feat: more interesting dynamic mesh demo

This commit is contained in:
Sébastien Crozet
2024-04-28 14:59:37 +02:00
committed by Sébastien Crozet
parent 473921f118
commit 2678b08bf4

View File

@@ -24,10 +24,23 @@ pub fn do_init_world(testbed: &mut Testbed, use_convex_decomposition: bool) {
let ground_size = 50.0; let ground_size = 50.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); //// OPTION 1: floor made of a single big box.
let handle = bodies.insert(rigid_body); // let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); // let handle = bodies.insert(rigid_body);
colliders.insert_with_parent(collider, handle, &mut bodies); // let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
// colliders.insert_with_parent(collider, handle, &mut bodies);
//// OPTION 2: floor made of a wavy mesh.
let nsubdivs = 100;
let heights = DMatrix::from_fn(nsubdivs + 1, nsubdivs + 1, |i, j| {
-(i as f32 * 40.0 / (nsubdivs as f32) / 2.0).cos()
- (j as f32 * 40.0 / (nsubdivs as f32) / 2.0).cos()
});
let heightfield =
HeightField::new(heights, vector![100.0, 2.0, 100.0]);
let mut trimesh = TriMesh::from(heightfield);
trimesh.set_flags(TriMeshFlags::FIX_INTERNAL_EDGES);
colliders.insert(ColliderBuilder::new(SharedShape::new(trimesh.clone())));
/* /*
* Create the convex decompositions. * Create the convex decompositions.
@@ -36,7 +49,8 @@ pub fn do_init_world(testbed: &mut Testbed, use_convex_decomposition: bool) {
let ngeoms = geoms.len(); let ngeoms = geoms.len();
let width = (ngeoms as f32).sqrt() as usize; let width = (ngeoms as f32).sqrt() as usize;
let num_duplications = 4; let num_duplications = 4;
let shift = 5.0f32; let shift_y = 8.0f32;
let shift_xz = 9.0f32;
for (igeom, obj_path) in geoms.into_iter().enumerate() { for (igeom, obj_path) in geoms.into_iter().enumerate() {
let deltas = Isometry::identity(); let deltas = Isometry::identity();
@@ -69,7 +83,7 @@ pub fn do_init_world(testbed: &mut Testbed, use_convex_decomposition: bool) {
vertices vertices
.iter_mut() .iter_mut()
.for_each(|p| *p = (*p - center.coords) * 6.0 / diag); .for_each(|p| *p = (*p - center.coords) * 10.0 / diag);
let indices: Vec<_> = indices let indices: Vec<_> = indices
.chunks(3) .chunks(3)
@@ -79,6 +93,7 @@ pub fn do_init_world(testbed: &mut Testbed, use_convex_decomposition: bool) {
let decomposed_shape = if use_convex_decomposition { let decomposed_shape = if use_convex_decomposition {
SharedShape::convex_decomposition(&vertices, &indices) SharedShape::convex_decomposition(&vertices, &indices)
} else { } else {
// SharedShape::trimesh(vertices, indices)
SharedShape::trimesh_with_flags(vertices, indices, TriMeshFlags::FIX_INTERNAL_EDGES) SharedShape::trimesh_with_flags(vertices, indices, TriMeshFlags::FIX_INTERNAL_EDGES)
}; };
shapes.push(decomposed_shape); shapes.push(decomposed_shape);
@@ -86,15 +101,15 @@ pub fn do_init_world(testbed: &mut Testbed, use_convex_decomposition: bool) {
// let compound = SharedShape::compound(compound_parts); // let compound = SharedShape::compound(compound_parts);
for k in 1..num_duplications + 1 { for k in 1..num_duplications + 1 {
let x = (igeom % width) as f32 * shift; let x = (igeom % width) as f32 * shift_xz - num_duplications as f32 * shift_xz / 2.0;
let y = (igeom / width) as f32 * shift + 4.0; let y = (igeom / width) as f32 * shift_y + 7.0;
let z = k as f32 * shift; let z = k as f32 * shift_xz - num_duplications as f32 * shift_xz / 2.0;
let body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
let handle = bodies.insert(body); let handle = bodies.insert(body);
for shape in &shapes { for shape in &shapes {
let collider = ColliderBuilder::new(shape.clone()).collision_skin(0.02); let collider = ColliderBuilder::new(shape.clone()).collision_skin(0.1);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }
@@ -114,18 +129,18 @@ fn models() -> Vec<String> {
"assets/3d/chair.obj".to_string(), "assets/3d/chair.obj".to_string(),
"assets/3d/cup_decimated.obj".to_string(), "assets/3d/cup_decimated.obj".to_string(),
"assets/3d/dilo_decimated.obj".to_string(), "assets/3d/dilo_decimated.obj".to_string(),
"assets/3d/tstTorusModel2.obj".to_string(),
"assets/3d/feline_decimated.obj".to_string(), "assets/3d/feline_decimated.obj".to_string(),
"assets/3d/genus3_decimated.obj".to_string(), "assets/3d/genus3_decimated.obj".to_string(),
// "assets/3d/hand2_decimated.obj".to_string(), // "assets/3d/hand2_decimated.obj".to_string(),
// "assets/3d/hand_decimated.obj".to_string(), // "assets/3d/hand_decimated.obj".to_string(),
"assets/3d/hornbug.obj".to_string(), "assets/3d/hornbug.obj".to_string(),
"assets/3d/tstTorusModel.obj".to_string(),
"assets/3d/octopus_decimated.obj".to_string(), "assets/3d/octopus_decimated.obj".to_string(),
"assets/3d/rabbit_decimated.obj".to_string(), "assets/3d/rabbit_decimated.obj".to_string(),
"assets/3d/rust_logo_simplified.obj".to_string(), "assets/3d/rust_logo_simplified.obj".to_string(),
// "assets/3d/screwdriver_decimated.obj".to_string(), "assets/3d/screwdriver_decimated.obj".to_string(),
"assets/3d/table.obj".to_string(), "assets/3d/table.obj".to_string(),
"assets/3d/tstTorusModel.obj".to_string(),
"assets/3d/tstTorusModel2.obj".to_string(),
"assets/3d/tstTorusModel3.obj".to_string(), "assets/3d/tstTorusModel3.obj".to_string(),
] ]
} }