First round deleting the component sets.

This commit is contained in:
Sébastien Crozet
2022-04-19 18:57:40 +02:00
committed by Sébastien Crozet
parent ee679427cd
commit 2b1374c596
36 changed files with 722 additions and 1649 deletions

View File

@@ -1,14 +1,8 @@
//! Physics pipeline structures.
use crate::data::{ComponentSet, ComponentSetMut, ComponentSetOption};
use crate::dynamics::{
RigidBodyActivation, RigidBodyChanges, RigidBodyColliders, RigidBodyDominance, RigidBodyHandle,
RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
};
use crate::dynamics::RigidBodyHandle;
use crate::geometry::{
BroadPhase, BroadPhasePairEvent, ColliderBroadPhaseData, ColliderChanges, ColliderFlags,
ColliderHandle, ColliderMassProps, ColliderMaterial, ColliderPair, ColliderParent,
ColliderPosition, ColliderShape, ColliderType, NarrowPhase,
BroadPhase, BroadPhasePairEvent, ColliderChanges, ColliderHandle, ColliderPair, NarrowPhase,
};
use crate::math::Real;
use crate::pipeline::{EventHandler, PhysicsHooks};
@@ -48,32 +42,19 @@ impl CollisionPipeline {
}
}
fn detect_collisions<Bodies, Colliders>(
fn detect_collisions(
&mut self,
prediction_distance: Real,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut Bodies,
colliders: &mut Colliders,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
modified_colliders: &[ColliderHandle],
removed_colliders: &[ColliderHandle],
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
handle_user_changes: bool,
) where
Bodies: ComponentSetMut<RigidBodyActivation>
+ ComponentSet<RigidBodyType>
+ ComponentSetMut<RigidBodyIds>
+ ComponentSet<RigidBodyDominance>,
Colliders: ComponentSetMut<ColliderBroadPhaseData>
+ ComponentSet<ColliderChanges>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>
+ ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderType>
+ ComponentSet<ColliderMaterial>
+ ComponentSet<ColliderFlags>,
{
) {
// Update broad-phase.
self.broad_phase_events.clear();
self.broadphase_collider_pairs.clear();
@@ -112,7 +93,7 @@ impl CollisionPipeline {
fn clear_modified_colliders(
&mut self,
colliders: &mut impl ComponentSetMut<ColliderChanges>,
colliders: &mut ColliderSet,
modified_colliders: &mut Vec<ColliderHandle>,
) {
for handle in modified_colliders.drain(..) {
@@ -129,7 +110,7 @@ impl CollisionPipeline {
narrow_phase: &mut NarrowPhase,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
hooks: &dyn PhysicsHooks<RigidBodySet, ColliderSet>,
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
) {
let mut modified_bodies = bodies.take_modified();
@@ -151,38 +132,19 @@ impl CollisionPipeline {
}
/// Executes one step of the collision detection.
pub fn step_generic<Bodies, Colliders>(
pub fn step_generic(
&mut self,
prediction_distance: Real,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut Bodies,
colliders: &mut Colliders,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
modified_bodies: &mut Vec<RigidBodyHandle>,
modified_colliders: &mut Vec<ColliderHandle>,
removed_colliders: &mut Vec<ColliderHandle>,
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
) where
Bodies: ComponentSetMut<RigidBodyPosition>
+ ComponentSetMut<RigidBodyVelocity>
+ ComponentSetMut<RigidBodyIds>
+ ComponentSetMut<RigidBodyActivation>
+ ComponentSetMut<RigidBodyChanges>
+ ComponentSetMut<RigidBodyMassProps>
+ ComponentSet<RigidBodyColliders>
+ ComponentSet<RigidBodyDominance>
+ ComponentSet<RigidBodyType>,
Colliders: ComponentSetMut<ColliderBroadPhaseData>
+ ComponentSetMut<ColliderChanges>
+ ComponentSetMut<ColliderPosition>
+ ComponentSet<ColliderShape>
+ ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderType>
+ ComponentSet<ColliderMaterial>
+ ComponentSet<ColliderFlags>
+ ComponentSet<ColliderMassProps>,
{
) {
super::user_changes::handle_user_changes_to_colliders(
bodies,
colliders,

View File

@@ -1,14 +1,14 @@
use crate::dynamics::RigidBodyHandle;
use crate::geometry::{ColliderHandle, ContactManifold, SolverContact, SolverFlags};
use crate::dynamics::{RigidBodyHandle, RigidBodySet};
use crate::geometry::{ColliderHandle, ColliderSet, ContactManifold, SolverContact, SolverFlags};
use crate::math::{Real, Vector};
use na::ComplexField;
/// Context given to custom collision filters to filter-out collisions.
pub struct PairFilterContext<'a, Bodies, Colliders> {
pub struct PairFilterContext<'a> {
/// The set of rigid-bodies.
pub bodies: &'a Bodies,
pub bodies: &'a RigidBodySet,
/// The set of colliders.
pub colliders: &'a Colliders,
pub colliders: &'a ColliderSet,
/// The handle of the first collider involved in the potential collision.
pub collider1: ColliderHandle,
/// The handle of the first collider involved in the potential collision.
@@ -20,11 +20,11 @@ pub struct PairFilterContext<'a, Bodies, Colliders> {
}
/// Context given to custom contact modifiers to modify the contacts seen by the constraints solver.
pub struct ContactModificationContext<'a, Bodies, Colliders> {
pub struct ContactModificationContext<'a> {
/// The set of rigid-bodies.
pub bodies: &'a Bodies,
pub bodies: &'a RigidBodySet,
/// The set of colliders.
pub colliders: &'a Colliders,
pub colliders: &'a ColliderSet,
/// The handle of the first collider involved in the potential collision.
pub collider1: ColliderHandle,
/// The handle of the first collider involved in the potential collision.
@@ -45,7 +45,7 @@ pub struct ContactModificationContext<'a, Bodies, Colliders> {
pub user_data: &'a mut u32,
}
impl<'a, Bodies, Colliders> ContactModificationContext<'a, Bodies, Colliders> {
impl<'a> ContactModificationContext<'a> {
/// Helper function to update `self` to emulate a oneway-platform.
///
/// The "oneway" behavior will only allow contacts between two colliders
@@ -139,28 +139,24 @@ impl Default for ActiveHooks {
// not having Send+Sync isn't a problem.
/// User-defined functions called by the physics engines during one timestep in order to customize its behavior.
#[cfg(target_arch = "wasm32")]
pub trait PhysicsHooks<Bodies, Colliders> {
pub trait PhysicsHooks {
/// Applies the contact pair filter.
fn filter_contact_pair(
&self,
_context: &PairFilterContext<Bodies, Colliders>,
) -> Option<SolverFlags> {
fn filter_contact_pair(&self, _context: &PairFilterContext) -> Option<SolverFlags> {
None
}
/// Applies the intersection pair filter.
fn filter_intersection_pair(&self, _context: &PairFilterContext<Bodies, Colliders>) -> bool {
fn filter_intersection_pair(&self, _context: &PairFilterContext) -> bool {
false
}
/// Modifies the set of contacts seen by the constraints solver.
fn modify_solver_contacts(&self, _context: &mut ContactModificationContext<Bodies, Colliders>) {
}
fn modify_solver_contacts(&self, _context: &mut ContactModificationContext) {}
}
/// User-defined functions called by the physics engines during one timestep in order to customize its behavior.
#[cfg(not(target_arch = "wasm32"))]
pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
pub trait PhysicsHooks: Send + Sync {
/// Applies the contact pair filter.
///
/// Note that this method will only be called if at least one of the colliders
@@ -185,10 +181,7 @@ pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
/// will be taken into account by the constraints solver. If this returns
/// `Some(SolverFlags::empty())` then the constraints solver will ignore these
/// contacts.
fn filter_contact_pair(
&self,
_context: &PairFilterContext<Bodies, Colliders>,
) -> Option<SolverFlags> {
fn filter_contact_pair(&self, _context: &PairFilterContext) -> Option<SolverFlags> {
Some(SolverFlags::COMPUTE_IMPULSES)
}
@@ -212,7 +205,7 @@ pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
/// not compute any intersection information for it.
/// If this return `true` then the narrow-phase will compute intersection
/// information for this pair.
fn filter_intersection_pair(&self, _context: &PairFilterContext<Bodies, Colliders>) -> bool {
fn filter_intersection_pair(&self, _context: &PairFilterContext) -> bool {
true
}
@@ -241,21 +234,17 @@ pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
/// as 0 and can be modified in `context.user_data`.
///
/// The world-space contact normal can be modified in `context.normal`.
fn modify_solver_contacts(&self, _context: &mut ContactModificationContext<Bodies, Colliders>) {
}
fn modify_solver_contacts(&self, _context: &mut ContactModificationContext) {}
}
impl<Bodies, Colliders> PhysicsHooks<Bodies, Colliders> for () {
fn filter_contact_pair(
&self,
_context: &PairFilterContext<Bodies, Colliders>,
) -> Option<SolverFlags> {
impl PhysicsHooks for () {
fn filter_contact_pair(&self, _context: &PairFilterContext) -> Option<SolverFlags> {
Some(SolverFlags::default())
}
fn filter_intersection_pair(&self, _: &PairFilterContext<Bodies, Colliders>) -> bool {
fn filter_intersection_pair(&self, _: &PairFilterContext) -> bool {
true
}
fn modify_solver_contacts(&self, _: &mut ContactModificationContext<Bodies, Colliders>) {}
fn modify_solver_contacts(&self, _: &mut ContactModificationContext) {}
}

View File

@@ -1,21 +1,18 @@
//! Physics pipeline structures.
use crate::counters::Counters;
use crate::data::{BundleSet, ComponentSet, ComponentSetMut, ComponentSetOption};
#[cfg(not(feature = "parallel"))]
use crate::dynamics::IslandSolver;
use crate::dynamics::{
CCDSolver, ImpulseJointSet, IntegrationParameters, IslandManager, MultibodyJointSet,
RigidBodyActivation, RigidBodyCcd, RigidBodyChanges, RigidBodyColliders, RigidBodyDamping,
RigidBodyDominance, RigidBodyForces, RigidBodyHandle, RigidBodyIds, RigidBodyMassProps,
RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
RigidBodyColliders, RigidBodyForces, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition,
RigidBodyType, RigidBodyVelocity,
};
#[cfg(feature = "parallel")]
use crate::dynamics::{JointGraphEdge, ParallelIslandSolver as IslandSolver};
use crate::geometry::{
BroadPhase, BroadPhasePairEvent, ColliderBroadPhaseData, ColliderChanges, ColliderFlags,
ColliderHandle, ColliderMaterial, ColliderPair, ColliderParent, ColliderPosition,
ColliderShape, ColliderType, ContactManifoldIndex, NarrowPhase, ColliderMassProps
BroadPhase, BroadPhasePairEvent, ColliderChanges, ColliderHandle, ColliderPair,
ContactManifoldIndex, NarrowPhase,
};
use crate::math::{Real, Vector};
use crate::pipeline::{EventHandler, PhysicsHooks};
@@ -71,7 +68,7 @@ impl PhysicsPipeline {
fn clear_modified_colliders(
&mut self,
colliders: &mut impl ComponentSetMut<ColliderChanges>,
colliders: &mut ColliderSet,
modified_colliders: &mut Vec<ColliderHandle>,
) {
for handle in modified_colliders.drain(..) {
@@ -79,33 +76,20 @@ impl PhysicsPipeline {
}
}
fn detect_collisions<Bodies, Colliders>(
fn detect_collisions(
&mut self,
integration_parameters: &IntegrationParameters,
islands: &mut IslandManager,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut Bodies,
colliders: &mut Colliders,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
modified_colliders: &[ColliderHandle],
removed_colliders: &[ColliderHandle],
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
handle_user_changes: bool,
) where
Bodies: ComponentSetMut<RigidBodyActivation>
+ ComponentSet<RigidBodyType>
+ ComponentSetMut<RigidBodyIds>
+ ComponentSet<RigidBodyDominance>,
Colliders: ComponentSetMut<ColliderBroadPhaseData>
+ ComponentSet<ColliderChanges>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>
+ ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderType>
+ ComponentSet<ColliderMaterial>
+ ComponentSet<ColliderFlags>,
{
) {
self.counters.stages.collision_detection_time.resume();
self.counters.cd.broad_phase_time.resume();
@@ -155,28 +139,17 @@ impl PhysicsPipeline {
self.counters.stages.collision_detection_time.pause();
}
fn build_islands_and_solve_velocity_constraints<Bodies, Colliders>(
fn build_islands_and_solve_velocity_constraints(
&mut self,
gravity: &Vector<Real>,
integration_parameters: &IntegrationParameters,
islands: &mut IslandManager,
narrow_phase: &mut NarrowPhase,
bodies: &mut Bodies,
colliders: &mut Colliders,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
impulse_joints: &mut ImpulseJointSet,
multibody_joints: &mut MultibodyJointSet,
) where
Bodies: ComponentSetMut<RigidBodyPosition>
+ ComponentSetMut<RigidBodyVelocity>
+ ComponentSetMut<RigidBodyMassProps>
+ ComponentSetMut<RigidBodyForces>
+ ComponentSetMut<RigidBodyIds>
+ ComponentSetMut<RigidBodyActivation>
+ ComponentSet<RigidBodyDamping>
+ ComponentSet<RigidBodyColliders>
+ ComponentSet<RigidBodyType>,
Colliders: ComponentSetOption<ColliderParent>,
{
) {
self.counters.stages.island_construction_time.resume();
islands.update_active_set_with_contacts(
integration_parameters.dt,
@@ -285,7 +258,7 @@ impl PhysicsPipeline {
.par_iter_mut()
.enumerate()
.for_each(|(island_id, solver)| {
let bodies: &mut Bodies =
let bodies: &mut RigidBodySet =
unsafe { std::mem::transmute(bodies.load(Ordering::Relaxed)) };
let manifolds: &mut Vec<&mut ContactManifold> =
unsafe { std::mem::transmute(manifolds.load(Ordering::Relaxed)) };
@@ -313,28 +286,16 @@ impl PhysicsPipeline {
self.counters.stages.solver_time.pause();
}
fn run_ccd_motion_clamping<Bodies, Colliders>(
fn run_ccd_motion_clamping(
&mut self,
integration_parameters: &IntegrationParameters,
islands: &IslandManager,
bodies: &mut Bodies,
colliders: &mut Colliders,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
narrow_phase: &NarrowPhase,
ccd_solver: &mut CCDSolver,
events: &dyn EventHandler,
) where
Bodies: ComponentSetMut<RigidBodyPosition>
+ ComponentSet<RigidBodyVelocity>
+ ComponentSet<RigidBodyCcd>
+ ComponentSet<RigidBodyColliders>
+ ComponentSet<RigidBodyForces>
+ ComponentSet<RigidBodyMassProps>,
Colliders: ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>
+ ComponentSet<ColliderType>
+ ComponentSet<ColliderFlags>,
{
) {
self.counters.ccd.toi_computation_time.start();
// Handle CCD
let impacts = ccd_solver.predict_impacts_at_next_positions(
@@ -349,22 +310,13 @@ impl PhysicsPipeline {
self.counters.ccd.toi_computation_time.pause();
}
fn advance_to_final_positions<Bodies, Colliders>(
fn advance_to_final_positions(
&mut self,
islands: &IslandManager,
bodies: &mut Bodies,
colliders: &mut Colliders,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
modified_colliders: &mut Vec<ColliderHandle>,
) where
Bodies: ComponentSetMut<RigidBodyVelocity>
+ ComponentSetMut<RigidBodyForces>
+ ComponentSetMut<RigidBodyPosition>
+ ComponentSet<RigidBodyType>
+ ComponentSet<RigidBodyColliders>,
Colliders: ComponentSetMut<ColliderPosition>
+ ComponentSetMut<ColliderChanges>
+ ComponentSetOption<ColliderParent>,
{
) {
// Set the rigid-bodies and kinematic bodies to their final position.
for handle in islands.iter_active_bodies() {
bodies.map_mut_internal(handle.0, |poss: &mut RigidBodyPosition| {
@@ -377,17 +329,12 @@ impl PhysicsPipeline {
}
}
fn interpolate_kinematic_velocities<Bodies>(
fn interpolate_kinematic_velocities(
&mut self,
integration_parameters: &IntegrationParameters,
islands: &IslandManager,
bodies: &mut Bodies,
) where
Bodies: ComponentSetMut<RigidBodyVelocity>
+ ComponentSetMut<RigidBodyPosition>
+ ComponentSet<RigidBodyType>
+ ComponentSet<RigidBodyMassProps>,
{
bodies: &mut RigidBodySet,
) {
// Update kinematic bodies velocities.
// TODO: what is the best place for this? It should at least be
// located before the island computation because we test the velocity
@@ -440,7 +387,7 @@ impl PhysicsPipeline {
impulse_joints: &mut ImpulseJointSet,
multibody_joints: &mut MultibodyJointSet,
ccd_solver: &mut CCDSolver,
hooks: &dyn PhysicsHooks<RigidBodySet, ColliderSet>,
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
) {
let mut modified_bodies = bodies.take_modified();
@@ -467,46 +414,24 @@ impl PhysicsPipeline {
}
/// Executes one timestep of the physics simulation.
pub fn step_generic<Bodies, Colliders>(
pub fn step_generic(
&mut self,
gravity: &Vector<Real>,
integration_parameters: &IntegrationParameters,
islands: &mut IslandManager,
broad_phase: &mut BroadPhase,
narrow_phase: &mut NarrowPhase,
bodies: &mut Bodies,
colliders: &mut Colliders,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
modified_bodies: &mut Vec<RigidBodyHandle>,
modified_colliders: &mut Vec<ColliderHandle>,
removed_colliders: &mut Vec<ColliderHandle>,
impulse_joints: &mut ImpulseJointSet,
multibody_joints: &mut MultibodyJointSet,
ccd_solver: &mut CCDSolver,
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
) where
Bodies: ComponentSetMut<RigidBodyPosition>
+ ComponentSetMut<RigidBodyVelocity>
+ ComponentSetMut<RigidBodyMassProps>
+ ComponentSetMut<RigidBodyIds>
+ ComponentSetMut<RigidBodyForces>
+ ComponentSetMut<RigidBodyActivation>
+ ComponentSetMut<RigidBodyChanges>
+ ComponentSetMut<RigidBodyCcd>
+ ComponentSet<RigidBodyColliders>
+ ComponentSet<RigidBodyDamping>
+ ComponentSet<RigidBodyDominance>
+ ComponentSet<RigidBodyType>,
Colliders: ComponentSetMut<ColliderBroadPhaseData>
+ ComponentSetMut<ColliderChanges>
+ ComponentSetMut<ColliderPosition>
+ ComponentSet<ColliderShape>
+ ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderType>
+ ComponentSet<ColliderMaterial>
+ ComponentSet<ColliderFlags>
+ ComponentSet<ColliderMassProps>,
{
) {
self.counters.reset();
self.counters.step_started();

View File

@@ -1,4 +1,3 @@
use crate::data::{BundleSet, ComponentSet, ComponentSetOption};
use crate::dynamics::{
IslandManager, RigidBodyColliders, RigidBodyForces, RigidBodyMassProps, RigidBodyPosition,
RigidBodyVelocity,
@@ -40,9 +39,9 @@ pub struct QueryPipeline {
dilation_factor: Real,
}
struct QueryPipelineAsCompositeShape<'a, Colliders> {
struct QueryPipelineAsCompositeShape<'a> {
query_pipeline: &'a QueryPipeline,
colliders: &'a Colliders,
colliders: &'a ColliderSet,
query_groups: InteractionGroups,
filter: Option<&'a dyn Fn(ColliderHandle) -> bool>,
}
@@ -63,12 +62,7 @@ pub enum QueryPipelineMode {
},
}
impl<'a, Colliders> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a, Colliders>
where
// TODO ECS: make everything optional but the shape?
Colliders:
ComponentSet<ColliderFlags> + ComponentSet<ColliderPosition> + ComponentSet<ColliderShape>,
{
impl<'a> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a> {
type PartShape = dyn Shape;
type PartId = ColliderHandle;
@@ -77,15 +71,11 @@ where
shape_id: Self::PartId,
mut f: impl FnMut(Option<&Isometry<Real>>, &Self::PartShape),
) {
let co_flags: Option<&ColliderFlags> = self.colliders.get(shape_id.0);
if let Some(co_flags) = co_flags {
if co_flags.collision_groups.test(self.query_groups)
if let Some(co) = self.colliders.get(shape_id) {
if co.flags.collision_groups.test(self.query_groups)
&& self.filter.map(|f| f(shape_id)).unwrap_or(true)
{
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
self.colliders.index_bundle(shape_id.0);
f(Some(co_pos), &**co_shape)
f(Some(co.pos), &**co.shape)
}
}
}
@@ -115,12 +105,12 @@ impl QueryPipeline {
Self::with_query_dispatcher(DefaultQueryDispatcher)
}
fn as_composite_shape<'a, Colliders>(
fn as_composite_shape<'a>(
&'a self,
colliders: &'a Colliders,
colliders: &'a ColliderSet,
query_groups: InteractionGroups,
filter: Option<&'a dyn Fn(ColliderHandle) -> bool>,
) -> QueryPipelineAsCompositeShape<'a, Colliders> {
) -> QueryPipelineAsCompositeShape<'a> {
QueryPipelineAsCompositeShape {
query_pipeline: self,
colliders,
@@ -162,21 +152,12 @@ impl QueryPipeline {
}
/// Update the acceleration structure on the query pipeline.
pub fn update_generic<Bodies, Colliders>(
pub fn update_generic(
&mut self,
islands: &IslandManager,
bodies: &Bodies,
colliders: &Colliders,
) where
Bodies: ComponentSet<RigidBodyPosition>
+ ComponentSet<RigidBodyColliders>
+ ComponentSet<RigidBodyVelocity>
+ ComponentSet<RigidBodyMassProps>
+ ComponentSet<RigidBodyForces>,
Colliders: ComponentSet<ColliderShape>
+ ComponentSet<ColliderPosition>
+ ComponentSetOption<ColliderParent>,
{
bodies: &RigidBodySet,
colliders: &ColliderSet,
) {
self.update_with_mode(
islands,
bodies,
@@ -186,40 +167,22 @@ impl QueryPipeline {
}
/// Update the acceleration structure on the query pipeline.
pub fn update_with_mode<Bodies, Colliders>(
pub fn update_with_mode(
&mut self,
islands: &IslandManager,
bodies: &Bodies,
colliders: &Colliders,
bodies: &RigidBodySet,
colliders: &ColliderSet,
mode: QueryPipelineMode,
) where
Bodies: ComponentSet<RigidBodyPosition>
+ ComponentSet<RigidBodyColliders>
+ ComponentSet<RigidBodyVelocity>
+ ComponentSet<RigidBodyMassProps>
+ ComponentSet<RigidBodyForces>,
Colliders: ComponentSet<ColliderShape>
+ ComponentSet<ColliderPosition>
+ ComponentSetOption<ColliderParent>,
{
struct DataGenerator<'a, Bs, Cs> {
bodies: &'a Bs,
colliders: &'a Cs,
) {
struct DataGenerator<'a> {
bodies: &'a RigidBodySet,
colliders: &'a ColliderSet,
mode: QueryPipelineMode,
}
impl<'a, Bs, Cs> QBVHDataGenerator<ColliderHandle> for DataGenerator<'a, Bs, Cs>
where
Bs: ComponentSet<RigidBodyPosition>
+ ComponentSet<RigidBodyMassProps>
+ ComponentSet<RigidBodyVelocity>
+ ComponentSet<RigidBodyForces>,
Cs: ComponentSet<ColliderShape>
+ ComponentSet<ColliderPosition>
+ ComponentSetOption<ColliderParent>,
{
impl<'a> QBVHDataGenerator<ColliderHandle> for DataGenerator<'a> {
fn size_hint(&self) -> usize {
ComponentSet::<ColliderShape>::size_hint(self.colliders)
self.colliders.len()
}
#[inline(always)]
@@ -313,16 +276,13 @@ impl QueryPipeline {
QueryPipelineMode::SweepTestWithNextPosition => {
self.qbvh.update(
|handle| {
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
colliders.index_bundle(handle.0);
if let Some(co_parent) = co_parent {
let rb_pos: &RigidBodyPosition = bodies.index(co_parent.handle.0);
let next_position = rb_pos.next_position * co_parent.pos_wrt_parent;
co_shape.compute_swept_aabb(&co_pos, &next_position)
let co = &colliders[handle];
if let Some(parent) = co.parent {
let rb_pos: &RigidBodyPosition = bodies.index(co.parent.handle.0);
let next_position = rb_pos.next_position * co.parent.pos_wrt_parent;
co.shape.compute_swept_aabb(&co.pos, &next_position)
} else {
co_shape.compute_aabb(&co_pos)
co.shape.compute_aabb(&co.pos)
}
},
self.dilation_factor,
@@ -331,25 +291,17 @@ impl QueryPipeline {
QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
self.qbvh.update(
|handle| {
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
colliders.index_bundle(handle.0);
let co = &colliders[handle];
if let Some(parent) = co.parent {
let rb = &bodies[parent.handle];
let predicted_pos = rb
.pos
.integrate_forces_and_velocities(dt, rb.forces, rb.vels, rb.mprops);
if let Some(co_parent) = co_parent {
let (rb_pos, vels, forces, mprops): (
&RigidBodyPosition,
&RigidBodyVelocity,
&RigidBodyForces,
&RigidBodyMassProps,
) = bodies.index_bundle(co_parent.handle.0);
let predicted_pos =
rb_pos.integrate_forces_and_velocities(dt, forces, vels, mprops);
let next_position = predicted_pos * co_parent.pos_wrt_parent;
co_shape.compute_swept_aabb(&co_pos, &next_position)
let next_position = predicted_pos * parent.pos_wrt_parent;
co.shape.compute_swept_aabb(&co.pos, &next_position)
} else {
co_shape.compute_aabb(&co_pos)
co.shape.compute_aabb(&co.pos)
}
},
self.dilation_factor,
@@ -373,20 +325,15 @@ impl QueryPipeline {
/// * `filter`: a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn cast_ray<Colliders>(
pub fn cast_ray(
&self,
colliders: &Colliders,
colliders: &ColliderSet,
ray: &Ray,
max_toi: Real,
solid: bool,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, Real)>
where
Colliders: ComponentSet<ColliderFlags>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
) -> Option<(ColliderHandle, Real)> {
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor =
RayCompositeShapeToiBestFirstVisitor::new(&pipeline_shape, ray, max_toi, solid);
@@ -409,20 +356,15 @@ impl QueryPipeline {
/// * `filter`: a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn cast_ray_and_get_normal<Colliders>(
pub fn cast_ray_and_get_normal(
&self,
colliders: &Colliders,
colliders: &ColliderSet,
ray: &Ray,
max_toi: Real,
solid: bool,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, RayIntersection)>
where
Colliders: ComponentSet<ColliderFlags>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
) -> Option<(ColliderHandle, RayIntersection)> {
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor = RayCompositeShapeToiAndNormalBestFirstVisitor::new(
&pipeline_shape,
@@ -452,20 +394,16 @@ impl QueryPipeline {
/// * `callback`: function executed on each collider for which a ray intersection has been found.
/// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
/// this method will exit early, ignore any further raycast.
pub fn intersections_with_ray<'a, Colliders>(
pub fn intersections_with_ray<'a, ColliderSet>(
&self,
colliders: &'a Colliders,
colliders: &'a ColliderSet,
ray: &Ray,
max_toi: Real,
solid: bool,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
mut callback: impl FnMut(ColliderHandle, RayIntersection) -> bool,
) where
Colliders: ComponentSet<ColliderFlags>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
) {
let mut leaf_callback = &mut |handle: &ColliderHandle| {
let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
if let Some(co_shape) = co_shape {
@@ -499,19 +437,14 @@ impl QueryPipeline {
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn intersection_with_shape<Colliders>(
pub fn intersection_with_shape(
&self,
colliders: &Colliders,
colliders: &ColliderSet,
shape_pos: &Isometry<Real>,
shape: &dyn Shape,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<ColliderHandle>
where
Colliders: ComponentSet<ColliderFlags>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
) -> Option<ColliderHandle> {
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor = IntersectionCompositeShapeShapeBestFirstVisitor::new(
&*self.query_dispatcher,
@@ -540,19 +473,14 @@ impl QueryPipeline {
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn project_point<Colliders>(
pub fn project_point(
&self,
colliders: &Colliders,
colliders: &ColliderSet,
point: &Point<Real>,
solid: bool,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, PointProjection)>
where
Colliders: ComponentSet<ColliderFlags>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
) -> Option<(ColliderHandle, PointProjection)> {
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor =
PointCompositeShapeProjBestFirstVisitor::new(&pipeline_shape, point, solid);
@@ -574,18 +502,14 @@ impl QueryPipeline {
/// is either `None` or returns `true`.
/// * `callback` - A function called with each collider with a shape
/// containing the `point`.
pub fn intersections_with_point<'a, Colliders>(
pub fn intersections_with_point<'a, ColliderSet>(
&self,
colliders: &'a Colliders,
colliders: &'a ColliderSet,
point: &Point<Real>,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
mut callback: impl FnMut(ColliderHandle) -> bool,
) where
Colliders: ComponentSet<ColliderFlags>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
) {
let mut leaf_callback = &mut |handle: &ColliderHandle| {
let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
@@ -626,18 +550,13 @@ impl QueryPipeline {
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn project_point_and_get_feature<Colliders>(
pub fn project_point_and_get_feature(
&self,
colliders: &Colliders,
colliders: &ColliderSet,
point: &Point<Real>,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, PointProjection, FeatureId)>
where
Colliders: ComponentSet<ColliderFlags>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
) -> Option<(ColliderHandle, PointProjection, FeatureId)> {
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor =
PointCompositeShapeProjWithFeatureBestFirstVisitor::new(&pipeline_shape, point, false);
@@ -674,21 +593,16 @@ impl QueryPipeline {
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn cast_shape<'a, Colliders>(
pub fn cast_shape<'a>(
&self,
colliders: &'a Colliders,
colliders: &'a ColliderSet,
shape_pos: &Isometry<Real>,
shape_vel: &Vector<Real>,
shape: &dyn Shape,
max_toi: Real,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, TOI)>
where
Colliders: ComponentSet<ColliderFlags>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
) -> Option<(ColliderHandle, TOI)> {
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let mut visitor = TOICompositeShapeShapeBestFirstVisitor::new(
&*self.query_dispatcher,
@@ -724,9 +638,9 @@ impl QueryPipeline {
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
pub fn nonlinear_cast_shape<Colliders>(
pub fn nonlinear_cast_shape(
&self,
colliders: &Colliders,
colliders: &ColliderSet,
shape_motion: &NonlinearRigidMotion,
shape: &dyn Shape,
start_time: Real,
@@ -734,12 +648,7 @@ impl QueryPipeline {
stop_at_penetration: bool,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
) -> Option<(ColliderHandle, TOI)>
where
Colliders: ComponentSet<ColliderFlags>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
) -> Option<(ColliderHandle, TOI)> {
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
let pipeline_motion = NonlinearRigidMotion::identity();
let mut visitor = NonlinearTOICompositeShapeShapeBestFirstVisitor::new(
@@ -768,19 +677,15 @@ impl QueryPipeline {
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
/// is either `None` or returns `true`.
/// * `callback` - A function called with the handles of each collider intersecting the `shape`.
pub fn intersections_with_shape<'a, Colliders>(
pub fn intersections_with_shape<'a, ColliderSet>(
&self,
colliders: &'a Colliders,
colliders: &'a ColliderSet,
shape_pos: &Isometry<Real>,
shape: &dyn Shape,
query_groups: InteractionGroups,
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
mut callback: impl FnMut(ColliderHandle) -> bool,
) where
Colliders: ComponentSet<ColliderFlags>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>,
{
) {
let dispatcher = &*self.query_dispatcher;
let inv_shape_pos = shape_pos.inverse();

View File

@@ -1,28 +1,15 @@
use crate::data::{BundleSet, ComponentSet, ComponentSetMut, ComponentSetOption};
use crate::dynamics::{
IslandManager, RigidBodyActivation, RigidBodyChanges, RigidBodyColliders, RigidBodyHandle,
RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyType,
};
use crate::geometry::{
ColliderChanges, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition,
ColliderShape,
IslandManager, RigidBodyActivation, RigidBodyChanges, RigidBodyHandle, RigidBodyIds,
RigidBodyPosition, RigidBodySet, RigidBodyType,
};
use crate::geometry::{ColliderChanges, ColliderHandle, ColliderPosition, ColliderSet};
use parry::utils::hashmap::HashMap;
pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
bodies: &mut Bodies,
colliders: &mut Colliders,
pub(crate) fn handle_user_changes_to_colliders(
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
modified_colliders: &[ColliderHandle],
) where
Bodies: ComponentSet<RigidBodyPosition>
+ ComponentSet<RigidBodyColliders>
+ ComponentSetMut<RigidBodyMassProps>,
Colliders: ComponentSetMut<ColliderChanges>
+ ComponentSetMut<ColliderPosition>
+ ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderShape>
+ ComponentSet<ColliderMassProps>,
{
) {
// TODO: avoid this hashmap? We could perhaps add a new flag to RigidBodyChanges to
// indicated that the mass properties need to be recomputed?
let mut mprops_to_update = HashMap::default();
@@ -30,25 +17,20 @@ pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
for handle in modified_colliders {
// NOTE: we use `get` because the collider may no longer
// exist if it has been removed.
let co_changes: Option<ColliderChanges> = colliders.get(handle.0).copied();
if let Some(co_changes) = co_changes {
if co_changes.contains(ColliderChanges::PARENT) {
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
if let Some(co_parent) = co_parent {
if let Some(co) = colliders.get(*handle) {
if co.changes.contains(ColliderChanges::PARENT) {
if let Some(co_parent) = co.parent {
let parent_pos: &RigidBodyPosition = bodies.index(co_parent.handle.0);
let new_pos = parent_pos.position * co_parent.pos_wrt_parent;
let new_changes = co_changes | ColliderChanges::POSITION;
let new_changes = co.changes | ColliderChanges::POSITION;
colliders.set_internal(handle.0, ColliderPosition(new_pos));
colliders.set_internal(handle.0, new_changes);
}
}
if co_changes.contains(ColliderChanges::SHAPE) {
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
if let Some(co_parent) = co_parent {
if co.changes.contains(ColliderChanges::SHAPE) {
if let Some(co_parent) = co.parent {
mprops_to_update.insert(co_parent.handle, ());
}
}
@@ -56,11 +38,10 @@ pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
}
for (to_update, _) in mprops_to_update {
let (rb_pos, rb_colliders): (&RigidBodyPosition, &RigidBodyColliders) =
bodies.index_bundle(to_update.0);
let position = rb_pos.position;
let rb = &bodies[to_update];
let position = rb.position();
// FIXME: remove the clone once we remove the ComponentSets.
let attached_colliders = rb_colliders.clone();
let attached_colliders = rb.colliders().clone();
bodies.map_mut_internal(to_update.0, |rb_mprops| {
rb_mprops.recompute_mass_properties_from_colliders(
@@ -72,23 +53,13 @@ pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
}
}
pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
pub(crate) fn handle_user_changes_to_rigid_bodies(
mut islands: Option<&mut IslandManager>,
bodies: &mut Bodies,
colliders: &mut Colliders,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
modified_bodies: &[RigidBodyHandle],
modified_colliders: &mut Vec<ColliderHandle>,
) where
Bodies: ComponentSetMut<RigidBodyChanges>
+ ComponentSet<RigidBodyType>
+ ComponentSetMut<RigidBodyIds>
+ ComponentSetMut<RigidBodyActivation>
+ ComponentSet<RigidBodyColliders>
+ ComponentSet<RigidBodyPosition>,
Colliders: ComponentSetMut<ColliderPosition>
+ ComponentSetMut<ColliderChanges>
+ ComponentSetOption<ColliderParent>,
{
) {
enum FinalAction {
UpdateActiveKinematicSetId,
UpdateActiveDynamicSetId,
@@ -96,28 +67,23 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
for handle in modified_bodies {
let mut final_action = None;
let changes: Option<&RigidBodyChanges> = bodies.get(handle.0);
if changes.is_none() {
if !bodies.contains(*handle) {
// The body no longer exists.
continue;
}
let mut changes = *changes.unwrap();
let mut ids: RigidBodyIds = *bodies.index(handle.0);
let mut activation: RigidBodyActivation = *bodies.index(handle.0);
let (status, rb_colliders, poss): (
&RigidBodyType,
&RigidBodyColliders,
&RigidBodyPosition,
) = bodies.index_bundle(handle.0);
let rb = &bodies[handle];
let mut changes = rb.changes;
let mut ids: RigidBodyIds = rb.ids;
let mut activation: RigidBodyActivation = rb.activation;
{
// The body's status changed. We need to make sure
// it is on the correct active set.
if let Some(islands) = islands.as_deref_mut() {
if changes.contains(RigidBodyChanges::TYPE) {
match status {
match rb.status {
RigidBodyType::Dynamic => {
// Remove from the active kinematic set if it was there.
if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
@@ -161,9 +127,10 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
if changes.contains(RigidBodyChanges::POSITION)
|| changes.contains(RigidBodyChanges::COLLIDERS)
{
rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
rb.colliders
.update_positions(colliders, modified_colliders, &rb.pos.position);
if status.is_kinematic()
if rb.is_kinematic()
&& islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
{
ids.active_set_id = islands.active_kinematic_set.len();
@@ -175,7 +142,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
// sleeping and if it is not already inside of the active set.
if changes.contains(RigidBodyChanges::SLEEP)
&& !activation.sleeping // May happen if the body was put to sleep manually.
&& status.is_dynamic() // Only dynamic bodies are in the active dynamic set.
&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
&& islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
{
ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
@@ -186,14 +153,15 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
if changes.contains(RigidBodyChanges::POSITION)
|| changes.contains(RigidBodyChanges::COLLIDERS)
{
rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
rb.colliders
.update_positions(colliders, modified_colliders, &rb.pos.position);
}
}
if changes.contains(RigidBodyChanges::DOMINANCE)
|| changes.contains(RigidBodyChanges::TYPE)
{
for handle in rb_colliders.0.iter() {
for handle in rb.colliders.0.iter() {
colliders.map_mut_internal(handle.0, |co_changes: &mut ColliderChanges| {
if !co_changes.contains(ColliderChanges::MODIFIED) {
modified_colliders.push(*handle);