Fix 2D compilation.
This commit is contained in:
@@ -1,20 +1,21 @@
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use crate::objects::node::{self, GraphicsNode};
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use kiss3d::window::Window;
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use na::{Isometry3, Point3};
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use na::Point3;
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use rapier::geometry::{ColliderHandle, ColliderSet};
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use rapier::math::Isometry;
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pub struct Ball {
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color: Point3<f32>,
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base_color: Point3<f32>,
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gfx: GraphicsNode,
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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}
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impl Ball {
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pub fn new(
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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radius: f32,
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color: Point3<f32>,
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window: &mut Window,
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@@ -1,21 +1,21 @@
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use crate::objects::node::{self, GraphicsNode};
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use kiss3d::window;
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use na::{Isometry3, Point3};
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use na::Point3;
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use rapier::geometry::{ColliderHandle, ColliderSet};
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use rapier::math::Vector;
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use rapier::math::{Isometry, Vector};
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pub struct Box {
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color: Point3<f32>,
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base_color: Point3<f32>,
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gfx: GraphicsNode,
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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}
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impl Box {
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pub fn new(
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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half_extents: Vector<f32>,
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color: Point3<f32>,
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window: &mut window::Window,
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@@ -1,20 +1,21 @@
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use crate::objects::node::{self, GraphicsNode};
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use kiss3d::window;
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use na::{Isometry3, Point3};
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use na::Point3;
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use rapier::geometry::{self, ColliderHandle, ColliderSet};
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use rapier::math::Isometry;
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pub struct Capsule {
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color: Point3<f32>,
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base_color: Point3<f32>,
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gfx: GraphicsNode,
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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}
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impl Capsule {
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pub fn new(
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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capsule: &geometry::Capsule,
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color: Point3<f32>,
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window: &mut window::Window,
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@@ -1,20 +1,21 @@
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use crate::objects::node::{self, GraphicsNode};
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use kiss3d::window::Window;
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use na::{Isometry3, Point3};
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use na::Point3;
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use rapier::geometry::{ColliderHandle, ColliderSet};
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use rapier::math::Isometry;
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pub struct Cone {
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color: Point3<f32>,
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base_color: Point3<f32>,
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gfx: GraphicsNode,
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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}
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impl Cone {
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pub fn new(
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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half_height: f32,
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radius: f32,
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color: Point3<f32>,
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@@ -5,7 +5,7 @@ use crate::math::Vector;
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use crate::math::{Isometry, Point};
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use crate::objects::node::{self, GraphicsNode};
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use kiss3d::window::Window;
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use na::{Isometry3, Point3};
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use na::Point3;
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use rapier::geometry::{ColliderHandle, ColliderSet};
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pub struct Convex {
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@@ -13,13 +13,13 @@ pub struct Convex {
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base_color: Point3<f32>,
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gfx: GraphicsNode,
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body: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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}
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impl Convex {
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pub fn new(
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body: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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vertices: Vec<Point<f32>>,
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#[cfg(feature = "dim3")] indices: Vec<Point<u32>>,
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color: Point3<f32>,
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@@ -1,20 +1,21 @@
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use crate::objects::node::{self, GraphicsNode};
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use kiss3d::window::Window;
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use na::{Isometry3, Point3};
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use na::Point3;
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use rapier::geometry::{ColliderHandle, ColliderSet};
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use rapier::math::Isometry;
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pub struct Cylinder {
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color: Point3<f32>,
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base_color: Point3<f32>,
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gfx: GraphicsNode,
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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}
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impl Cylinder {
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pub fn new(
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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delta: Isometry<f32>,
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half_height: f32,
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radius: f32,
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color: Point3<f32>,
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@@ -1,15 +1,16 @@
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#[cfg(feature = "dim3")]
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use crate::objects::node::{self, GraphicsNode};
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use cdl::shape;
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use kiss3d::resource::Mesh;
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use kiss3d::window::Window;
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use na::{self, Point3};
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use rapier::geometry::{ColliderHandle, ColliderSet};
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#[cfg(feature = "dim2")]
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use rapier::math::Point;
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#[cfg(feature = "dim3")]
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use rapier::math::Vector;
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use std::cell::RefCell;
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use {
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crate::objects::node::{self, GraphicsNode},
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kiss3d::resource::Mesh,
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rapier::math::Vector,
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std::cell::RefCell,
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};
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pub struct HeightField {
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color: Point3<f32>,
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