First round deleting the component sets.
This commit is contained in:
committed by
Sébastien Crozet
parent
ee679427cd
commit
2b1374c596
@@ -1,14 +1,8 @@
|
||||
//! Physics pipeline structures.
|
||||
|
||||
use crate::data::{ComponentSet, ComponentSetMut, ComponentSetOption};
|
||||
use crate::dynamics::{
|
||||
RigidBodyActivation, RigidBodyChanges, RigidBodyColliders, RigidBodyDominance, RigidBodyHandle,
|
||||
RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
|
||||
};
|
||||
use crate::dynamics::RigidBodyHandle;
|
||||
use crate::geometry::{
|
||||
BroadPhase, BroadPhasePairEvent, ColliderBroadPhaseData, ColliderChanges, ColliderFlags,
|
||||
ColliderHandle, ColliderMassProps, ColliderMaterial, ColliderPair, ColliderParent,
|
||||
ColliderPosition, ColliderShape, ColliderType, NarrowPhase,
|
||||
BroadPhase, BroadPhasePairEvent, ColliderChanges, ColliderHandle, ColliderPair, NarrowPhase,
|
||||
};
|
||||
use crate::math::Real;
|
||||
use crate::pipeline::{EventHandler, PhysicsHooks};
|
||||
@@ -48,32 +42,19 @@ impl CollisionPipeline {
|
||||
}
|
||||
}
|
||||
|
||||
fn detect_collisions<Bodies, Colliders>(
|
||||
fn detect_collisions(
|
||||
&mut self,
|
||||
prediction_distance: Real,
|
||||
broad_phase: &mut BroadPhase,
|
||||
narrow_phase: &mut NarrowPhase,
|
||||
bodies: &mut Bodies,
|
||||
colliders: &mut Colliders,
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
modified_colliders: &[ColliderHandle],
|
||||
removed_colliders: &[ColliderHandle],
|
||||
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
|
||||
hooks: &dyn PhysicsHooks,
|
||||
events: &dyn EventHandler,
|
||||
handle_user_changes: bool,
|
||||
) where
|
||||
Bodies: ComponentSetMut<RigidBodyActivation>
|
||||
+ ComponentSet<RigidBodyType>
|
||||
+ ComponentSetMut<RigidBodyIds>
|
||||
+ ComponentSet<RigidBodyDominance>,
|
||||
Colliders: ComponentSetMut<ColliderBroadPhaseData>
|
||||
+ ComponentSet<ColliderChanges>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSetOption<ColliderParent>
|
||||
+ ComponentSet<ColliderType>
|
||||
+ ComponentSet<ColliderMaterial>
|
||||
+ ComponentSet<ColliderFlags>,
|
||||
{
|
||||
) {
|
||||
// Update broad-phase.
|
||||
self.broad_phase_events.clear();
|
||||
self.broadphase_collider_pairs.clear();
|
||||
@@ -112,7 +93,7 @@ impl CollisionPipeline {
|
||||
|
||||
fn clear_modified_colliders(
|
||||
&mut self,
|
||||
colliders: &mut impl ComponentSetMut<ColliderChanges>,
|
||||
colliders: &mut ColliderSet,
|
||||
modified_colliders: &mut Vec<ColliderHandle>,
|
||||
) {
|
||||
for handle in modified_colliders.drain(..) {
|
||||
@@ -129,7 +110,7 @@ impl CollisionPipeline {
|
||||
narrow_phase: &mut NarrowPhase,
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
hooks: &dyn PhysicsHooks<RigidBodySet, ColliderSet>,
|
||||
hooks: &dyn PhysicsHooks,
|
||||
events: &dyn EventHandler,
|
||||
) {
|
||||
let mut modified_bodies = bodies.take_modified();
|
||||
@@ -151,38 +132,19 @@ impl CollisionPipeline {
|
||||
}
|
||||
|
||||
/// Executes one step of the collision detection.
|
||||
pub fn step_generic<Bodies, Colliders>(
|
||||
pub fn step_generic(
|
||||
&mut self,
|
||||
prediction_distance: Real,
|
||||
broad_phase: &mut BroadPhase,
|
||||
narrow_phase: &mut NarrowPhase,
|
||||
bodies: &mut Bodies,
|
||||
colliders: &mut Colliders,
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
modified_bodies: &mut Vec<RigidBodyHandle>,
|
||||
modified_colliders: &mut Vec<ColliderHandle>,
|
||||
removed_colliders: &mut Vec<ColliderHandle>,
|
||||
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
|
||||
hooks: &dyn PhysicsHooks,
|
||||
events: &dyn EventHandler,
|
||||
) where
|
||||
Bodies: ComponentSetMut<RigidBodyPosition>
|
||||
+ ComponentSetMut<RigidBodyVelocity>
|
||||
+ ComponentSetMut<RigidBodyIds>
|
||||
+ ComponentSetMut<RigidBodyActivation>
|
||||
+ ComponentSetMut<RigidBodyChanges>
|
||||
+ ComponentSetMut<RigidBodyMassProps>
|
||||
+ ComponentSet<RigidBodyColliders>
|
||||
+ ComponentSet<RigidBodyDominance>
|
||||
+ ComponentSet<RigidBodyType>,
|
||||
Colliders: ComponentSetMut<ColliderBroadPhaseData>
|
||||
+ ComponentSetMut<ColliderChanges>
|
||||
+ ComponentSetMut<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSetOption<ColliderParent>
|
||||
+ ComponentSet<ColliderType>
|
||||
+ ComponentSet<ColliderMaterial>
|
||||
+ ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderMassProps>,
|
||||
{
|
||||
) {
|
||||
super::user_changes::handle_user_changes_to_colliders(
|
||||
bodies,
|
||||
colliders,
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
use crate::dynamics::RigidBodyHandle;
|
||||
use crate::geometry::{ColliderHandle, ContactManifold, SolverContact, SolverFlags};
|
||||
use crate::dynamics::{RigidBodyHandle, RigidBodySet};
|
||||
use crate::geometry::{ColliderHandle, ColliderSet, ContactManifold, SolverContact, SolverFlags};
|
||||
use crate::math::{Real, Vector};
|
||||
use na::ComplexField;
|
||||
|
||||
/// Context given to custom collision filters to filter-out collisions.
|
||||
pub struct PairFilterContext<'a, Bodies, Colliders> {
|
||||
pub struct PairFilterContext<'a> {
|
||||
/// The set of rigid-bodies.
|
||||
pub bodies: &'a Bodies,
|
||||
pub bodies: &'a RigidBodySet,
|
||||
/// The set of colliders.
|
||||
pub colliders: &'a Colliders,
|
||||
pub colliders: &'a ColliderSet,
|
||||
/// The handle of the first collider involved in the potential collision.
|
||||
pub collider1: ColliderHandle,
|
||||
/// The handle of the first collider involved in the potential collision.
|
||||
@@ -20,11 +20,11 @@ pub struct PairFilterContext<'a, Bodies, Colliders> {
|
||||
}
|
||||
|
||||
/// Context given to custom contact modifiers to modify the contacts seen by the constraints solver.
|
||||
pub struct ContactModificationContext<'a, Bodies, Colliders> {
|
||||
pub struct ContactModificationContext<'a> {
|
||||
/// The set of rigid-bodies.
|
||||
pub bodies: &'a Bodies,
|
||||
pub bodies: &'a RigidBodySet,
|
||||
/// The set of colliders.
|
||||
pub colliders: &'a Colliders,
|
||||
pub colliders: &'a ColliderSet,
|
||||
/// The handle of the first collider involved in the potential collision.
|
||||
pub collider1: ColliderHandle,
|
||||
/// The handle of the first collider involved in the potential collision.
|
||||
@@ -45,7 +45,7 @@ pub struct ContactModificationContext<'a, Bodies, Colliders> {
|
||||
pub user_data: &'a mut u32,
|
||||
}
|
||||
|
||||
impl<'a, Bodies, Colliders> ContactModificationContext<'a, Bodies, Colliders> {
|
||||
impl<'a> ContactModificationContext<'a> {
|
||||
/// Helper function to update `self` to emulate a oneway-platform.
|
||||
///
|
||||
/// The "oneway" behavior will only allow contacts between two colliders
|
||||
@@ -139,28 +139,24 @@ impl Default for ActiveHooks {
|
||||
// not having Send+Sync isn't a problem.
|
||||
/// User-defined functions called by the physics engines during one timestep in order to customize its behavior.
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub trait PhysicsHooks<Bodies, Colliders> {
|
||||
pub trait PhysicsHooks {
|
||||
/// Applies the contact pair filter.
|
||||
fn filter_contact_pair(
|
||||
&self,
|
||||
_context: &PairFilterContext<Bodies, Colliders>,
|
||||
) -> Option<SolverFlags> {
|
||||
fn filter_contact_pair(&self, _context: &PairFilterContext) -> Option<SolverFlags> {
|
||||
None
|
||||
}
|
||||
|
||||
/// Applies the intersection pair filter.
|
||||
fn filter_intersection_pair(&self, _context: &PairFilterContext<Bodies, Colliders>) -> bool {
|
||||
fn filter_intersection_pair(&self, _context: &PairFilterContext) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
/// Modifies the set of contacts seen by the constraints solver.
|
||||
fn modify_solver_contacts(&self, _context: &mut ContactModificationContext<Bodies, Colliders>) {
|
||||
}
|
||||
fn modify_solver_contacts(&self, _context: &mut ContactModificationContext) {}
|
||||
}
|
||||
|
||||
/// User-defined functions called by the physics engines during one timestep in order to customize its behavior.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
|
||||
pub trait PhysicsHooks: Send + Sync {
|
||||
/// Applies the contact pair filter.
|
||||
///
|
||||
/// Note that this method will only be called if at least one of the colliders
|
||||
@@ -185,10 +181,7 @@ pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
|
||||
/// will be taken into account by the constraints solver. If this returns
|
||||
/// `Some(SolverFlags::empty())` then the constraints solver will ignore these
|
||||
/// contacts.
|
||||
fn filter_contact_pair(
|
||||
&self,
|
||||
_context: &PairFilterContext<Bodies, Colliders>,
|
||||
) -> Option<SolverFlags> {
|
||||
fn filter_contact_pair(&self, _context: &PairFilterContext) -> Option<SolverFlags> {
|
||||
Some(SolverFlags::COMPUTE_IMPULSES)
|
||||
}
|
||||
|
||||
@@ -212,7 +205,7 @@ pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
|
||||
/// not compute any intersection information for it.
|
||||
/// If this return `true` then the narrow-phase will compute intersection
|
||||
/// information for this pair.
|
||||
fn filter_intersection_pair(&self, _context: &PairFilterContext<Bodies, Colliders>) -> bool {
|
||||
fn filter_intersection_pair(&self, _context: &PairFilterContext) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
@@ -241,21 +234,17 @@ pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
|
||||
/// as 0 and can be modified in `context.user_data`.
|
||||
///
|
||||
/// The world-space contact normal can be modified in `context.normal`.
|
||||
fn modify_solver_contacts(&self, _context: &mut ContactModificationContext<Bodies, Colliders>) {
|
||||
}
|
||||
fn modify_solver_contacts(&self, _context: &mut ContactModificationContext) {}
|
||||
}
|
||||
|
||||
impl<Bodies, Colliders> PhysicsHooks<Bodies, Colliders> for () {
|
||||
fn filter_contact_pair(
|
||||
&self,
|
||||
_context: &PairFilterContext<Bodies, Colliders>,
|
||||
) -> Option<SolverFlags> {
|
||||
impl PhysicsHooks for () {
|
||||
fn filter_contact_pair(&self, _context: &PairFilterContext) -> Option<SolverFlags> {
|
||||
Some(SolverFlags::default())
|
||||
}
|
||||
|
||||
fn filter_intersection_pair(&self, _: &PairFilterContext<Bodies, Colliders>) -> bool {
|
||||
fn filter_intersection_pair(&self, _: &PairFilterContext) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn modify_solver_contacts(&self, _: &mut ContactModificationContext<Bodies, Colliders>) {}
|
||||
fn modify_solver_contacts(&self, _: &mut ContactModificationContext) {}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,18 @@
|
||||
//! Physics pipeline structures.
|
||||
|
||||
use crate::counters::Counters;
|
||||
use crate::data::{BundleSet, ComponentSet, ComponentSetMut, ComponentSetOption};
|
||||
#[cfg(not(feature = "parallel"))]
|
||||
use crate::dynamics::IslandSolver;
|
||||
use crate::dynamics::{
|
||||
CCDSolver, ImpulseJointSet, IntegrationParameters, IslandManager, MultibodyJointSet,
|
||||
RigidBodyActivation, RigidBodyCcd, RigidBodyChanges, RigidBodyColliders, RigidBodyDamping,
|
||||
RigidBodyDominance, RigidBodyForces, RigidBodyHandle, RigidBodyIds, RigidBodyMassProps,
|
||||
RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
|
||||
RigidBodyColliders, RigidBodyForces, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition,
|
||||
RigidBodyType, RigidBodyVelocity,
|
||||
};
|
||||
#[cfg(feature = "parallel")]
|
||||
use crate::dynamics::{JointGraphEdge, ParallelIslandSolver as IslandSolver};
|
||||
use crate::geometry::{
|
||||
BroadPhase, BroadPhasePairEvent, ColliderBroadPhaseData, ColliderChanges, ColliderFlags,
|
||||
ColliderHandle, ColliderMaterial, ColliderPair, ColliderParent, ColliderPosition,
|
||||
ColliderShape, ColliderType, ContactManifoldIndex, NarrowPhase, ColliderMassProps
|
||||
BroadPhase, BroadPhasePairEvent, ColliderChanges, ColliderHandle, ColliderPair,
|
||||
ContactManifoldIndex, NarrowPhase,
|
||||
};
|
||||
use crate::math::{Real, Vector};
|
||||
use crate::pipeline::{EventHandler, PhysicsHooks};
|
||||
@@ -71,7 +68,7 @@ impl PhysicsPipeline {
|
||||
|
||||
fn clear_modified_colliders(
|
||||
&mut self,
|
||||
colliders: &mut impl ComponentSetMut<ColliderChanges>,
|
||||
colliders: &mut ColliderSet,
|
||||
modified_colliders: &mut Vec<ColliderHandle>,
|
||||
) {
|
||||
for handle in modified_colliders.drain(..) {
|
||||
@@ -79,33 +76,20 @@ impl PhysicsPipeline {
|
||||
}
|
||||
}
|
||||
|
||||
fn detect_collisions<Bodies, Colliders>(
|
||||
fn detect_collisions(
|
||||
&mut self,
|
||||
integration_parameters: &IntegrationParameters,
|
||||
islands: &mut IslandManager,
|
||||
broad_phase: &mut BroadPhase,
|
||||
narrow_phase: &mut NarrowPhase,
|
||||
bodies: &mut Bodies,
|
||||
colliders: &mut Colliders,
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
modified_colliders: &[ColliderHandle],
|
||||
removed_colliders: &[ColliderHandle],
|
||||
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
|
||||
hooks: &dyn PhysicsHooks,
|
||||
events: &dyn EventHandler,
|
||||
handle_user_changes: bool,
|
||||
) where
|
||||
Bodies: ComponentSetMut<RigidBodyActivation>
|
||||
+ ComponentSet<RigidBodyType>
|
||||
+ ComponentSetMut<RigidBodyIds>
|
||||
+ ComponentSet<RigidBodyDominance>,
|
||||
Colliders: ComponentSetMut<ColliderBroadPhaseData>
|
||||
+ ComponentSet<ColliderChanges>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSetOption<ColliderParent>
|
||||
+ ComponentSet<ColliderType>
|
||||
+ ComponentSet<ColliderMaterial>
|
||||
+ ComponentSet<ColliderFlags>,
|
||||
{
|
||||
) {
|
||||
self.counters.stages.collision_detection_time.resume();
|
||||
self.counters.cd.broad_phase_time.resume();
|
||||
|
||||
@@ -155,28 +139,17 @@ impl PhysicsPipeline {
|
||||
self.counters.stages.collision_detection_time.pause();
|
||||
}
|
||||
|
||||
fn build_islands_and_solve_velocity_constraints<Bodies, Colliders>(
|
||||
fn build_islands_and_solve_velocity_constraints(
|
||||
&mut self,
|
||||
gravity: &Vector<Real>,
|
||||
integration_parameters: &IntegrationParameters,
|
||||
islands: &mut IslandManager,
|
||||
narrow_phase: &mut NarrowPhase,
|
||||
bodies: &mut Bodies,
|
||||
colliders: &mut Colliders,
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
impulse_joints: &mut ImpulseJointSet,
|
||||
multibody_joints: &mut MultibodyJointSet,
|
||||
) where
|
||||
Bodies: ComponentSetMut<RigidBodyPosition>
|
||||
+ ComponentSetMut<RigidBodyVelocity>
|
||||
+ ComponentSetMut<RigidBodyMassProps>
|
||||
+ ComponentSetMut<RigidBodyForces>
|
||||
+ ComponentSetMut<RigidBodyIds>
|
||||
+ ComponentSetMut<RigidBodyActivation>
|
||||
+ ComponentSet<RigidBodyDamping>
|
||||
+ ComponentSet<RigidBodyColliders>
|
||||
+ ComponentSet<RigidBodyType>,
|
||||
Colliders: ComponentSetOption<ColliderParent>,
|
||||
{
|
||||
) {
|
||||
self.counters.stages.island_construction_time.resume();
|
||||
islands.update_active_set_with_contacts(
|
||||
integration_parameters.dt,
|
||||
@@ -285,7 +258,7 @@ impl PhysicsPipeline {
|
||||
.par_iter_mut()
|
||||
.enumerate()
|
||||
.for_each(|(island_id, solver)| {
|
||||
let bodies: &mut Bodies =
|
||||
let bodies: &mut RigidBodySet =
|
||||
unsafe { std::mem::transmute(bodies.load(Ordering::Relaxed)) };
|
||||
let manifolds: &mut Vec<&mut ContactManifold> =
|
||||
unsafe { std::mem::transmute(manifolds.load(Ordering::Relaxed)) };
|
||||
@@ -313,28 +286,16 @@ impl PhysicsPipeline {
|
||||
self.counters.stages.solver_time.pause();
|
||||
}
|
||||
|
||||
fn run_ccd_motion_clamping<Bodies, Colliders>(
|
||||
fn run_ccd_motion_clamping(
|
||||
&mut self,
|
||||
integration_parameters: &IntegrationParameters,
|
||||
islands: &IslandManager,
|
||||
bodies: &mut Bodies,
|
||||
colliders: &mut Colliders,
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
narrow_phase: &NarrowPhase,
|
||||
ccd_solver: &mut CCDSolver,
|
||||
events: &dyn EventHandler,
|
||||
) where
|
||||
Bodies: ComponentSetMut<RigidBodyPosition>
|
||||
+ ComponentSet<RigidBodyVelocity>
|
||||
+ ComponentSet<RigidBodyCcd>
|
||||
+ ComponentSet<RigidBodyColliders>
|
||||
+ ComponentSet<RigidBodyForces>
|
||||
+ ComponentSet<RigidBodyMassProps>,
|
||||
Colliders: ComponentSetOption<ColliderParent>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSet<ColliderType>
|
||||
+ ComponentSet<ColliderFlags>,
|
||||
{
|
||||
) {
|
||||
self.counters.ccd.toi_computation_time.start();
|
||||
// Handle CCD
|
||||
let impacts = ccd_solver.predict_impacts_at_next_positions(
|
||||
@@ -349,22 +310,13 @@ impl PhysicsPipeline {
|
||||
self.counters.ccd.toi_computation_time.pause();
|
||||
}
|
||||
|
||||
fn advance_to_final_positions<Bodies, Colliders>(
|
||||
fn advance_to_final_positions(
|
||||
&mut self,
|
||||
islands: &IslandManager,
|
||||
bodies: &mut Bodies,
|
||||
colliders: &mut Colliders,
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
modified_colliders: &mut Vec<ColliderHandle>,
|
||||
) where
|
||||
Bodies: ComponentSetMut<RigidBodyVelocity>
|
||||
+ ComponentSetMut<RigidBodyForces>
|
||||
+ ComponentSetMut<RigidBodyPosition>
|
||||
+ ComponentSet<RigidBodyType>
|
||||
+ ComponentSet<RigidBodyColliders>,
|
||||
Colliders: ComponentSetMut<ColliderPosition>
|
||||
+ ComponentSetMut<ColliderChanges>
|
||||
+ ComponentSetOption<ColliderParent>,
|
||||
{
|
||||
) {
|
||||
// Set the rigid-bodies and kinematic bodies to their final position.
|
||||
for handle in islands.iter_active_bodies() {
|
||||
bodies.map_mut_internal(handle.0, |poss: &mut RigidBodyPosition| {
|
||||
@@ -377,17 +329,12 @@ impl PhysicsPipeline {
|
||||
}
|
||||
}
|
||||
|
||||
fn interpolate_kinematic_velocities<Bodies>(
|
||||
fn interpolate_kinematic_velocities(
|
||||
&mut self,
|
||||
integration_parameters: &IntegrationParameters,
|
||||
islands: &IslandManager,
|
||||
bodies: &mut Bodies,
|
||||
) where
|
||||
Bodies: ComponentSetMut<RigidBodyVelocity>
|
||||
+ ComponentSetMut<RigidBodyPosition>
|
||||
+ ComponentSet<RigidBodyType>
|
||||
+ ComponentSet<RigidBodyMassProps>,
|
||||
{
|
||||
bodies: &mut RigidBodySet,
|
||||
) {
|
||||
// Update kinematic bodies velocities.
|
||||
// TODO: what is the best place for this? It should at least be
|
||||
// located before the island computation because we test the velocity
|
||||
@@ -440,7 +387,7 @@ impl PhysicsPipeline {
|
||||
impulse_joints: &mut ImpulseJointSet,
|
||||
multibody_joints: &mut MultibodyJointSet,
|
||||
ccd_solver: &mut CCDSolver,
|
||||
hooks: &dyn PhysicsHooks<RigidBodySet, ColliderSet>,
|
||||
hooks: &dyn PhysicsHooks,
|
||||
events: &dyn EventHandler,
|
||||
) {
|
||||
let mut modified_bodies = bodies.take_modified();
|
||||
@@ -467,46 +414,24 @@ impl PhysicsPipeline {
|
||||
}
|
||||
|
||||
/// Executes one timestep of the physics simulation.
|
||||
pub fn step_generic<Bodies, Colliders>(
|
||||
pub fn step_generic(
|
||||
&mut self,
|
||||
gravity: &Vector<Real>,
|
||||
integration_parameters: &IntegrationParameters,
|
||||
islands: &mut IslandManager,
|
||||
broad_phase: &mut BroadPhase,
|
||||
narrow_phase: &mut NarrowPhase,
|
||||
bodies: &mut Bodies,
|
||||
colliders: &mut Colliders,
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
modified_bodies: &mut Vec<RigidBodyHandle>,
|
||||
modified_colliders: &mut Vec<ColliderHandle>,
|
||||
removed_colliders: &mut Vec<ColliderHandle>,
|
||||
impulse_joints: &mut ImpulseJointSet,
|
||||
multibody_joints: &mut MultibodyJointSet,
|
||||
ccd_solver: &mut CCDSolver,
|
||||
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
|
||||
hooks: &dyn PhysicsHooks,
|
||||
events: &dyn EventHandler,
|
||||
) where
|
||||
Bodies: ComponentSetMut<RigidBodyPosition>
|
||||
+ ComponentSetMut<RigidBodyVelocity>
|
||||
+ ComponentSetMut<RigidBodyMassProps>
|
||||
+ ComponentSetMut<RigidBodyIds>
|
||||
+ ComponentSetMut<RigidBodyForces>
|
||||
+ ComponentSetMut<RigidBodyActivation>
|
||||
+ ComponentSetMut<RigidBodyChanges>
|
||||
+ ComponentSetMut<RigidBodyCcd>
|
||||
+ ComponentSet<RigidBodyColliders>
|
||||
+ ComponentSet<RigidBodyDamping>
|
||||
+ ComponentSet<RigidBodyDominance>
|
||||
+ ComponentSet<RigidBodyType>,
|
||||
Colliders: ComponentSetMut<ColliderBroadPhaseData>
|
||||
+ ComponentSetMut<ColliderChanges>
|
||||
+ ComponentSetMut<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSetOption<ColliderParent>
|
||||
+ ComponentSet<ColliderType>
|
||||
+ ComponentSet<ColliderMaterial>
|
||||
+ ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderMassProps>,
|
||||
{
|
||||
) {
|
||||
self.counters.reset();
|
||||
self.counters.step_started();
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
use crate::data::{BundleSet, ComponentSet, ComponentSetOption};
|
||||
use crate::dynamics::{
|
||||
IslandManager, RigidBodyColliders, RigidBodyForces, RigidBodyMassProps, RigidBodyPosition,
|
||||
RigidBodyVelocity,
|
||||
@@ -40,9 +39,9 @@ pub struct QueryPipeline {
|
||||
dilation_factor: Real,
|
||||
}
|
||||
|
||||
struct QueryPipelineAsCompositeShape<'a, Colliders> {
|
||||
struct QueryPipelineAsCompositeShape<'a> {
|
||||
query_pipeline: &'a QueryPipeline,
|
||||
colliders: &'a Colliders,
|
||||
colliders: &'a ColliderSet,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&'a dyn Fn(ColliderHandle) -> bool>,
|
||||
}
|
||||
@@ -63,12 +62,7 @@ pub enum QueryPipelineMode {
|
||||
},
|
||||
}
|
||||
|
||||
impl<'a, Colliders> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a, Colliders>
|
||||
where
|
||||
// TODO ECS: make everything optional but the shape?
|
||||
Colliders:
|
||||
ComponentSet<ColliderFlags> + ComponentSet<ColliderPosition> + ComponentSet<ColliderShape>,
|
||||
{
|
||||
impl<'a> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a> {
|
||||
type PartShape = dyn Shape;
|
||||
type PartId = ColliderHandle;
|
||||
|
||||
@@ -77,15 +71,11 @@ where
|
||||
shape_id: Self::PartId,
|
||||
mut f: impl FnMut(Option<&Isometry<Real>>, &Self::PartShape),
|
||||
) {
|
||||
let co_flags: Option<&ColliderFlags> = self.colliders.get(shape_id.0);
|
||||
|
||||
if let Some(co_flags) = co_flags {
|
||||
if co_flags.collision_groups.test(self.query_groups)
|
||||
if let Some(co) = self.colliders.get(shape_id) {
|
||||
if co.flags.collision_groups.test(self.query_groups)
|
||||
&& self.filter.map(|f| f(shape_id)).unwrap_or(true)
|
||||
{
|
||||
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
|
||||
self.colliders.index_bundle(shape_id.0);
|
||||
f(Some(co_pos), &**co_shape)
|
||||
f(Some(co.pos), &**co.shape)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -115,12 +105,12 @@ impl QueryPipeline {
|
||||
Self::with_query_dispatcher(DefaultQueryDispatcher)
|
||||
}
|
||||
|
||||
fn as_composite_shape<'a, Colliders>(
|
||||
fn as_composite_shape<'a>(
|
||||
&'a self,
|
||||
colliders: &'a Colliders,
|
||||
colliders: &'a ColliderSet,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&'a dyn Fn(ColliderHandle) -> bool>,
|
||||
) -> QueryPipelineAsCompositeShape<'a, Colliders> {
|
||||
) -> QueryPipelineAsCompositeShape<'a> {
|
||||
QueryPipelineAsCompositeShape {
|
||||
query_pipeline: self,
|
||||
colliders,
|
||||
@@ -162,21 +152,12 @@ impl QueryPipeline {
|
||||
}
|
||||
|
||||
/// Update the acceleration structure on the query pipeline.
|
||||
pub fn update_generic<Bodies, Colliders>(
|
||||
pub fn update_generic(
|
||||
&mut self,
|
||||
islands: &IslandManager,
|
||||
bodies: &Bodies,
|
||||
colliders: &Colliders,
|
||||
) where
|
||||
Bodies: ComponentSet<RigidBodyPosition>
|
||||
+ ComponentSet<RigidBodyColliders>
|
||||
+ ComponentSet<RigidBodyVelocity>
|
||||
+ ComponentSet<RigidBodyMassProps>
|
||||
+ ComponentSet<RigidBodyForces>,
|
||||
Colliders: ComponentSet<ColliderShape>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSetOption<ColliderParent>,
|
||||
{
|
||||
bodies: &RigidBodySet,
|
||||
colliders: &ColliderSet,
|
||||
) {
|
||||
self.update_with_mode(
|
||||
islands,
|
||||
bodies,
|
||||
@@ -186,40 +167,22 @@ impl QueryPipeline {
|
||||
}
|
||||
|
||||
/// Update the acceleration structure on the query pipeline.
|
||||
pub fn update_with_mode<Bodies, Colliders>(
|
||||
pub fn update_with_mode(
|
||||
&mut self,
|
||||
islands: &IslandManager,
|
||||
bodies: &Bodies,
|
||||
colliders: &Colliders,
|
||||
bodies: &RigidBodySet,
|
||||
colliders: &ColliderSet,
|
||||
mode: QueryPipelineMode,
|
||||
) where
|
||||
Bodies: ComponentSet<RigidBodyPosition>
|
||||
+ ComponentSet<RigidBodyColliders>
|
||||
+ ComponentSet<RigidBodyVelocity>
|
||||
+ ComponentSet<RigidBodyMassProps>
|
||||
+ ComponentSet<RigidBodyForces>,
|
||||
Colliders: ComponentSet<ColliderShape>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSetOption<ColliderParent>,
|
||||
{
|
||||
struct DataGenerator<'a, Bs, Cs> {
|
||||
bodies: &'a Bs,
|
||||
colliders: &'a Cs,
|
||||
) {
|
||||
struct DataGenerator<'a> {
|
||||
bodies: &'a RigidBodySet,
|
||||
colliders: &'a ColliderSet,
|
||||
mode: QueryPipelineMode,
|
||||
}
|
||||
|
||||
impl<'a, Bs, Cs> QBVHDataGenerator<ColliderHandle> for DataGenerator<'a, Bs, Cs>
|
||||
where
|
||||
Bs: ComponentSet<RigidBodyPosition>
|
||||
+ ComponentSet<RigidBodyMassProps>
|
||||
+ ComponentSet<RigidBodyVelocity>
|
||||
+ ComponentSet<RigidBodyForces>,
|
||||
Cs: ComponentSet<ColliderShape>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSetOption<ColliderParent>,
|
||||
{
|
||||
impl<'a> QBVHDataGenerator<ColliderHandle> for DataGenerator<'a> {
|
||||
fn size_hint(&self) -> usize {
|
||||
ComponentSet::<ColliderShape>::size_hint(self.colliders)
|
||||
self.colliders.len()
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
@@ -313,16 +276,13 @@ impl QueryPipeline {
|
||||
QueryPipelineMode::SweepTestWithNextPosition => {
|
||||
self.qbvh.update(
|
||||
|handle| {
|
||||
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
|
||||
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
|
||||
colliders.index_bundle(handle.0);
|
||||
|
||||
if let Some(co_parent) = co_parent {
|
||||
let rb_pos: &RigidBodyPosition = bodies.index(co_parent.handle.0);
|
||||
let next_position = rb_pos.next_position * co_parent.pos_wrt_parent;
|
||||
co_shape.compute_swept_aabb(&co_pos, &next_position)
|
||||
let co = &colliders[handle];
|
||||
if let Some(parent) = co.parent {
|
||||
let rb_pos: &RigidBodyPosition = bodies.index(co.parent.handle.0);
|
||||
let next_position = rb_pos.next_position * co.parent.pos_wrt_parent;
|
||||
co.shape.compute_swept_aabb(&co.pos, &next_position)
|
||||
} else {
|
||||
co_shape.compute_aabb(&co_pos)
|
||||
co.shape.compute_aabb(&co.pos)
|
||||
}
|
||||
},
|
||||
self.dilation_factor,
|
||||
@@ -331,25 +291,17 @@ impl QueryPipeline {
|
||||
QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
|
||||
self.qbvh.update(
|
||||
|handle| {
|
||||
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
|
||||
let (co_pos, co_shape): (&ColliderPosition, &ColliderShape) =
|
||||
colliders.index_bundle(handle.0);
|
||||
let co = &colliders[handle];
|
||||
if let Some(parent) = co.parent {
|
||||
let rb = &bodies[parent.handle];
|
||||
let predicted_pos = rb
|
||||
.pos
|
||||
.integrate_forces_and_velocities(dt, rb.forces, rb.vels, rb.mprops);
|
||||
|
||||
if let Some(co_parent) = co_parent {
|
||||
let (rb_pos, vels, forces, mprops): (
|
||||
&RigidBodyPosition,
|
||||
&RigidBodyVelocity,
|
||||
&RigidBodyForces,
|
||||
&RigidBodyMassProps,
|
||||
) = bodies.index_bundle(co_parent.handle.0);
|
||||
|
||||
let predicted_pos =
|
||||
rb_pos.integrate_forces_and_velocities(dt, forces, vels, mprops);
|
||||
|
||||
let next_position = predicted_pos * co_parent.pos_wrt_parent;
|
||||
co_shape.compute_swept_aabb(&co_pos, &next_position)
|
||||
let next_position = predicted_pos * parent.pos_wrt_parent;
|
||||
co.shape.compute_swept_aabb(&co.pos, &next_position)
|
||||
} else {
|
||||
co_shape.compute_aabb(&co_pos)
|
||||
co.shape.compute_aabb(&co.pos)
|
||||
}
|
||||
},
|
||||
self.dilation_factor,
|
||||
@@ -373,20 +325,15 @@ impl QueryPipeline {
|
||||
/// * `filter`: a more fine-grained filter. A collider is taken into account by this query if
|
||||
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
|
||||
/// is either `None` or returns `true`.
|
||||
pub fn cast_ray<Colliders>(
|
||||
pub fn cast_ray(
|
||||
&self,
|
||||
colliders: &Colliders,
|
||||
colliders: &ColliderSet,
|
||||
ray: &Ray,
|
||||
max_toi: Real,
|
||||
solid: bool,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
) -> Option<(ColliderHandle, Real)>
|
||||
where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) -> Option<(ColliderHandle, Real)> {
|
||||
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
|
||||
let mut visitor =
|
||||
RayCompositeShapeToiBestFirstVisitor::new(&pipeline_shape, ray, max_toi, solid);
|
||||
@@ -409,20 +356,15 @@ impl QueryPipeline {
|
||||
/// * `filter`: a more fine-grained filter. A collider is taken into account by this query if
|
||||
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
|
||||
/// is either `None` or returns `true`.
|
||||
pub fn cast_ray_and_get_normal<Colliders>(
|
||||
pub fn cast_ray_and_get_normal(
|
||||
&self,
|
||||
colliders: &Colliders,
|
||||
colliders: &ColliderSet,
|
||||
ray: &Ray,
|
||||
max_toi: Real,
|
||||
solid: bool,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
) -> Option<(ColliderHandle, RayIntersection)>
|
||||
where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) -> Option<(ColliderHandle, RayIntersection)> {
|
||||
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
|
||||
let mut visitor = RayCompositeShapeToiAndNormalBestFirstVisitor::new(
|
||||
&pipeline_shape,
|
||||
@@ -452,20 +394,16 @@ impl QueryPipeline {
|
||||
/// * `callback`: function executed on each collider for which a ray intersection has been found.
|
||||
/// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
|
||||
/// this method will exit early, ignore any further raycast.
|
||||
pub fn intersections_with_ray<'a, Colliders>(
|
||||
pub fn intersections_with_ray<'a, ColliderSet>(
|
||||
&self,
|
||||
colliders: &'a Colliders,
|
||||
colliders: &'a ColliderSet,
|
||||
ray: &Ray,
|
||||
max_toi: Real,
|
||||
solid: bool,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
mut callback: impl FnMut(ColliderHandle, RayIntersection) -> bool,
|
||||
) where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) {
|
||||
let mut leaf_callback = &mut |handle: &ColliderHandle| {
|
||||
let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
|
||||
if let Some(co_shape) = co_shape {
|
||||
@@ -499,19 +437,14 @@ impl QueryPipeline {
|
||||
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
|
||||
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
|
||||
/// is either `None` or returns `true`.
|
||||
pub fn intersection_with_shape<Colliders>(
|
||||
pub fn intersection_with_shape(
|
||||
&self,
|
||||
colliders: &Colliders,
|
||||
colliders: &ColliderSet,
|
||||
shape_pos: &Isometry<Real>,
|
||||
shape: &dyn Shape,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
) -> Option<ColliderHandle>
|
||||
where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) -> Option<ColliderHandle> {
|
||||
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
|
||||
let mut visitor = IntersectionCompositeShapeShapeBestFirstVisitor::new(
|
||||
&*self.query_dispatcher,
|
||||
@@ -540,19 +473,14 @@ impl QueryPipeline {
|
||||
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
|
||||
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
|
||||
/// is either `None` or returns `true`.
|
||||
pub fn project_point<Colliders>(
|
||||
pub fn project_point(
|
||||
&self,
|
||||
colliders: &Colliders,
|
||||
colliders: &ColliderSet,
|
||||
point: &Point<Real>,
|
||||
solid: bool,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
) -> Option<(ColliderHandle, PointProjection)>
|
||||
where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) -> Option<(ColliderHandle, PointProjection)> {
|
||||
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
|
||||
let mut visitor =
|
||||
PointCompositeShapeProjBestFirstVisitor::new(&pipeline_shape, point, solid);
|
||||
@@ -574,18 +502,14 @@ impl QueryPipeline {
|
||||
/// is either `None` or returns `true`.
|
||||
/// * `callback` - A function called with each collider with a shape
|
||||
/// containing the `point`.
|
||||
pub fn intersections_with_point<'a, Colliders>(
|
||||
pub fn intersections_with_point<'a, ColliderSet>(
|
||||
&self,
|
||||
colliders: &'a Colliders,
|
||||
colliders: &'a ColliderSet,
|
||||
point: &Point<Real>,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
mut callback: impl FnMut(ColliderHandle) -> bool,
|
||||
) where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) {
|
||||
let mut leaf_callback = &mut |handle: &ColliderHandle| {
|
||||
let co_shape: Option<&ColliderShape> = colliders.get(handle.0);
|
||||
|
||||
@@ -626,18 +550,13 @@ impl QueryPipeline {
|
||||
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
|
||||
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
|
||||
/// is either `None` or returns `true`.
|
||||
pub fn project_point_and_get_feature<Colliders>(
|
||||
pub fn project_point_and_get_feature(
|
||||
&self,
|
||||
colliders: &Colliders,
|
||||
colliders: &ColliderSet,
|
||||
point: &Point<Real>,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
) -> Option<(ColliderHandle, PointProjection, FeatureId)>
|
||||
where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) -> Option<(ColliderHandle, PointProjection, FeatureId)> {
|
||||
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
|
||||
let mut visitor =
|
||||
PointCompositeShapeProjWithFeatureBestFirstVisitor::new(&pipeline_shape, point, false);
|
||||
@@ -674,21 +593,16 @@ impl QueryPipeline {
|
||||
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
|
||||
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
|
||||
/// is either `None` or returns `true`.
|
||||
pub fn cast_shape<'a, Colliders>(
|
||||
pub fn cast_shape<'a>(
|
||||
&self,
|
||||
colliders: &'a Colliders,
|
||||
colliders: &'a ColliderSet,
|
||||
shape_pos: &Isometry<Real>,
|
||||
shape_vel: &Vector<Real>,
|
||||
shape: &dyn Shape,
|
||||
max_toi: Real,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
) -> Option<(ColliderHandle, TOI)>
|
||||
where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) -> Option<(ColliderHandle, TOI)> {
|
||||
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
|
||||
let mut visitor = TOICompositeShapeShapeBestFirstVisitor::new(
|
||||
&*self.query_dispatcher,
|
||||
@@ -724,9 +638,9 @@ impl QueryPipeline {
|
||||
/// * `filter` - a more fine-grained filter. A collider is taken into account by this query if
|
||||
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
|
||||
/// is either `None` or returns `true`.
|
||||
pub fn nonlinear_cast_shape<Colliders>(
|
||||
pub fn nonlinear_cast_shape(
|
||||
&self,
|
||||
colliders: &Colliders,
|
||||
colliders: &ColliderSet,
|
||||
shape_motion: &NonlinearRigidMotion,
|
||||
shape: &dyn Shape,
|
||||
start_time: Real,
|
||||
@@ -734,12 +648,7 @@ impl QueryPipeline {
|
||||
stop_at_penetration: bool,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
) -> Option<(ColliderHandle, TOI)>
|
||||
where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) -> Option<(ColliderHandle, TOI)> {
|
||||
let pipeline_shape = self.as_composite_shape(colliders, query_groups, filter);
|
||||
let pipeline_motion = NonlinearRigidMotion::identity();
|
||||
let mut visitor = NonlinearTOICompositeShapeShapeBestFirstVisitor::new(
|
||||
@@ -768,19 +677,15 @@ impl QueryPipeline {
|
||||
/// its `contact_group` is compatible with the `query_groups`, and if this `filter`
|
||||
/// is either `None` or returns `true`.
|
||||
/// * `callback` - A function called with the handles of each collider intersecting the `shape`.
|
||||
pub fn intersections_with_shape<'a, Colliders>(
|
||||
pub fn intersections_with_shape<'a, ColliderSet>(
|
||||
&self,
|
||||
colliders: &'a Colliders,
|
||||
colliders: &'a ColliderSet,
|
||||
shape_pos: &Isometry<Real>,
|
||||
shape: &dyn Shape,
|
||||
query_groups: InteractionGroups,
|
||||
filter: Option<&dyn Fn(ColliderHandle) -> bool>,
|
||||
mut callback: impl FnMut(ColliderHandle) -> bool,
|
||||
) where
|
||||
Colliders: ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>,
|
||||
{
|
||||
) {
|
||||
let dispatcher = &*self.query_dispatcher;
|
||||
let inv_shape_pos = shape_pos.inverse();
|
||||
|
||||
|
||||
@@ -1,28 +1,15 @@
|
||||
use crate::data::{BundleSet, ComponentSet, ComponentSetMut, ComponentSetOption};
|
||||
use crate::dynamics::{
|
||||
IslandManager, RigidBodyActivation, RigidBodyChanges, RigidBodyColliders, RigidBodyHandle,
|
||||
RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyType,
|
||||
};
|
||||
use crate::geometry::{
|
||||
ColliderChanges, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition,
|
||||
ColliderShape,
|
||||
IslandManager, RigidBodyActivation, RigidBodyChanges, RigidBodyHandle, RigidBodyIds,
|
||||
RigidBodyPosition, RigidBodySet, RigidBodyType,
|
||||
};
|
||||
use crate::geometry::{ColliderChanges, ColliderHandle, ColliderPosition, ColliderSet};
|
||||
use parry::utils::hashmap::HashMap;
|
||||
|
||||
pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
|
||||
bodies: &mut Bodies,
|
||||
colliders: &mut Colliders,
|
||||
pub(crate) fn handle_user_changes_to_colliders(
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
modified_colliders: &[ColliderHandle],
|
||||
) where
|
||||
Bodies: ComponentSet<RigidBodyPosition>
|
||||
+ ComponentSet<RigidBodyColliders>
|
||||
+ ComponentSetMut<RigidBodyMassProps>,
|
||||
Colliders: ComponentSetMut<ColliderChanges>
|
||||
+ ComponentSetMut<ColliderPosition>
|
||||
+ ComponentSetOption<ColliderParent>
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSet<ColliderMassProps>,
|
||||
{
|
||||
) {
|
||||
// TODO: avoid this hashmap? We could perhaps add a new flag to RigidBodyChanges to
|
||||
// indicated that the mass properties need to be recomputed?
|
||||
let mut mprops_to_update = HashMap::default();
|
||||
@@ -30,25 +17,20 @@ pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
|
||||
for handle in modified_colliders {
|
||||
// NOTE: we use `get` because the collider may no longer
|
||||
// exist if it has been removed.
|
||||
let co_changes: Option<ColliderChanges> = colliders.get(handle.0).copied();
|
||||
|
||||
if let Some(co_changes) = co_changes {
|
||||
if co_changes.contains(ColliderChanges::PARENT) {
|
||||
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
|
||||
|
||||
if let Some(co_parent) = co_parent {
|
||||
if let Some(co) = colliders.get(*handle) {
|
||||
if co.changes.contains(ColliderChanges::PARENT) {
|
||||
if let Some(co_parent) = co.parent {
|
||||
let parent_pos: &RigidBodyPosition = bodies.index(co_parent.handle.0);
|
||||
|
||||
let new_pos = parent_pos.position * co_parent.pos_wrt_parent;
|
||||
let new_changes = co_changes | ColliderChanges::POSITION;
|
||||
let new_changes = co.changes | ColliderChanges::POSITION;
|
||||
colliders.set_internal(handle.0, ColliderPosition(new_pos));
|
||||
colliders.set_internal(handle.0, new_changes);
|
||||
}
|
||||
}
|
||||
|
||||
if co_changes.contains(ColliderChanges::SHAPE) {
|
||||
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
|
||||
if let Some(co_parent) = co_parent {
|
||||
if co.changes.contains(ColliderChanges::SHAPE) {
|
||||
if let Some(co_parent) = co.parent {
|
||||
mprops_to_update.insert(co_parent.handle, ());
|
||||
}
|
||||
}
|
||||
@@ -56,11 +38,10 @@ pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
|
||||
}
|
||||
|
||||
for (to_update, _) in mprops_to_update {
|
||||
let (rb_pos, rb_colliders): (&RigidBodyPosition, &RigidBodyColliders) =
|
||||
bodies.index_bundle(to_update.0);
|
||||
let position = rb_pos.position;
|
||||
let rb = &bodies[to_update];
|
||||
let position = rb.position();
|
||||
// FIXME: remove the clone once we remove the ComponentSets.
|
||||
let attached_colliders = rb_colliders.clone();
|
||||
let attached_colliders = rb.colliders().clone();
|
||||
|
||||
bodies.map_mut_internal(to_update.0, |rb_mprops| {
|
||||
rb_mprops.recompute_mass_properties_from_colliders(
|
||||
@@ -72,23 +53,13 @@ pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
|
||||
pub(crate) fn handle_user_changes_to_rigid_bodies(
|
||||
mut islands: Option<&mut IslandManager>,
|
||||
bodies: &mut Bodies,
|
||||
colliders: &mut Colliders,
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
modified_bodies: &[RigidBodyHandle],
|
||||
modified_colliders: &mut Vec<ColliderHandle>,
|
||||
) where
|
||||
Bodies: ComponentSetMut<RigidBodyChanges>
|
||||
+ ComponentSet<RigidBodyType>
|
||||
+ ComponentSetMut<RigidBodyIds>
|
||||
+ ComponentSetMut<RigidBodyActivation>
|
||||
+ ComponentSet<RigidBodyColliders>
|
||||
+ ComponentSet<RigidBodyPosition>,
|
||||
Colliders: ComponentSetMut<ColliderPosition>
|
||||
+ ComponentSetMut<ColliderChanges>
|
||||
+ ComponentSetOption<ColliderParent>,
|
||||
{
|
||||
) {
|
||||
enum FinalAction {
|
||||
UpdateActiveKinematicSetId,
|
||||
UpdateActiveDynamicSetId,
|
||||
@@ -96,28 +67,23 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
|
||||
|
||||
for handle in modified_bodies {
|
||||
let mut final_action = None;
|
||||
let changes: Option<&RigidBodyChanges> = bodies.get(handle.0);
|
||||
|
||||
if changes.is_none() {
|
||||
if !bodies.contains(*handle) {
|
||||
// The body no longer exists.
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut changes = *changes.unwrap();
|
||||
let mut ids: RigidBodyIds = *bodies.index(handle.0);
|
||||
let mut activation: RigidBodyActivation = *bodies.index(handle.0);
|
||||
let (status, rb_colliders, poss): (
|
||||
&RigidBodyType,
|
||||
&RigidBodyColliders,
|
||||
&RigidBodyPosition,
|
||||
) = bodies.index_bundle(handle.0);
|
||||
let rb = &bodies[handle];
|
||||
let mut changes = rb.changes;
|
||||
let mut ids: RigidBodyIds = rb.ids;
|
||||
let mut activation: RigidBodyActivation = rb.activation;
|
||||
|
||||
{
|
||||
// The body's status changed. We need to make sure
|
||||
// it is on the correct active set.
|
||||
if let Some(islands) = islands.as_deref_mut() {
|
||||
if changes.contains(RigidBodyChanges::TYPE) {
|
||||
match status {
|
||||
match rb.status {
|
||||
RigidBodyType::Dynamic => {
|
||||
// Remove from the active kinematic set if it was there.
|
||||
if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
|
||||
@@ -161,9 +127,10 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
|
||||
if changes.contains(RigidBodyChanges::POSITION)
|
||||
|| changes.contains(RigidBodyChanges::COLLIDERS)
|
||||
{
|
||||
rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
|
||||
rb.colliders
|
||||
.update_positions(colliders, modified_colliders, &rb.pos.position);
|
||||
|
||||
if status.is_kinematic()
|
||||
if rb.is_kinematic()
|
||||
&& islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
|
||||
{
|
||||
ids.active_set_id = islands.active_kinematic_set.len();
|
||||
@@ -175,7 +142,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
|
||||
// sleeping and if it is not already inside of the active set.
|
||||
if changes.contains(RigidBodyChanges::SLEEP)
|
||||
&& !activation.sleeping // May happen if the body was put to sleep manually.
|
||||
&& status.is_dynamic() // Only dynamic bodies are in the active dynamic set.
|
||||
&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
|
||||
&& islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
|
||||
{
|
||||
ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
|
||||
@@ -186,14 +153,15 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
|
||||
if changes.contains(RigidBodyChanges::POSITION)
|
||||
|| changes.contains(RigidBodyChanges::COLLIDERS)
|
||||
{
|
||||
rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
|
||||
rb.colliders
|
||||
.update_positions(colliders, modified_colliders, &rb.pos.position);
|
||||
}
|
||||
}
|
||||
|
||||
if changes.contains(RigidBodyChanges::DOMINANCE)
|
||||
|| changes.contains(RigidBodyChanges::TYPE)
|
||||
{
|
||||
for handle in rb_colliders.0.iter() {
|
||||
for handle in rb.colliders.0.iter() {
|
||||
colliders.map_mut_internal(handle.0, |co_changes: &mut ColliderChanges| {
|
||||
if !co_changes.contains(ColliderChanges::MODIFIED) {
|
||||
modified_colliders.push(*handle);
|
||||
|
||||
Reference in New Issue
Block a user