First round deleting the component sets.
This commit is contained in:
committed by
Sébastien Crozet
parent
ee679427cd
commit
2b1374c596
@@ -17,118 +17,118 @@ use parry::shape::Shape;
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///
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/// To build a new collider, use the `ColliderBuilder` structure.
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pub struct Collider {
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pub(crate) co_type: ColliderType,
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pub(crate) co_shape: ColliderShape,
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pub(crate) co_mprops: ColliderMassProps,
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pub(crate) co_changes: ColliderChanges,
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pub(crate) co_parent: Option<ColliderParent>,
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pub(crate) co_pos: ColliderPosition,
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pub(crate) co_material: ColliderMaterial,
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pub(crate) co_flags: ColliderFlags,
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pub(crate) co_bf_data: ColliderBroadPhaseData,
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pub(crate) coll_type: ColliderType,
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pub(crate) shape: ColliderShape,
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pub(crate) mprops: ColliderMassProps,
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pub(crate) changes: ColliderChanges,
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pub(crate) parent: Option<ColliderParent>,
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pub(crate) pos: ColliderPosition,
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pub(crate) material: ColliderMaterial,
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pub(crate) flags: ColliderFlags,
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pub(crate) bf_data: ColliderBroadPhaseData,
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/// User-defined data associated to this collider.
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pub user_data: u128,
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}
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impl Collider {
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pub(crate) fn reset_internal_references(&mut self) {
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self.co_bf_data.proxy_index = crate::INVALID_U32;
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self.co_changes = ColliderChanges::all();
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self.bf_data.proxy_index = crate::INVALID_U32;
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self.changes = ColliderChanges::all();
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}
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/// The rigid body this collider is attached to.
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pub fn parent(&self) -> Option<RigidBodyHandle> {
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self.co_parent.map(|parent| parent.handle)
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self.parent.map(|parent| parent.handle)
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}
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/// Is this collider a sensor?
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pub fn is_sensor(&self) -> bool {
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self.co_type.is_sensor()
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self.coll_type.is_sensor()
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}
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/// The physics hooks enabled for this collider.
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pub fn active_hooks(&self) -> ActiveHooks {
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self.co_flags.active_hooks
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self.flags.active_hooks
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}
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/// Sets the physics hooks enabled for this collider.
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pub fn set_active_hooks(&mut self, active_hooks: ActiveHooks) {
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self.co_flags.active_hooks = active_hooks;
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self.flags.active_hooks = active_hooks;
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}
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/// The events enabled for this collider.
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pub fn active_events(&self) -> ActiveEvents {
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self.co_flags.active_events
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self.flags.active_events
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}
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/// Sets the events enabled for this collider.
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pub fn set_active_events(&mut self, active_events: ActiveEvents) {
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self.co_flags.active_events = active_events;
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self.flags.active_events = active_events;
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}
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/// The collision types enabled for this collider.
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pub fn active_collision_types(&self) -> ActiveCollisionTypes {
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self.co_flags.active_collision_types
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self.flags.active_collision_types
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}
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/// Sets the collision types enabled for this collider.
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pub fn set_active_collision_types(&mut self, active_collision_types: ActiveCollisionTypes) {
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self.co_flags.active_collision_types = active_collision_types;
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self.flags.active_collision_types = active_collision_types;
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}
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/// The friction coefficient of this collider.
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pub fn friction(&self) -> Real {
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self.co_material.friction
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self.material.friction
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}
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/// Sets the friction coefficient of this collider.
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pub fn set_friction(&mut self, coefficient: Real) {
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self.co_material.friction = coefficient
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self.material.friction = coefficient
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}
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/// The combine rule used by this collider to combine its friction
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/// coefficient with the friction coefficient of the other collider it
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/// is in contact with.
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pub fn friction_combine_rule(&self) -> CoefficientCombineRule {
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self.co_material.friction_combine_rule
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self.material.friction_combine_rule
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}
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/// Sets the combine rule used by this collider to combine its friction
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/// coefficient with the friction coefficient of the other collider it
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/// is in contact with.
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pub fn set_friction_combine_rule(&mut self, rule: CoefficientCombineRule) {
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self.co_material.friction_combine_rule = rule;
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self.material.friction_combine_rule = rule;
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}
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/// The restitution coefficient of this collider.
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pub fn restitution(&self) -> Real {
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self.co_material.restitution
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self.material.restitution
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}
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/// Sets the restitution coefficient of this collider.
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pub fn set_restitution(&mut self, coefficient: Real) {
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self.co_material.restitution = coefficient
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self.material.restitution = coefficient
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}
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/// The combine rule used by this collider to combine its restitution
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/// coefficient with the restitution coefficient of the other collider it
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/// is in contact with.
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pub fn restitution_combine_rule(&self) -> CoefficientCombineRule {
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self.co_material.restitution_combine_rule
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self.material.restitution_combine_rule
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}
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/// Sets the combine rule used by this collider to combine its restitution
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/// coefficient with the restitution coefficient of the other collider it
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/// is in contact with.
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pub fn set_restitution_combine_rule(&mut self, rule: CoefficientCombineRule) {
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self.co_material.restitution_combine_rule = rule;
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self.material.restitution_combine_rule = rule;
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}
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/// Sets whether or not this is a sensor collider.
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pub fn set_sensor(&mut self, is_sensor: bool) {
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if is_sensor != self.is_sensor() {
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self.co_changes.insert(ColliderChanges::TYPE);
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self.co_type = if is_sensor {
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self.changes.insert(ColliderChanges::TYPE);
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self.coll_type = if is_sensor {
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ColliderType::Sensor
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} else {
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ColliderType::Solid
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@@ -138,55 +138,55 @@ impl Collider {
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/// Sets the translational part of this collider's position.
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pub fn set_translation(&mut self, translation: Vector<Real>) {
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self.co_changes.insert(ColliderChanges::POSITION);
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self.co_pos.0.translation.vector = translation;
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self.changes.insert(ColliderChanges::POSITION);
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self.pos.0.translation.vector = translation;
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}
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/// Sets the rotational part of this collider's position.
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pub fn set_rotation(&mut self, rotation: AngVector<Real>) {
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self.co_changes.insert(ColliderChanges::POSITION);
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self.co_pos.0.rotation = Rotation::new(rotation);
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self.changes.insert(ColliderChanges::POSITION);
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self.pos.0.rotation = Rotation::new(rotation);
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}
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/// Sets the position of this collider.
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pub fn set_position(&mut self, position: Isometry<Real>) {
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self.co_changes.insert(ColliderChanges::POSITION);
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self.co_pos.0 = position;
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self.changes.insert(ColliderChanges::POSITION);
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self.pos.0 = position;
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}
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/// The world-space position of this collider.
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pub fn position(&self) -> &Isometry<Real> {
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&self.co_pos
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&self.pos
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}
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/// The translational part of this collider's position.
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pub fn translation(&self) -> &Vector<Real> {
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&self.co_pos.0.translation.vector
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&self.pos.0.translation.vector
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}
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/// The rotational part of this collider's position.
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pub fn rotation(&self) -> &Rotation<Real> {
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&self.co_pos.0.rotation
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&self.pos.0.rotation
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}
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/// The position of this collider wrt the body it is attached to.
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pub fn position_wrt_parent(&self) -> Option<&Isometry<Real>> {
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self.co_parent.as_ref().map(|p| &p.pos_wrt_parent)
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self.parent.as_ref().map(|p| &p.pos_wrt_parent)
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}
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/// Sets the translational part of this collider's translation relative to its parent rigid-body.
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pub fn set_translation_wrt_parent(&mut self, translation: Vector<Real>) {
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if let Some(co_parent) = self.co_parent.as_mut() {
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self.co_changes.insert(ColliderChanges::PARENT);
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co_parent.pos_wrt_parent.translation.vector = translation;
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if let Some(parent) = self.parent.as_mut() {
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self.changes.insert(ColliderChanges::PARENT);
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parent.pos_wrt_parent.translation.vector = translation;
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}
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}
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/// Sets the rotational part of this collider's rotaiton relative to its parent rigid-body.
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pub fn set_rotation_wrt_parent(&mut self, rotation: AngVector<Real>) {
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if let Some(co_parent) = self.co_parent.as_mut() {
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self.co_changes.insert(ColliderChanges::PARENT);
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co_parent.pos_wrt_parent.rotation = Rotation::new(rotation);
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if let Some(parent) = self.parent.as_mut() {
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self.changes.insert(ColliderChanges::PARENT);
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parent.pos_wrt_parent.rotation = Rotation::new(rotation);
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}
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}
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@@ -194,46 +194,46 @@ impl Collider {
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///
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/// Does nothing if the collider is not attached to a rigid-body.
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pub fn set_position_wrt_parent(&mut self, pos_wrt_parent: Isometry<Real>) {
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if let Some(co_parent) = self.co_parent.as_mut() {
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self.co_changes.insert(ColliderChanges::PARENT);
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co_parent.pos_wrt_parent = pos_wrt_parent;
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if let Some(parent) = self.parent.as_mut() {
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self.changes.insert(ColliderChanges::PARENT);
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parent.pos_wrt_parent = pos_wrt_parent;
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}
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}
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/// The collision groups used by this collider.
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pub fn collision_groups(&self) -> InteractionGroups {
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self.co_flags.collision_groups
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self.flags.collision_groups
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}
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/// Sets the collision groups of this collider.
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pub fn set_collision_groups(&mut self, groups: InteractionGroups) {
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if self.co_flags.collision_groups != groups {
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self.co_changes.insert(ColliderChanges::GROUPS);
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self.co_flags.collision_groups = groups;
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if self.flags.collision_groups != groups {
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self.changes.insert(ColliderChanges::GROUPS);
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self.flags.collision_groups = groups;
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}
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}
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/// The solver groups used by this collider.
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pub fn solver_groups(&self) -> InteractionGroups {
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self.co_flags.solver_groups
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self.flags.solver_groups
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}
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/// Sets the solver groups of this collider.
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pub fn set_solver_groups(&mut self, groups: InteractionGroups) {
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if self.co_flags.solver_groups != groups {
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self.co_changes.insert(ColliderChanges::GROUPS);
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self.co_flags.solver_groups = groups;
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if self.flags.solver_groups != groups {
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self.changes.insert(ColliderChanges::GROUPS);
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self.flags.solver_groups = groups;
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}
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}
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/// The material (friction and restitution properties) of this collider.
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pub fn material(&self) -> &ColliderMaterial {
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&self.co_material
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&self.material
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}
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/// The density of this collider, if set.
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pub fn density(&self) -> Option<Real> {
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match &self.co_mprops {
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match &self.mprops {
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ColliderMassProps::Density(density) => Some(*density),
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ColliderMassProps::MassProperties(_) => None,
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}
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@@ -241,7 +241,7 @@ impl Collider {
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/// The geometric shape of this collider.
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pub fn shape(&self) -> &dyn Shape {
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self.co_shape.as_ref()
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self.shape.as_ref()
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}
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/// A mutable reference to the geometric shape of this collider.
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@@ -250,37 +250,36 @@ impl Collider {
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/// cloned first so that `self` contains a unique copy of that
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/// shape that you can modify.
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pub fn shape_mut(&mut self) -> &mut dyn Shape {
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self.co_changes.insert(ColliderChanges::SHAPE);
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self.co_shape.make_mut()
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self.changes.insert(ColliderChanges::SHAPE);
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self.shape.make_mut()
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}
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/// Sets the shape of this collider.
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pub fn set_shape(&mut self, shape: SharedShape) {
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self.co_changes.insert(ColliderChanges::SHAPE);
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self.co_shape = shape;
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self.changes.insert(ColliderChanges::SHAPE);
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self.shape = shape;
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}
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/// Retrieve the SharedShape. Also see the `shape()` function
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pub fn shared_shape(&self) -> &SharedShape {
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&self.co_shape
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&self.shape
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}
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/// Compute the axis-aligned bounding box of this collider.
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pub fn compute_aabb(&self) -> AABB {
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self.co_shape.compute_aabb(&self.co_pos)
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self.shape.compute_aabb(&self.pos)
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}
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/// Compute the axis-aligned bounding box of this collider moving from its current position
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/// to the given `next_position`
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pub fn compute_swept_aabb(&self, next_position: &Isometry<Real>) -> AABB {
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self.co_shape
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.compute_swept_aabb(&self.co_pos, next_position)
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self.shape.compute_swept_aabb(&self.pos, next_position)
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}
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/// Compute the local-space mass properties of this collider.
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pub fn mass_properties(&self) -> MassProperties {
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match &self.co_mprops {
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ColliderMassProps::Density(density) => self.co_shape.mass_properties(*density),
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match &self.mprops {
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ColliderMassProps::Density(density) => self.shape.mass_properties(*density),
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ColliderMassProps::MassProperties(mass_properties) => **mass_properties,
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}
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}
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@@ -726,18 +725,17 @@ impl ColliderBuilder {
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/// Builds a new collider attached to the given rigid-body.
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pub fn build(&self) -> Collider {
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let (co_changes, co_pos, co_bf_data, co_shape, co_type, co_material, co_flags, co_mprops) =
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self.components();
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let (changes, pos, bf_data, shape, coll_type, material, flags, mprops) = self.components();
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Collider {
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co_shape,
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co_mprops,
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co_material,
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co_parent: None,
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co_changes,
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co_pos,
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co_bf_data,
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co_flags,
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co_type,
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shape,
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mprops,
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material,
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parent: None,
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changes,
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pos,
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bf_data,
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flags,
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coll_type,
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user_data: self.user_data,
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}
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}
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@@ -763,39 +761,32 @@ impl ColliderBuilder {
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ColliderMassProps::Density(density)
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};
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let co_shape = self.shape.clone();
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let co_mprops = mass_info;
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let co_material = ColliderMaterial {
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let shape = self.shape.clone();
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let mprops = mass_info;
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let material = ColliderMaterial {
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friction: self.friction,
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restitution: self.restitution,
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friction_combine_rule: self.friction_combine_rule,
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restitution_combine_rule: self.restitution_combine_rule,
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};
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let co_flags = ColliderFlags {
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let flags = ColliderFlags {
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collision_groups: self.collision_groups,
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solver_groups: self.solver_groups,
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active_collision_types: self.active_collision_types,
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active_hooks: self.active_hooks,
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active_events: self.active_events,
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};
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let co_changes = ColliderChanges::all();
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let co_pos = ColliderPosition(self.position);
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let co_bf_data = ColliderBroadPhaseData::default();
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let co_type = if self.is_sensor {
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let changes = ColliderChanges::all();
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let pos = ColliderPosition(self.position);
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let bf_data = ColliderBroadPhaseData::default();
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let coll_type = if self.is_sensor {
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ColliderType::Sensor
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} else {
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ColliderType::Solid
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};
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(
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co_changes,
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co_pos,
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co_bf_data,
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co_shape,
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co_type,
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co_material,
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co_flags,
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co_mprops,
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changes, pos, bf_data, shape, coll_type, material, flags, mprops,
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)
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}
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}
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