Fix 2D compilation.
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@@ -1,20 +1,21 @@
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use crate::objects::node::{self, GraphicsNode};
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use kiss3d::window;
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use na::{Isometry3, Point3};
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use na::Point3;
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use rapier::geometry::{self, ColliderHandle, ColliderSet};
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use rapier::math::Isometry;
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pub struct Capsule {
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color: Point3<f32>,
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base_color: Point3<f32>,
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gfx: GraphicsNode,
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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}
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impl Capsule {
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pub fn new(
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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capsule: &geometry::Capsule,
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color: Point3<f32>,
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window: &mut window::Window,
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