First round deleting the component sets.

This commit is contained in:
Sébastien Crozet
2022-04-19 18:57:40 +02:00
committed by Sébastien Crozet
parent ee679427cd
commit 2b1374c596
36 changed files with 722 additions and 1649 deletions

View File

@@ -1,8 +1,7 @@
use crate::data::{BundleSet, ComponentSet, ComponentSetMut, ComponentSetOption};
use crate::dynamics::MassProperties;
use crate::geometry::{
ColliderChanges, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition,
ColliderShape,
ColliderSet, ColliderShape,
};
use crate::math::{
AngVector, AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector,
@@ -295,16 +294,12 @@ impl RigidBodyMassProps {
}
/// Recompute the mass-properties of this rigid-bodies based on its currentely attached colliders.
pub fn recompute_mass_properties_from_colliders<Colliders>(
pub fn recompute_mass_properties_from_colliders(
&mut self,
colliders: &Colliders,
colliders: &ColliderSet,
attached_colliders: &RigidBodyColliders,
position: &Isometry<Real>,
) where
Colliders: ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderMassProps>
+ ComponentSet<ColliderShape>,
{
) {
self.local_mprops = self
.additional_local_mprops
.as_ref()
@@ -312,14 +307,14 @@ impl RigidBodyMassProps {
.unwrap_or_else(MassProperties::default);
for handle in &attached_colliders.0 {
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
if let Some(co_parent) = co_parent {
let (co_mprops, co_shape): (&ColliderMassProps, &ColliderShape) =
colliders.index_bundle(handle.0);
let to_add = co_mprops
.mass_properties(&**co_shape)
.transform_by(&co_parent.pos_wrt_parent);
self.local_mprops += to_add;
if let Some(co) = colliders.get(handle) {
if let Some(co_parent) = co.parent {
let to_add = co
.mprops
.mass_properties(&**co.shape)
.transform_by(&co_parent.pos_wrt_parent);
self.local_mprops += to_add;
}
}
}
@@ -892,16 +887,12 @@ impl RigidBodyColliders {
}
/// Update the positions of all the colliders attached to this rigid-body.
pub fn update_positions<Colliders>(
pub fn update_positions(
&self,
colliders: &mut Colliders,
colliders: &mut ColliderSet,
modified_colliders: &mut Vec<ColliderHandle>,
parent_pos: &Isometry<Real>,
) where
Colliders: ComponentSetMut<ColliderPosition>
+ ComponentSetMut<ColliderChanges>
+ ComponentSetOption<ColliderParent>,
{
) {
for handle in &self.0 {
// NOTE: the ColliderParent component must exist if we enter this method.
let co_parent: &ColliderParent = colliders