Calculate world center of mass from local com in debug renderer
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@@ -242,7 +242,10 @@ impl DebugRenderPipeline {
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[120.0 * coeff[0], 1.0 * coeff[1], 0.1 * coeff[2], coeff[3]],
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[240.0 * coeff[0], 1.0 * coeff[1], 0.2 * coeff[2], coeff[3]],
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];
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let com = rb.mprops.world_com;
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let com = rb
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.position()
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.transform_point(&rb.mprops.local_mprops.local_com);
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for k in 0..DIM {
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let axis = basis.column(k) * self.style.rigid_body_axes_length;
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