fix regressions with sleeping behavior of kinematic bodies (#885)
* fix kinematic bodies ignoring the wake_up flag when setting velocities * fix: don’t allow kinematic bodies to fall asleep unless they velocities are at zero exactly. * feat: add debug example for kinematic bodies sleep * chore: update changelog * chore: typo
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@@ -44,6 +44,7 @@ mod debug_cube_high_mass_ratio3;
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mod debug_internal_edges3;
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mod debug_long_chain3;
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mod debug_multibody_ang_motor_pos3;
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mod debug_sleeping_kinematic3;
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mod gyroscopic3;
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mod inverse_kinematics3;
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mod joint_motor_position3;
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@@ -132,6 +133,10 @@ pub fn main() {
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"(Debug) shape modification",
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debug_shape_modification3::init_world,
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),
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(
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"(Debug) sleeping kinematics",
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debug_sleeping_kinematic3::init_world,
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),
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("(Debug) deserialize", debug_deserialize3::init_world),
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(
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"(Debug) multibody ang. motor pos.",
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