First round deleting the component sets.
This commit is contained in:
committed by
Sébastien Crozet
parent
ee679427cd
commit
2b1374c596
@@ -1,14 +1,8 @@
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//! Physics pipeline structures.
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use crate::data::{ComponentSet, ComponentSetMut, ComponentSetOption};
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use crate::dynamics::{
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RigidBodyActivation, RigidBodyChanges, RigidBodyColliders, RigidBodyDominance, RigidBodyHandle,
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RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
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};
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use crate::dynamics::RigidBodyHandle;
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use crate::geometry::{
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BroadPhase, BroadPhasePairEvent, ColliderBroadPhaseData, ColliderChanges, ColliderFlags,
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ColliderHandle, ColliderMassProps, ColliderMaterial, ColliderPair, ColliderParent,
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ColliderPosition, ColliderShape, ColliderType, NarrowPhase,
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BroadPhase, BroadPhasePairEvent, ColliderChanges, ColliderHandle, ColliderPair, NarrowPhase,
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};
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use crate::math::Real;
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use crate::pipeline::{EventHandler, PhysicsHooks};
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@@ -48,32 +42,19 @@ impl CollisionPipeline {
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}
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}
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fn detect_collisions<Bodies, Colliders>(
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fn detect_collisions(
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&mut self,
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prediction_distance: Real,
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broad_phase: &mut BroadPhase,
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narrow_phase: &mut NarrowPhase,
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bodies: &mut Bodies,
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colliders: &mut Colliders,
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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modified_colliders: &[ColliderHandle],
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removed_colliders: &[ColliderHandle],
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hooks: &dyn PhysicsHooks<Bodies, Colliders>,
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hooks: &dyn PhysicsHooks,
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events: &dyn EventHandler,
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handle_user_changes: bool,
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) where
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Bodies: ComponentSetMut<RigidBodyActivation>
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+ ComponentSet<RigidBodyType>
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+ ComponentSetMut<RigidBodyIds>
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+ ComponentSet<RigidBodyDominance>,
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Colliders: ComponentSetMut<ColliderBroadPhaseData>
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+ ComponentSet<ColliderChanges>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>
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+ ComponentSetOption<ColliderParent>
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderMaterial>
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+ ComponentSet<ColliderFlags>,
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{
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) {
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// Update broad-phase.
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self.broad_phase_events.clear();
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self.broadphase_collider_pairs.clear();
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@@ -112,7 +93,7 @@ impl CollisionPipeline {
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fn clear_modified_colliders(
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&mut self,
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colliders: &mut impl ComponentSetMut<ColliderChanges>,
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colliders: &mut ColliderSet,
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modified_colliders: &mut Vec<ColliderHandle>,
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) {
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for handle in modified_colliders.drain(..) {
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@@ -129,7 +110,7 @@ impl CollisionPipeline {
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narrow_phase: &mut NarrowPhase,
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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hooks: &dyn PhysicsHooks<RigidBodySet, ColliderSet>,
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hooks: &dyn PhysicsHooks,
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events: &dyn EventHandler,
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) {
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let mut modified_bodies = bodies.take_modified();
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@@ -151,38 +132,19 @@ impl CollisionPipeline {
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}
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/// Executes one step of the collision detection.
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pub fn step_generic<Bodies, Colliders>(
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pub fn step_generic(
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&mut self,
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prediction_distance: Real,
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broad_phase: &mut BroadPhase,
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narrow_phase: &mut NarrowPhase,
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bodies: &mut Bodies,
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colliders: &mut Colliders,
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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modified_bodies: &mut Vec<RigidBodyHandle>,
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modified_colliders: &mut Vec<ColliderHandle>,
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removed_colliders: &mut Vec<ColliderHandle>,
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hooks: &dyn PhysicsHooks<Bodies, Colliders>,
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hooks: &dyn PhysicsHooks,
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events: &dyn EventHandler,
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) where
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Bodies: ComponentSetMut<RigidBodyPosition>
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+ ComponentSetMut<RigidBodyVelocity>
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+ ComponentSetMut<RigidBodyIds>
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+ ComponentSetMut<RigidBodyActivation>
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+ ComponentSetMut<RigidBodyChanges>
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+ ComponentSetMut<RigidBodyMassProps>
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+ ComponentSet<RigidBodyColliders>
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+ ComponentSet<RigidBodyDominance>
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+ ComponentSet<RigidBodyType>,
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Colliders: ComponentSetMut<ColliderBroadPhaseData>
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+ ComponentSetMut<ColliderChanges>
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+ ComponentSetMut<ColliderPosition>
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+ ComponentSet<ColliderShape>
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+ ComponentSetOption<ColliderParent>
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderMaterial>
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+ ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderMassProps>,
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{
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) {
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super::user_changes::handle_user_changes_to_colliders(
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bodies,
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colliders,
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