.vels, rb.mprops);
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if let Some(co_parent) = co_parent {
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let (rb_pos, vels, forces, mprops): (
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&RigidBodyPosition,
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&RigidBodyVelocity,
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&RigidBodyForces,
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&RigidBodyMassProps,
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) = bodies.index_bundle(co_parent.handle.0);
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let predicted_pos =
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rb_pos.integrate_forces_and_velocities(dt, forces, vels, mprops);
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let next_position = predicted_pos * co_parent.pos_wrt_parent;
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co_shape.compute_swept_aabb(&co_pos, &next_position)
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let next_position = predicted_pos * parent.pos_wrt_parent;
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co.shape.compute_swept_aabb(&co.pos, &next_position)
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} else {
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co_shape.compute_aabb(&co_pos)
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co.shape.compute_aabb(&co.pos)
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}
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},
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self.dilation_factor,
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@@ -373,20 +325,15 @@ impl QueryPipeline {
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/// * `filter`: a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn cast_ray<Colliders>(
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pub fn cast_ray(
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&self,
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colliders: &Colliders,
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colliders: &ColliderSet,
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ray: &Ray,
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max_toi: Real,
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solid: bool,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle) -> bool>,
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) -> Option<(ColliderHandle, Real)>
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where
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Colliders: ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>,
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{
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) -> Option<(ColliderHandle, Real)> {
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor =
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RayCompositeShapeToiBestFirstVisitor::new(&pipeline_shape, ray, max_toi, solid);
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@@ -409,20 +356,15 @@ impl QueryPipeline {
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/// * `filter`: a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn cast_ray_and_get_normal<Colliders>(
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pub fn cast_ray_and_get_normal(
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&self,
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colliders: &Colliders,
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colliders: &ColliderSet,
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ray: &Ray,
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max_toi: Real,
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solid: bool,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle) -> bool>,
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) -> Option<(ColliderHandle, RayIntersection)>
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where
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Colliders: ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>,
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{
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) -> Option<(ColliderHandle, RayIntersection)> {
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor = RayCompositeShapeToiAndNormalBestFirstVisitor::new(
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&pipeline_shape,
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@@ -452,20 +394,16 @@ impl QueryPipeline {
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/// * `callback`: function executed on each collider for which a ray intersection has been found.
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/// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
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/// this method will exit early, ignore any further raycast.
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pub fn intersections_with_ray<'a, Colliders>(
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pub fn intersections_with_ray<'a, ColliderSet>(
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&self,
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colliders: &'a Colliders,
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colliders: &'a ColliderSet,
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ray: &Ray,
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max_toi: Real,
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solid: bool,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle) -> bool>,
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mut callback: impl FnMut(ColliderHandle, RayIntersection) -> bool,
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) where
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Colliders: ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>,
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{
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) {
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let mut leaf_callback = &mut |handle: &ColliderHandle| {
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let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
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if let Some(co_shape) = co_shape {
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@@ -499,19 +437,14 @@ impl QueryPipeline {
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn intersection_with_shape<Colliders>(
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pub fn intersection_with_shape(
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&self,
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colliders: &Colliders,
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colliders: &ColliderSet,
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shape_pos: &Isometry<Real>,
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shape: &dyn Shape,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle) -> bool>,
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) -> Option<ColliderHandle>
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where
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Colliders: ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>,
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{
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) -> Option<ColliderHandle> {
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor = IntersectionCompositeShapeShapeBestFirstVisitor::new(
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&*self.query_dispatcher,
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@@ -540,19 +473,14 @@ impl QueryPipeline {
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn project_point<Colliders>(
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pub fn project_point(
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&self,
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colliders: &Colliders,
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colliders: &ColliderSet,
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point: &Point<Real>,
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solid: bool,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle) -> bool>,
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) -> Option<(ColliderHandle, PointProjection)>
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where
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Colliders: ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>,
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{
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) -> Option<(ColliderHandle, PointProjection)> {
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor =
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PointCompositeShapeProjBestFirstVisitor::new(&pipeline_shape, point, solid);
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@@ -574,18 +502,14 @@ impl QueryPipeline {
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/// is either `None` or returns `true`.
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/// * `callback` - A function called with each collider with a shape
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/// containing the `point`.
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pub fn intersections_with_point<'a, Colliders>(
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pub fn intersections_with_point<'a, ColliderSet>(
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&self,
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colliders: &'a Colliders,
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colliders: &'a ColliderSet,
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point: &Point<Real>,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle) -> bool>,
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mut callback: impl FnMut(ColliderHandle) -> bool,
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) where
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Colliders: ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>,
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{
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) {
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let mut leaf_callback = &mut |handle: &ColliderHandle| {
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let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
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@@ -626,18 +550,13 @@ impl QueryPipeline {
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn project_point_and_get_feature<Colliders>(
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pub fn project_point_and_get_feature(
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&self,
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colliders: &Colliders,
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colliders: &ColliderSet,
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point: &Point<Real>,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle) -> bool>,
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) -> Option<(ColliderHandle, PointProjection, FeatureId)>
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where
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Colliders: ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>,
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{
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) -> Option<(ColliderHandle, PointProjection, FeatureId)> {
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor =
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PointCompositeShapeProjWithFeatureBestFirstVisitor::new(&pipeline_shape, point, false);
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@@ -674,21 +593,16 @@ impl QueryPipeline {
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn cast_shape<'a, Colliders>(
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pub fn cast_shape<'a>(
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&self,
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colliders: &'a Colliders,
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colliders: &'a ColliderSet,
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shape_pos: &Isometry<Real>,
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shape_vel: &Vector<Real>,
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shape: &dyn Shape,
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max_toi: Real,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle) -> bool>,
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) -> Option<(ColliderHandle, TOI)>
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where
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Colliders: ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>,
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{
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) -> Option<(ColliderHandle, TOI)> {
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let mut visitor = TOICompositeShapeShapeBestFirstVisitor::new(
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&*self.query_dispatcher,
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@@ -724,9 +638,9 @@ impl QueryPipeline {
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/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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pub fn nonlinear_cast_shape<Colliders>(
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pub fn nonlinear_cast_shape(
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&self,
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colliders: &Colliders,
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colliders: &ColliderSet,
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shape_motion: &NonlinearRigidMotion,
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shape: &dyn Shape,
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start_time: Real,
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@@ -734,12 +648,7 @@ impl QueryPipeline {
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stop_at_penetration: bool,
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query_groups: InteractionGroups,
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filter: Option<&dyn Fn(ColliderHandle) -> bool>,
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) -> Option<(ColliderHandle, TOI)>
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where
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Colliders: ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>,
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{
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) -> Option<(ColliderHandle, TOI)> {
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let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
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let pipeline_motion = NonlinearRigidMotion::identity();
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let mut visitor = NonlinearTOICompositeShapeShapeBestFirstVisitor::new(
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@@ -768,19 +677,15 @@ impl QueryPipeline {
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/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
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/// is either `None` or returns `true`.
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/// * `callback` - A function called with the handles of each collider intersecting the `shape`.
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pub fn intersections_with_shape<'a, Colliders>(
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pub fn intersections_with_shape<'a, ColliderSet>(
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&self,
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colliders: &'a Colliders,
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colliders: &'a ColliderSet,
|
||||
shape_pos: &Isometry<Real>,
|
||||
shape: &dyn Shape,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
mut callback: impl FnMut(ColliderHandle) -> bool,
|
||||
) where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) {
|
||||
let dispatcher = &*self.query_dispatcher;
|
||||
let inv_shape_pos = shape_pos.inverse();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user