Externalize the proximity code (renamed intersection).

This commit is contained in:
Crozet Sébastien
2020-12-17 13:23:00 +01:00
parent e231bacec6
commit 29717c2887
22 changed files with 144 additions and 1051 deletions

View File

@@ -79,6 +79,19 @@ impl<T> InteractionGraph<T> {
self.graph.raw_edges().iter().map(move |edge| &edge.weight)
}
/// All the interactions on this graph with the corresponding endpoint weights.
pub fn interactions_with_endpoints(
&self,
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, &T)> {
self.graph.raw_edges().iter().map(move |edge| {
(
self.graph.raw_nodes()[edge.source().index()].weight,
self.graph.raw_nodes()[edge.target().index()].weight,
&edge.weight,
)
})
}
/// The interaction between the two collision objects identified by their graph index.
pub fn interaction_pair(
&self,

View File

@@ -11,10 +11,7 @@ pub use self::interaction_graph::{
};
pub use self::narrow_phase::NarrowPhase;
pub use self::polygon::Polygon;
pub use self::proximity_detector::{DefaultProximityDispatcher, ProximityDispatcher};
pub use self::proximity_pair::ProximityPair;
pub use self::user_callbacks::{ContactPairFilter, PairFilterContext, ProximityPairFilter};
pub use eagl::query::Proximity;
pub use eagl::query::{KinematicsCategory, TrackedContact};
@@ -62,36 +59,24 @@ pub enum ContactEvent {
#[derive(Copy, Clone, Debug)]
/// Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint.
pub struct ProximityEvent {
pub struct IntersectionEvent {
/// The first collider to which the proximity event applies.
pub collider1: ColliderHandle,
/// The second collider to which the proximity event applies.
pub collider2: ColliderHandle,
/// The previous state of proximity between the two collision objects.
pub prev_status: Proximity,
/// The new state of proximity between the two collision objects.
pub new_status: Proximity,
/// Are the two colliders intersecting?
pub intersecting: bool,
}
impl ProximityEvent {
impl IntersectionEvent {
/// Instantiates a new proximity event.
///
/// Panics if `prev_status` is equal to `new_status`.
pub fn new(
collider1: ColliderHandle,
collider2: ColliderHandle,
prev_status: Proximity,
new_status: Proximity,
) -> Self {
assert_ne!(
prev_status, new_status,
"The previous and new status of a proximity event must not be the same."
);
pub fn new(collider1: ColliderHandle, collider2: ColliderHandle, intersecting: bool) -> Self {
Self {
collider1,
collider2,
prev_status,
new_status,
intersecting,
}
}
}
@@ -117,8 +102,6 @@ mod contact_pair;
mod interaction_graph;
mod narrow_phase;
mod polygon;
mod proximity_detector;
mod proximity_pair;
pub(crate) mod sat;
//mod z_order;
mod interaction_groups;

View File

@@ -2,26 +2,22 @@
use rayon::prelude::*;
use crate::dynamics::RigidBodySet;
use crate::geometry::proximity_detector::{
DefaultProximityDispatcher, ProximityDetectionContext, ProximityDispatcher,
};
use eagl::query::{DefaultQueryDispatcher, PersistentQueryDispatcher};
use eagl::query::{DefaultQueryDispatcher, PersistentQueryDispatcher, QueryDispatcher};
//#[cfg(feature = "simd-is-enabled")]
//use crate::geometry::{
// contact_generator::ContactGenerationContextSimd,
// proximity_detector::ProximityDetectionContextSimd, WBall,
// intersection_detector::ProximityDetectionContextSimd, WBall,
//};
use crate::geometry::{
BroadPhasePairEvent, ColliderGraphIndex, ColliderHandle, ContactEvent, ContactManifoldData,
ContactPairFilter, PairFilterContext, ProximityEvent, ProximityPair, ProximityPairFilter,
RemovedCollider, SolverFlags,
ContactPairFilter, IntersectionEvent, PairFilterContext, ProximityPairFilter, RemovedCollider,
SolverFlags,
};
use crate::geometry::{ColliderSet, ContactManifold, ContactPair, InteractionGraph};
//#[cfg(feature = "simd-is-enabled")]
//use crate::math::{SimdReal, SIMD_WIDTH};
use crate::data::pubsub::Subscription;
use crate::data::Coarena;
use crate::eagl::query::Proximity;
use crate::pipeline::EventHandler;
use std::collections::HashMap;
//use simba::simd::SimdValue;
@@ -30,14 +26,14 @@ use std::collections::HashMap;
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
struct ColliderGraphIndices {
contact_graph_index: ColliderGraphIndex,
proximity_graph_index: ColliderGraphIndex,
intersection_graph_index: ColliderGraphIndex,
}
impl ColliderGraphIndices {
fn invalid() -> Self {
Self {
contact_graph_index: InteractionGraph::<ContactPair>::invalid_graph_index(),
proximity_graph_index: InteractionGraph::<ProximityPair>::invalid_graph_index(),
intersection_graph_index: InteractionGraph::<bool>::invalid_graph_index(),
}
}
}
@@ -47,13 +43,13 @@ impl ColliderGraphIndices {
#[derive(Clone)]
pub struct NarrowPhase {
contact_graph: InteractionGraph<ContactPair>,
proximity_graph: InteractionGraph<ProximityPair>,
intersection_graph: InteractionGraph<bool>,
graph_indices: Coarena<ColliderGraphIndices>,
removed_colliders: Option<Subscription<RemovedCollider>>,
// ball_ball: Vec<usize>, // Workspace: Vec<*mut ContactPair>,
// shape_shape: Vec<usize>, // Workspace: Vec<*mut ContactPair>,
// ball_ball_prox: Vec<usize>, // Workspace: Vec<*mut ProximityPair>,
// shape_shape_prox: Vec<usize>, // Workspace: Vec<*mut ProximityPair>,
// ball_ball_prox: Vec<usize>, // Workspace: Vec<*mut bool>,
// shape_shape_prox: Vec<usize>, // Workspace: Vec<*mut bool>,
}
pub(crate) type ContactManifoldIndex = usize;
@@ -63,7 +59,7 @@ impl NarrowPhase {
pub fn new() -> Self {
Self {
contact_graph: InteractionGraph::new(),
proximity_graph: InteractionGraph::new(),
intersection_graph: InteractionGraph::new(),
graph_indices: Coarena::new(),
removed_colliders: None,
// ball_ball: Vec::new(),
@@ -78,9 +74,9 @@ impl NarrowPhase {
&self.contact_graph
}
/// The proximity graph containing all proximity pairs and their proximity information.
pub fn proximity_graph(&self) -> &InteractionGraph<ProximityPair> {
&self.proximity_graph
/// The intersection graph containing all intersection pairs and their intersection information.
pub fn intersection_graph(&self) -> &InteractionGraph<bool> {
&self.intersection_graph
}
/// All the contacts involving the given collider.
@@ -92,15 +88,16 @@ impl NarrowPhase {
Some(self.contact_graph.interactions_with(id.contact_graph_index))
}
/// All the proximities involving the given collider.
pub fn proximities_with(
&self,
/// All the intersections involving the given collider.
pub fn intersections_with<'a>(
&'a self,
collider: ColliderHandle,
) -> Option<impl Iterator<Item = (ColliderHandle, ColliderHandle, &ProximityPair)>> {
) -> Option<impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)> + 'a> {
let id = self.graph_indices.get(collider)?;
Some(
self.proximity_graph
.interactions_with(id.proximity_graph_index),
self.intersection_graph
.interactions_with(id.intersection_graph_index)
.map(|e| (e.0, e.1, *e.2)),
)
}
@@ -121,21 +118,20 @@ impl NarrowPhase {
.map(|c| c.2)
}
/// The proximity pair involving two specific colliders.
/// The intersection pair involving two specific colliders.
///
/// If this returns `None`, there is no intersection between the two colliders.
/// If this returns `Some`, then there may be an intersection between the two colliders. Check the
/// value of [`ProximityPair::proximity`] method to see if there is an actual intersection.
pub fn proximity_pair(
/// If this returns `None` or `Some(false)`, then there is no intersection between the two colliders.
/// If this returns `Some(true)`, then there may be an intersection between the two colliders.
pub fn intersection_pair(
&self,
collider1: ColliderHandle,
collider2: ColliderHandle,
) -> Option<&ProximityPair> {
) -> Option<bool> {
let id1 = self.graph_indices.get(collider1)?;
let id2 = self.graph_indices.get(collider2)?;
self.proximity_graph
.interaction_pair(id1.proximity_graph_index, id2.proximity_graph_index)
.map(|c| c.2)
self.intersection_graph
.interaction_pair(id1.intersection_graph_index, id2.intersection_graph_index)
.map(|c| *c.2)
}
/// All the contact pairs maintained by this narrow-phase.
@@ -143,9 +139,13 @@ impl NarrowPhase {
self.contact_graph.interactions()
}
/// All the proximity pairs maintained by this narrow-phase.
pub fn proximity_pairs(&self) -> impl Iterator<Item = &ProximityPair> {
self.proximity_graph.interactions()
/// All the intersection pairs maintained by this narrow-phase.
pub fn intersection_pairs<'a>(
&'a self,
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)> + 'a {
self.intersection_graph
.interactions_with_endpoints()
.map(|e| (e.0, e.1, *e.2))
}
// #[cfg(feature = "parallel")]
@@ -164,7 +164,7 @@ impl NarrowPhase {
// TODO: avoid these hash-maps.
// They are necessary to handle the swap-remove done internally
// by the contact/proximity graphs when a node is removed.
// by the contact/intersection graphs when a node is removed.
let mut prox_id_remap = HashMap::new();
let mut contact_id_remap = HashMap::new();
let mut i = 0;
@@ -173,17 +173,17 @@ impl NarrowPhase {
// NOTE: if the collider does not have any graph indices currently, there is nothing
// to remove in the narrow-phase for this collider.
if let Some(graph_idx) = self.graph_indices.get(collider.handle) {
let proximity_graph_id = prox_id_remap
let intersection_graph_id = prox_id_remap
.get(&collider.handle)
.copied()
.unwrap_or(graph_idx.proximity_graph_index);
.unwrap_or(graph_idx.intersection_graph_index);
let contact_graph_id = contact_id_remap
.get(&collider.handle)
.copied()
.unwrap_or(graph_idx.contact_graph_index);
self.remove_collider(
proximity_graph_id,
intersection_graph_id,
contact_graph_id,
colliders,
bodies,
@@ -201,7 +201,7 @@ impl NarrowPhase {
pub(crate) fn remove_collider<'a>(
&mut self,
proximity_graph_id: ColliderGraphIndex,
intersection_graph_id: ColliderGraphIndex,
contact_graph_id: ColliderGraphIndex,
colliders: &mut ColliderSet,
bodies: &mut RigidBodySet,
@@ -221,11 +221,11 @@ impl NarrowPhase {
// We have to manage the fact that one other collider will
// have its graph index changed because of the node's swap-remove.
if let Some(replacement) = self.proximity_graph.remove_node(proximity_graph_id) {
if let Some(replacement) = self.intersection_graph.remove_node(intersection_graph_id) {
if let Some(replacement) = self.graph_indices.get_mut(replacement) {
replacement.proximity_graph_index = proximity_graph_id;
replacement.intersection_graph_index = intersection_graph_id;
} else {
prox_id_remap.insert(replacement, proximity_graph_id);
prox_id_remap.insert(replacement, intersection_graph_id);
}
}
@@ -265,35 +265,33 @@ impl NarrowPhase {
if co1.is_sensor() || co2.is_sensor() {
// NOTE: the collider won't have a graph index as long
// as it does not interact with anything.
if !InteractionGraph::<ProximityPair>::is_graph_index_valid(
gid1.proximity_graph_index,
if !InteractionGraph::<bool>::is_graph_index_valid(
gid1.intersection_graph_index,
) {
gid1.proximity_graph_index =
self.proximity_graph.graph.add_node(pair.collider1);
gid1.intersection_graph_index =
self.intersection_graph.graph.add_node(pair.collider1);
}
if !InteractionGraph::<ProximityPair>::is_graph_index_valid(
gid2.proximity_graph_index,
if !InteractionGraph::<bool>::is_graph_index_valid(
gid2.intersection_graph_index,
) {
gid2.proximity_graph_index =
self.proximity_graph.graph.add_node(pair.collider2);
gid2.intersection_graph_index =
self.intersection_graph.graph.add_node(pair.collider2);
}
if self
.proximity_graph
.intersection_graph
.graph
.find_edge(gid1.proximity_graph_index, gid2.proximity_graph_index)
.find_edge(
gid1.intersection_graph_index,
gid2.intersection_graph_index,
)
.is_none()
{
let dispatcher = DefaultProximityDispatcher;
let generator = dispatcher
.dispatch(co1.shape().shape_type(), co2.shape().shape_type());
let interaction =
ProximityPair::new(*pair, generator.0, generator.1);
let _ = self.proximity_graph.add_edge(
gid1.proximity_graph_index,
gid2.proximity_graph_index,
interaction,
let _ = self.intersection_graph.add_edge(
gid1.intersection_graph_index,
gid2.intersection_graph_index,
false,
);
}
} else {
@@ -343,22 +341,19 @@ impl NarrowPhase {
self.graph_indices.get(pair.collider2),
) {
if co1.is_sensor() || co2.is_sensor() {
let prox_pair = self.proximity_graph.remove_edge(
gid1.proximity_graph_index,
gid2.proximity_graph_index,
let was_intersecting = self.intersection_graph.remove_edge(
gid1.intersection_graph_index,
gid2.intersection_graph_index,
);
// Emit a proximity lost event if we had a proximity before removing the edge.
if let Some(prox) = prox_pair {
if prox.proximity != Proximity::Disjoint {
let prox_event = ProximityEvent::new(
pair.collider1,
pair.collider2,
prox.proximity,
Proximity::Disjoint,
);
events.handle_proximity_event(prox_event)
}
// Emit an intersection lost event if we had an intersection before removing the edge.
if Some(true) == was_intersecting {
let prox_event = IntersectionEvent::new(
pair.collider1,
pair.collider2,
false,
);
events.handle_intersection_event(prox_event)
}
} else {
let contact_pair = self.contact_graph.remove_edge(
@@ -387,7 +382,7 @@ impl NarrowPhase {
}
}
pub(crate) fn compute_proximities(
pub(crate) fn compute_intersections(
&mut self,
prediction_distance: f32,
bodies: &RigidBodySet,
@@ -395,10 +390,12 @@ impl NarrowPhase {
pair_filter: Option<&dyn ProximityPairFilter>,
events: &dyn EventHandler,
) {
par_iter_mut!(&mut self.proximity_graph.graph.edges).for_each(|edge| {
let pair = &mut edge.weight;
let co1 = &colliders[pair.pair.collider1];
let co2 = &colliders[pair.pair.collider2];
let nodes = &self.intersection_graph.graph.nodes;
par_iter_mut!(&mut self.intersection_graph.graph.edges).for_each(|edge| {
let handle1 = nodes[edge.source().index()].weight;
let handle2 = nodes[edge.target().index()].weight;
let co1 = &colliders[handle1];
let co2 = &colliders[handle2];
// FIXME: avoid lookup into bodies.
let rb1 = &bodies[co1.parent];
@@ -408,17 +405,17 @@ impl NarrowPhase {
|| (rb2.is_sleeping() && rb1.is_static())
|| (rb1.is_sleeping() && rb2.is_sleeping())
{
// No need to update this proximity because nothing moved.
// No need to update this intersection because nothing moved.
return;
}
if !co1.collision_groups.test(co2.collision_groups) {
// The proximity is not allowed.
// The intersection is not allowed.
return;
}
if pair_filter.is_none() && !rb1.is_dynamic() && !rb2.is_dynamic() {
// Default filtering rule: no proximity between two non-dynamic bodies.
// Default filtering rule: no intersection between two non-dynamic bodies.
return;
}
@@ -430,34 +427,26 @@ impl NarrowPhase {
collider2: co2,
};
if !filter.filter_proximity_pair(&context) {
// No proximity allowed.
if !filter.filter_intersection_pair(&context) {
// No intersection allowed.
return;
}
}
let dispatcher = DefaultProximityDispatcher;
if pair.detector.is_none() {
// We need a redispatch for this detector.
// This can happen, e.g., after restoring a snapshot of the narrow-phase.
let (detector, workspace) =
dispatcher.dispatch(co1.shape().shape_type(), co2.shape().shape_type());
pair.detector = Some(detector);
pair.detector_workspace = workspace;
let pos12 = co1.position().inverse() * co2.position();
let dispatcher = DefaultQueryDispatcher;
if let Ok(intersection) = dispatcher.intersection_test(&pos12, co1.shape(), co2.shape())
{
if intersection != edge.weight {
edge.weight = intersection;
events.handle_intersection_event(IntersectionEvent::new(
handle1,
handle2,
intersection,
));
}
}
let context = ProximityDetectionContext {
dispatcher: &dispatcher,
prediction_distance,
colliders,
pair,
};
context
.pair
.detector
.unwrap()
.detect_proximity(context, events);
});
}

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@@ -1,68 +0,0 @@
use crate::geometry::proximity_detector::PrimitiveProximityDetectionContext;
use crate::geometry::Proximity;
use crate::math::Point;
#[cfg(feature = "simd-is-enabled")]
use {
crate::geometry::{proximity_detector::PrimitiveProximityDetectionContextSimd, WBall},
crate::math::{SimdReal, SIMD_WIDTH},
simba::simd::SimdValue,
};
#[cfg(feature = "simd-is-enabled")]
fn ball_distance_simd(ball1: &WBall, ball2: &WBall) -> SimdReal {
let dcenter = ball2.center - ball1.center;
let center_dist = dcenter.magnitude();
center_dist - ball1.radius - ball2.radius
}
#[cfg(feature = "simd-is-enabled")]
pub fn detect_proximity_ball_ball_simd(
ctxt: &mut PrimitiveProximityDetectionContextSimd,
) -> [Proximity; SIMD_WIDTH] {
let pos_ba = ctxt.positions2.inverse() * ctxt.positions1;
let radii_a =
SimdReal::from(array![|ii| ctxt.shapes1[ii].as_ball().unwrap().radius; SIMD_WIDTH]);
let radii_b =
SimdReal::from(array![|ii| ctxt.shapes2[ii].as_ball().unwrap().radius; SIMD_WIDTH]);
let wball_a = WBall::new(Point::origin(), radii_a);
let wball_b = WBall::new(pos_ba.inverse_transform_point(&Point::origin()), radii_b);
let distances = ball_distance_simd(&wball_a, &wball_b);
let mut proximities = [Proximity::Disjoint; SIMD_WIDTH];
for i in 0..SIMD_WIDTH {
// FIXME: compare the dist before computing the proximity.
let dist = distances.extract(i);
if dist > ctxt.prediction_distance {
proximities[i] = Proximity::Disjoint;
} else if dist > 0.0 {
proximities[i] = Proximity::WithinMargin;
} else {
proximities[i] = Proximity::Intersecting
}
}
proximities
}
pub fn detect_proximity_ball_ball(ctxt: &mut PrimitiveProximityDetectionContext) -> Proximity {
let pos_ba = ctxt.position2.inverse() * ctxt.position1;
let radius_a = ctxt.shape1.as_ball().unwrap().radius;
let radius_b = ctxt.shape2.as_ball().unwrap().radius;
let center_a = Point::origin();
let center_b = pos_ba.inverse_transform_point(&Point::origin());
let dcenter = center_b - center_a;
let center_dist = dcenter.magnitude();
let dist = center_dist - radius_a - radius_b;
if dist > ctxt.prediction_distance {
Proximity::Disjoint
} else if dist > 0.0 {
Proximity::WithinMargin
} else {
Proximity::Intersecting
}
}

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@@ -1,42 +0,0 @@
use crate::geometry::proximity_detector::PrimitiveProximityDetectionContext;
use crate::geometry::{Ball, Proximity};
use crate::math::Isometry;
use eagl::query::PointQuery;
pub fn detect_proximity_ball_convex(ctxt: &mut PrimitiveProximityDetectionContext) -> Proximity {
if let Some(ball1) = ctxt.shape1.as_ball() {
do_detect_proximity(ctxt.shape2, ball1, &ctxt)
} else if let Some(ball2) = ctxt.shape2.as_ball() {
do_detect_proximity(ctxt.shape1, ball2, &ctxt)
} else {
panic!("Invalid shape types provide.")
}
}
fn do_detect_proximity<P: ?Sized + PointQuery>(
point_query1: &P,
ball2: &Ball,
ctxt: &PrimitiveProximityDetectionContext,
) -> Proximity {
let local_p2_1 = ctxt
.position1
.inverse_transform_point(&ctxt.position2.translation.vector.into());
let proj = point_query1.project_local_point(&local_p2_1, cfg!(feature = "dim3"));
let dpos = local_p2_1 - proj.local_point;
let dist = dpos.norm();
if proj.is_inside {
return Proximity::Intersecting;
}
if dist <= ball2.radius + ctxt.prediction_distance {
if dist <= ball2.radius {
Proximity::Intersecting
} else {
Proximity::WithinMargin
}
} else {
Proximity::Disjoint
}
}

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@@ -1,78 +0,0 @@
use crate::geometry::proximity_detector::PrimitiveProximityDetectionContext;
use crate::geometry::Proximity;
use crate::math::Isometry;
use eagl::query::sat;
use eagl::shape::Cuboid;
pub fn detect_proximity_cuboid_cuboid(ctxt: &mut PrimitiveProximityDetectionContext) -> Proximity {
if let (Some(cube1), Some(cube2)) = (ctxt.shape1.as_cuboid(), ctxt.shape2.as_cuboid()) {
detect_proximity(
ctxt.prediction_distance,
cube1,
ctxt.position1,
cube2,
ctxt.position2,
)
} else {
unreachable!()
}
}
pub fn detect_proximity<'a>(
prediction_distance: f32,
cube1: &'a Cuboid,
pos1: &'a Isometry<f32>,
cube2: &'a Cuboid,
pos2: &'a Isometry<f32>,
) -> Proximity {
let pos12 = pos1.inverse() * pos2;
let pos21 = pos12.inverse();
/*
*
* Point-Face
*
*/
let sep1 = sat::cuboid_cuboid_find_local_separating_normal_oneway(cube1, cube2, &pos12).0;
if sep1 > prediction_distance {
return Proximity::Disjoint;
}
let sep2 = sat::cuboid_cuboid_find_local_separating_normal_oneway(cube2, cube1, &pos21).0;
if sep2 > prediction_distance {
return Proximity::Disjoint;
}
/*
*
* Edge-Edge cases
*
*/
#[cfg(feature = "dim2")]
let sep3 = -f32::MAX; // This case does not exist in 2D.
#[cfg(feature = "dim3")]
let sep3 = sat::cuboid_cuboid_find_local_separating_edge_twoway(cube1, cube2, &pos12).0;
if sep3 > prediction_distance {
return Proximity::Disjoint;
}
if sep2 > sep1 && sep2 > sep3 {
if sep2 > 0.0 {
Proximity::WithinMargin
} else {
Proximity::Intersecting
}
} else if sep3 > sep1 {
if sep3 > 0.0 {
Proximity::WithinMargin
} else {
Proximity::Intersecting
}
} else {
if sep1 > 0.0 {
Proximity::WithinMargin
} else {
Proximity::Intersecting
}
}
}

View File

@@ -1,90 +0,0 @@
use crate::geometry::proximity_detector::PrimitiveProximityDetectionContext;
use crate::geometry::{Cuboid, Proximity, Triangle};
use crate::math::Isometry;
use eagl::query::sat;
pub fn detect_proximity_cuboid_triangle(
ctxt: &mut PrimitiveProximityDetectionContext,
) -> Proximity {
if let (Some(cube1), Some(triangle2)) = (ctxt.shape1.as_cuboid(), ctxt.shape2.as_triangle()) {
detect_proximity(
ctxt.prediction_distance,
cube1,
ctxt.position1,
triangle2,
ctxt.position2,
)
} else if let (Some(triangle1), Some(cube2)) =
(ctxt.shape1.as_triangle(), ctxt.shape2.as_cuboid())
{
detect_proximity(
ctxt.prediction_distance,
cube2,
ctxt.position2,
triangle1,
ctxt.position1,
)
} else {
panic!("Invalid shape types")
}
}
pub fn detect_proximity<'a>(
prediction_distance: f32,
cube1: &'a Cuboid,
pos1: &'a Isometry<f32>,
triangle2: &'a Triangle,
pos2: &'a Isometry<f32>,
) -> Proximity {
let pos12 = pos1.inverse() * pos2;
let pos21 = pos12.inverse();
/*
*
* Point-Face cases.
*
*/
let sep1 =
sat::cuboid_support_map_find_local_separating_normal_oneway(cube1, triangle2, &pos12).0;
if sep1 > prediction_distance {
return Proximity::Disjoint;
}
let sep2 = sat::triangle_cuboid_find_local_separating_normal_oneway(triangle2, cube1, &pos21).0;
if sep2 > prediction_distance {
return Proximity::Disjoint;
}
/*
*
* Edge-Edge cases.
*
*/
#[cfg(feature = "dim2")]
let sep3 = -f32::MAX; // This case does not exist in 2D.
#[cfg(feature = "dim3")]
let sep3 = sat::cuboid_triangle_find_local_separating_edge_twoway(cube1, triangle2, &pos12).0;
if sep3 > prediction_distance {
return Proximity::Disjoint;
}
if sep2 > sep1 && sep2 > sep3 {
if sep2 > 0.0 {
Proximity::WithinMargin
} else {
Proximity::Intersecting
}
} else if sep3 > sep1 {
if sep3 > 0.0 {
Proximity::WithinMargin
} else {
Proximity::Intersecting
}
} else {
if sep1 > 0.0 {
Proximity::WithinMargin
} else {
Proximity::Intersecting
}
}
}

View File

@@ -1,30 +0,0 @@
pub use self::ball_ball_proximity_detector::detect_proximity_ball_ball;
#[cfg(feature = "simd-is-enabled")]
pub use self::ball_ball_proximity_detector::detect_proximity_ball_ball_simd;
pub use self::ball_convex_proximity_detector::detect_proximity_ball_convex;
pub use self::cuboid_cuboid_proximity_detector::detect_proximity_cuboid_cuboid;
pub use self::cuboid_triangle_proximity_detector::detect_proximity_cuboid_triangle;
pub use self::polygon_polygon_proximity_detector::detect_proximity_polygon_polygon;
pub use self::proximity_detector::{
PrimitiveProximityDetectionContext, PrimitiveProximityDetector, ProximityDetectionContext,
ProximityDetector, ProximityPhase,
};
#[cfg(feature = "simd-is-enabled")]
pub use self::proximity_detector::{
PrimitiveProximityDetectionContextSimd, ProximityDetectionContextSimd,
};
pub use self::proximity_dispatcher::{DefaultProximityDispatcher, ProximityDispatcher};
pub use self::trimesh_shape_proximity_detector::{
detect_proximity_trimesh_shape, TriMeshShapeProximityDetectorWorkspace,
};
mod ball_ball_proximity_detector;
mod ball_convex_proximity_detector;
mod ball_polygon_proximity_detector;
mod cuboid_cuboid_proximity_detector;
mod cuboid_polygon_proximity_detector;
mod cuboid_triangle_proximity_detector;
mod polygon_polygon_proximity_detector;
mod proximity_detector;
mod proximity_dispatcher;
mod trimesh_shape_proximity_detector;

View File

@@ -1,57 +0,0 @@
#![allow(dead_code)]
use crate::geometry::proximity_detector::PrimitiveProximityDetectionContext;
use crate::geometry::{sat, Polygon, Proximity};
use crate::math::Isometry;
pub fn detect_proximity_polygon_polygon(
_ctxt: &mut PrimitiveProximityDetectionContext,
) -> Proximity {
unimplemented!()
// if let (Some(polygon1), Some(polygon2)) = (ctxt.shape1.as_polygon(), ctxt.shape2.as_polygon()) {
// detect_proximity(
// ctxt.prediction_distance,
// polygon1,
// &ctxt.position1,
// polygon2,
// &ctxt.position2,
// )
// } else {
// unreachable!()
// }
}
fn detect_proximity<'a>(
prediction_distance: f32,
p1: &'a Polygon,
m1: &'a Isometry<f32>,
p2: &'a Polygon,
m2: &'a Isometry<f32>,
) -> Proximity {
let m12 = m1.inverse() * m2;
let m21 = m12.inverse();
let sep1 = sat::polygon_polygon_compute_separation_features(p1, p2, &m12);
if sep1.0 > prediction_distance {
return Proximity::Disjoint;
}
let sep2 = sat::polygon_polygon_compute_separation_features(p2, p1, &m21);
if sep2.0 > prediction_distance {
return Proximity::Disjoint;
}
if sep2.0 > sep1.0 {
if sep2.0 > 0.0 {
Proximity::WithinMargin
} else {
Proximity::Intersecting
}
} else {
if sep1.0 > 0.0 {
Proximity::WithinMargin
} else {
Proximity::Intersecting
}
}
}

View File

@@ -1,212 +0,0 @@
use crate::geometry::{
Collider, ColliderSet, Proximity, ProximityDispatcher, ProximityEvent, ProximityPair, Shape,
};
use crate::math::Isometry;
#[cfg(feature = "simd-is-enabled")]
use crate::math::{SimdReal, SIMD_WIDTH};
use crate::pipeline::EventHandler;
use std::any::Any;
#[derive(Copy, Clone)]
pub enum ProximityPhase {
NearPhase(ProximityDetector),
ExactPhase(PrimitiveProximityDetector),
}
impl ProximityPhase {
#[inline]
pub fn detect_proximity(
self,
mut context: ProximityDetectionContext,
events: &dyn EventHandler,
) {
let proximity = match self {
Self::NearPhase(gen) => (gen.detect_proximity)(&mut context),
Self::ExactPhase(gen) => {
// Build the primitive context from the non-primitive context and dispatch.
let collider1 = &context.colliders[context.pair.pair.collider1];
let collider2 = &context.colliders[context.pair.pair.collider2];
let mut context2 = PrimitiveProximityDetectionContext {
prediction_distance: context.prediction_distance,
collider1,
collider2,
shape1: collider1.shape(),
shape2: collider2.shape(),
position1: collider1.position(),
position2: collider2.position(),
workspace: context.pair.detector_workspace.as_mut().map(|w| &mut **w),
};
(gen.detect_proximity)(&mut context2)
}
};
if context.pair.proximity != proximity {
events.handle_proximity_event(ProximityEvent::new(
context.pair.pair.collider1,
context.pair.pair.collider2,
context.pair.proximity,
proximity,
))
}
context.pair.proximity = proximity;
}
#[cfg(feature = "simd-is-enabled")]
#[inline]
pub fn detect_proximity_simd(
self,
mut context: ProximityDetectionContextSimd,
events: &dyn EventHandler,
) {
let proximities = match self {
Self::NearPhase(gen) => (gen.detect_proximity_simd)(&mut context),
Self::ExactPhase(gen) => {
// Build the primitive context from the non-primitive context and dispatch.
use arrayvec::ArrayVec;
let mut colliders_arr: ArrayVec<[(&Collider, &Collider); SIMD_WIDTH]> =
ArrayVec::new();
let mut workspace_arr: ArrayVec<
[Option<&mut (dyn Any + Send + Sync)>; SIMD_WIDTH],
> = ArrayVec::new();
for pair in context.pairs.iter_mut() {
let collider1 = &context.colliders[pair.pair.collider1];
let collider2 = &context.colliders[pair.pair.collider2];
colliders_arr.push((collider1, collider2));
workspace_arr.push(pair.detector_workspace.as_mut().map(|w| &mut **w));
}
let max_index = colliders_arr.len() - 1;
let colliders1 = array![|ii| colliders_arr[ii.min(max_index)].0; SIMD_WIDTH];
let colliders2 = array![|ii| colliders_arr[ii.min(max_index)].1; SIMD_WIDTH];
let mut context2 = PrimitiveProximityDetectionContextSimd {
prediction_distance: context.prediction_distance,
colliders1,
colliders2,
shapes1: array![|ii| colliders1[ii].shape(); SIMD_WIDTH],
shapes2: array![|ii| colliders2[ii].shape(); SIMD_WIDTH],
positions1: &Isometry::from(
array![|ii| *colliders1[ii].position(); SIMD_WIDTH],
),
positions2: &Isometry::from(
array![|ii| *colliders2[ii].position(); SIMD_WIDTH],
),
workspaces: workspace_arr.as_mut_slice(),
};
(gen.detect_proximity_simd)(&mut context2)
}
};
for (i, pair) in context.pairs.iter_mut().enumerate() {
if pair.proximity != proximities[i] {
events.handle_proximity_event(ProximityEvent::new(
pair.pair.collider1,
pair.pair.collider2,
pair.proximity,
proximities[i],
))
}
pair.proximity = proximities[i];
}
}
}
pub struct PrimitiveProximityDetectionContext<'a> {
pub prediction_distance: f32,
pub collider1: &'a Collider,
pub collider2: &'a Collider,
pub shape1: &'a dyn Shape,
pub shape2: &'a dyn Shape,
pub position1: &'a Isometry<f32>,
pub position2: &'a Isometry<f32>,
pub workspace: Option<&'a mut (dyn Any + Send + Sync)>,
}
#[cfg(feature = "simd-is-enabled")]
pub struct PrimitiveProximityDetectionContextSimd<'a, 'b> {
pub prediction_distance: f32,
pub colliders1: [&'a Collider; SIMD_WIDTH],
pub colliders2: [&'a Collider; SIMD_WIDTH],
pub shapes1: [&'a dyn Shape; SIMD_WIDTH],
pub shapes2: [&'a dyn Shape; SIMD_WIDTH],
pub positions1: &'a Isometry<SimdReal>,
pub positions2: &'a Isometry<SimdReal>,
pub workspaces: &'a mut [Option<&'b mut (dyn Any + Send + Sync)>],
}
#[derive(Copy, Clone)]
pub struct PrimitiveProximityDetector {
pub detect_proximity: fn(&mut PrimitiveProximityDetectionContext) -> Proximity,
#[cfg(feature = "simd-is-enabled")]
pub detect_proximity_simd:
fn(&mut PrimitiveProximityDetectionContextSimd) -> [Proximity; SIMD_WIDTH],
}
impl PrimitiveProximityDetector {
fn unimplemented_fn(_ctxt: &mut PrimitiveProximityDetectionContext) -> Proximity {
Proximity::Disjoint
}
#[cfg(feature = "simd-is-enabled")]
fn unimplemented_simd_fn(
_ctxt: &mut PrimitiveProximityDetectionContextSimd,
) -> [Proximity; SIMD_WIDTH] {
[Proximity::Disjoint; SIMD_WIDTH]
}
}
impl Default for PrimitiveProximityDetector {
fn default() -> Self {
Self {
detect_proximity: Self::unimplemented_fn,
#[cfg(feature = "simd-is-enabled")]
detect_proximity_simd: Self::unimplemented_simd_fn,
}
}
}
pub struct ProximityDetectionContext<'a> {
pub dispatcher: &'a dyn ProximityDispatcher,
pub prediction_distance: f32,
pub colliders: &'a ColliderSet,
pub pair: &'a mut ProximityPair,
}
#[cfg(feature = "simd-is-enabled")]
pub struct ProximityDetectionContextSimd<'a, 'b> {
pub dispatcher: &'a dyn ProximityDispatcher,
pub prediction_distance: f32,
pub colliders: &'a ColliderSet,
pub pairs: &'a mut [&'b mut ProximityPair],
}
#[derive(Copy, Clone)]
pub struct ProximityDetector {
pub detect_proximity: fn(&mut ProximityDetectionContext) -> Proximity,
#[cfg(feature = "simd-is-enabled")]
pub detect_proximity_simd: fn(&mut ProximityDetectionContextSimd) -> [Proximity; SIMD_WIDTH],
}
impl ProximityDetector {
fn unimplemented_fn(_ctxt: &mut ProximityDetectionContext) -> Proximity {
Proximity::Disjoint
}
#[cfg(feature = "simd-is-enabled")]
fn unimplemented_simd_fn(_ctxt: &mut ProximityDetectionContextSimd) -> [Proximity; SIMD_WIDTH] {
[Proximity::Disjoint; SIMD_WIDTH]
}
}
impl Default for ProximityDetector {
fn default() -> Self {
Self {
detect_proximity: Self::unimplemented_fn,
#[cfg(feature = "simd-is-enabled")]
detect_proximity_simd: Self::unimplemented_simd_fn,
}
}
}

View File

@@ -1,136 +0,0 @@
use crate::geometry::proximity_detector::{
PrimitiveProximityDetector, ProximityDetector, ProximityPhase,
TriMeshShapeProximityDetectorWorkspace,
};
use crate::geometry::ShapeType;
use std::any::Any;
/// Trait implemented by structures responsible for selecting a collision-detection algorithm
/// for a given pair of shapes.
pub trait ProximityDispatcher {
/// Select the proximity detection algorithm for the given pair of primitive shapes.
fn dispatch_primitives(
&self,
shape1: ShapeType,
shape2: ShapeType,
) -> (
PrimitiveProximityDetector,
Option<Box<dyn Any + Send + Sync>>,
);
/// Select the proximity detection algorithm for the given pair of non-primitive shapes.
fn dispatch(
&self,
shape1: ShapeType,
shape2: ShapeType,
) -> (ProximityPhase, Option<Box<dyn Any + Send + Sync>>);
}
/// The default proximity dispatcher used by Rapier.
pub struct DefaultProximityDispatcher;
impl ProximityDispatcher for DefaultProximityDispatcher {
fn dispatch_primitives(
&self,
shape1: ShapeType,
shape2: ShapeType,
) -> (
PrimitiveProximityDetector,
Option<Box<dyn Any + Send + Sync>>,
) {
match (shape1, shape2) {
(ShapeType::Ball, ShapeType::Ball) => (
PrimitiveProximityDetector {
#[cfg(feature = "simd-is-enabled")]
detect_proximity_simd: super::detect_proximity_ball_ball_simd,
detect_proximity: super::detect_proximity_ball_ball,
..PrimitiveProximityDetector::default()
},
None,
),
(ShapeType::Cuboid, ShapeType::Cuboid) => (
PrimitiveProximityDetector {
detect_proximity: super::detect_proximity_cuboid_cuboid,
..PrimitiveProximityDetector::default()
},
None,
),
(ShapeType::Polygon, ShapeType::Polygon) => (
PrimitiveProximityDetector {
detect_proximity: super::detect_proximity_polygon_polygon,
..PrimitiveProximityDetector::default()
},
None,
),
(ShapeType::Triangle, ShapeType::Ball) => (
PrimitiveProximityDetector {
detect_proximity: super::detect_proximity_ball_convex,
..PrimitiveProximityDetector::default()
},
None,
),
(ShapeType::Ball, ShapeType::Triangle) => (
PrimitiveProximityDetector {
detect_proximity: super::detect_proximity_ball_convex,
..PrimitiveProximityDetector::default()
},
None,
),
(ShapeType::Cuboid, ShapeType::Ball) => (
PrimitiveProximityDetector {
detect_proximity: super::detect_proximity_ball_convex,
..PrimitiveProximityDetector::default()
},
None,
),
(ShapeType::Ball, ShapeType::Cuboid) => (
PrimitiveProximityDetector {
detect_proximity: super::detect_proximity_ball_convex,
..PrimitiveProximityDetector::default()
},
None,
),
(ShapeType::Triangle, ShapeType::Cuboid) => (
PrimitiveProximityDetector {
detect_proximity: super::detect_proximity_cuboid_triangle,
..PrimitiveProximityDetector::default()
},
None,
),
(ShapeType::Cuboid, ShapeType::Triangle) => (
PrimitiveProximityDetector {
detect_proximity: super::detect_proximity_cuboid_triangle,
..PrimitiveProximityDetector::default()
},
None,
),
_ => (PrimitiveProximityDetector::default(), None),
}
}
fn dispatch(
&self,
shape1: ShapeType,
shape2: ShapeType,
) -> (ProximityPhase, Option<Box<dyn Any + Send + Sync>>) {
match (shape1, shape2) {
(ShapeType::TriMesh, _) => (
ProximityPhase::NearPhase(ProximityDetector {
detect_proximity: super::detect_proximity_trimesh_shape,
..ProximityDetector::default()
}),
Some(Box::new(TriMeshShapeProximityDetectorWorkspace::new())),
),
(_, ShapeType::TriMesh) => (
ProximityPhase::NearPhase(ProximityDetector {
detect_proximity: super::detect_proximity_trimesh_shape,
..ProximityDetector::default()
}),
Some(Box::new(TriMeshShapeProximityDetectorWorkspace::new())),
),
_ => {
let (gen, workspace) = self.dispatch_primitives(shape1, shape2);
(ProximityPhase::ExactPhase(gen), workspace)
}
}
}
}

View File

@@ -1,135 +0,0 @@
use crate::eagl::bounding_volume::{BoundingVolume, AABB};
use crate::geometry::proximity_detector::{
PrimitiveProximityDetectionContext, ProximityDetectionContext,
};
use crate::geometry::{Collider, Proximity, ShapeType, TriMesh};
pub struct TriMeshShapeProximityDetectorWorkspace {
interferences: Vec<u32>,
local_aabb2: AABB,
old_interferences: Vec<u32>,
}
impl TriMeshShapeProximityDetectorWorkspace {
pub fn new() -> Self {
Self {
interferences: Vec::new(),
local_aabb2: AABB::new_invalid(),
old_interferences: Vec::new(),
}
}
}
pub fn detect_proximity_trimesh_shape(ctxt: &mut ProximityDetectionContext) -> Proximity {
let collider1 = &ctxt.colliders[ctxt.pair.pair.collider1];
let collider2 = &ctxt.colliders[ctxt.pair.pair.collider2];
if let Some(trimesh1) = collider1.shape().as_trimesh() {
do_detect_proximity(trimesh1, collider1, collider2, ctxt)
} else if let Some(trimesh2) = collider2.shape().as_trimesh() {
do_detect_proximity(trimesh2, collider2, collider1, ctxt)
} else {
panic!("Invalid shape types provided.")
}
}
fn do_detect_proximity(
trimesh1: &TriMesh,
collider1: &Collider,
collider2: &Collider,
ctxt: &mut ProximityDetectionContext,
) -> Proximity {
let workspace: &mut TriMeshShapeProximityDetectorWorkspace = ctxt
.pair
.detector_workspace
.as_mut()
.expect("The TriMeshShapeProximityDetectorWorkspace is missing.")
.downcast_mut()
.expect("Invalid workspace type, expected a TriMeshShapeProximityDetectorWorkspace.");
/*
* Compute interferences.
*/
let pos12 = collider1.position.inverse() * collider2.position;
// TODO: somehow precompute the AABB and reuse it?
let mut new_local_aabb2 = collider2
.shape()
.compute_aabb(&pos12)
.loosened(ctxt.prediction_distance);
let same_local_aabb2 = workspace.local_aabb2.contains(&new_local_aabb2);
if !same_local_aabb2 {
let extra_margin =
(new_local_aabb2.maxs - new_local_aabb2.mins).map(|e| (e / 10.0).min(0.1));
new_local_aabb2.mins -= extra_margin;
new_local_aabb2.maxs += extra_margin;
let local_aabb2 = new_local_aabb2; // .loosened(ctxt.prediction_distance * 2.0); // FIXME: what would be the best value?
std::mem::swap(
&mut workspace.old_interferences,
&mut workspace.interferences,
);
workspace.interferences.clear();
trimesh1
.quadtree()
.intersect_aabb(&local_aabb2, &mut workspace.interferences);
workspace.local_aabb2 = local_aabb2;
}
/*
* Dispatch to the specific solver by keeping the previous manifold if we already had one.
*/
let new_interferences = &workspace.interferences;
let mut old_inter_it = workspace.old_interferences.drain(..).peekable();
let mut best_proximity = Proximity::Disjoint;
let shape_type2 = collider2.shape().shape_type();
for triangle_id in new_interferences.iter() {
if *triangle_id >= trimesh1.num_triangles() as u32 {
// Because of SIMD padding, the broad-phase may return triangle indices greater
// than the max.
continue;
}
if !same_local_aabb2 {
loop {
match old_inter_it.peek() {
Some(old_triangle_id) if *old_triangle_id < *triangle_id => {
old_inter_it.next();
}
_ => break,
}
}
if old_inter_it.peek() != Some(triangle_id) {
} else {
old_inter_it.next();
};
}
let triangle1 = trimesh1.triangle(*triangle_id);
let (proximity_detector, mut workspace2) = ctxt
.dispatcher
.dispatch_primitives(ShapeType::Triangle, shape_type2);
let mut ctxt2 = PrimitiveProximityDetectionContext {
prediction_distance: ctxt.prediction_distance,
collider1,
collider2,
shape1: &triangle1,
shape2: collider2.shape(),
position1: collider1.position(),
position2: collider2.position(),
workspace: workspace2.as_mut().map(|w| &mut **w),
};
match (proximity_detector.detect_proximity)(&mut ctxt2) {
Proximity::Intersecting => return Proximity::Intersecting,
Proximity::WithinMargin => best_proximity = Proximity::WithinMargin,
Proximity::Disjoint => {}
}
}
best_proximity
}

View File

@@ -1,43 +0,0 @@
use crate::geometry::proximity_detector::ProximityPhase;
use crate::geometry::{ColliderPair, Proximity};
use std::any::Any;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// The description of the proximity of two colliders.
pub struct ProximityPair {
/// The pair of collider involved.
pub pair: ColliderPair,
/// The state of proximity between the two colliders.
pub proximity: Proximity,
#[cfg_attr(feature = "serde-serialize", serde(skip))]
pub(crate) detector: Option<ProximityPhase>,
#[cfg_attr(feature = "serde-serialize", serde(skip))]
pub(crate) detector_workspace: Option<Box<dyn Any + Send + Sync>>,
}
// TODO: use the `derive(Clone)` instead?
impl Clone for ProximityPair {
fn clone(&self) -> Self {
ProximityPair {
pair: self.pair.clone(),
proximity: self.proximity.clone(),
detector: None,
detector_workspace: None,
}
}
}
impl ProximityPair {
pub(crate) fn new(
pair: ColliderPair,
detector: ProximityPhase,
detector_workspace: Option<Box<dyn Any + Send + Sync>>,
) -> Self {
Self {
pair,
proximity: Proximity::Disjoint,
detector: Some(detector),
detector_workspace,
}
}
}

View File

@@ -37,21 +37,21 @@ pub trait ContactPairFilter: Send + Sync {
fn filter_contact_pair(&self, context: &PairFilterContext) -> Option<SolverFlags>;
}
/// User-defined filter for potential proximity pairs detected by the broad-phase.
/// User-defined filter for potential intersection pairs detected by the broad-phase.
///
/// This can be used to apply custom logic in order to decide whether two colliders
/// should have their proximity computed by the narrow-phase.
/// should have their intersection computed by the narrow-phase.
pub trait ProximityPairFilter: Send + Sync {
/// Applies the proximity pair filter.
/// Applies the intersection pair filter.
///
/// Note that using a proximity pair filter will replace the default proximity filtering
/// which consists of preventing proximity computation between two non-dynamic bodies.
/// Note that using an intersection pair filter will replace the default intersection filtering
/// which consists of preventing intersection computation between two non-dynamic bodies.
///
/// This filtering method is called after taking into account the colliders collision groups.
///
/// If this returns `false`, then the narrow-phase will ignore this pair and
/// not compute any proximity information for it.
/// If this return `true` then the narrow-phase will compute proximity
/// not compute any intersection information for it.
/// If this return `true` then the narrow-phase will compute intersection
/// information for this pair.
fn filter_proximity_pair(&self, context: &PairFilterContext) -> bool;
fn filter_intersection_pair(&self, context: &PairFilterContext) -> bool;
}

View File

@@ -64,7 +64,7 @@ impl CollisionPipeline {
contact_pair_filter,
events,
);
narrow_phase.compute_proximities(
narrow_phase.compute_intersections(
prediction_distance,
bodies,
colliders,

View File

@@ -1,14 +1,14 @@
use crate::geometry::{ContactEvent, ProximityEvent};
use crate::geometry::{ContactEvent, IntersectionEvent};
use crossbeam::channel::Sender;
/// Trait implemented by structures responsible for handling events generated by the physics engine.
///
/// Implementors of this trait will typically collect these events for future processing.
pub trait EventHandler: Send + Sync {
/// Handle a proximity event.
/// Handle an intersection event.
///
/// A proximity event is emitted when the state of proximity between two colliders changes.
fn handle_proximity_event(&self, event: ProximityEvent);
/// A intersection event is emitted when the state of intersection between two colliders changes.
fn handle_intersection_event(&self, event: IntersectionEvent);
/// Handle a contact event.
///
/// A contact event is emitted when two collider start or stop touching, independently from the
@@ -17,32 +17,32 @@ pub trait EventHandler: Send + Sync {
}
impl EventHandler for () {
fn handle_proximity_event(&self, _event: ProximityEvent) {}
fn handle_intersection_event(&self, _event: IntersectionEvent) {}
fn handle_contact_event(&self, _event: ContactEvent) {}
}
/// A physics event handler that collects events into a crossbeam channel.
pub struct ChannelEventCollector {
proximity_event_sender: Sender<ProximityEvent>,
intersection_event_sender: Sender<IntersectionEvent>,
contact_event_sender: Sender<ContactEvent>,
}
impl ChannelEventCollector {
/// Initialize a new physics event handler from crossbeam channel senders.
pub fn new(
proximity_event_sender: Sender<ProximityEvent>,
intersection_event_sender: Sender<IntersectionEvent>,
contact_event_sender: Sender<ContactEvent>,
) -> Self {
Self {
proximity_event_sender,
intersection_event_sender,
contact_event_sender,
}
}
}
impl EventHandler for ChannelEventCollector {
fn handle_proximity_event(&self, event: ProximityEvent) {
let _ = self.proximity_event_sender.send(event);
fn handle_intersection_event(&self, event: IntersectionEvent) {
let _ = self.intersection_event_sender.send(event);
}
fn handle_contact_event(&self, event: ContactEvent) {

View File

@@ -118,7 +118,7 @@ impl PhysicsPipeline {
contact_pair_filter,
events,
);
narrow_phase.compute_proximities(
narrow_phase.compute_intersections(
integration_parameters.prediction_distance,
bodies,
colliders,