Switch to [u32; DIM] instead of Point<u32> for element indices.
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@@ -24,18 +24,18 @@ pub fn init_world(testbed: &mut Testbed) {
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Point3::new(-width, -width, width),
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];
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let idx = vec![
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Point3::new(0, 1, 2),
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Point3::new(0, 2, 3),
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Point3::new(4, 5, 6),
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Point3::new(4, 6, 7),
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Point3::new(0, 4, 7),
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Point3::new(0, 7, 3),
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Point3::new(1, 5, 6),
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Point3::new(1, 6, 2),
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Point3::new(3, 2, 7),
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Point3::new(2, 6, 7),
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Point3::new(0, 1, 5),
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Point3::new(0, 5, 4),
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[0, 1, 2],
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[0, 2, 3],
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[4, 5, 6],
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[4, 6, 7],
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[0, 4, 7],
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[0, 7, 3],
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[1, 5, 6],
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[1, 6, 2],
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[3, 2, 7],
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[2, 6, 7],
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[0, 1, 5],
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[0, 5, 4],
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];
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// Dynamic box rigid body.
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