Allow using polylines as a collider shape.
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@@ -7,6 +7,7 @@ pub mod cylinder;
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pub mod heightfield;
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pub mod mesh;
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pub mod node;
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pub mod polyline;
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//pub mod plane;
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//#[cfg(feature = "dim2")]
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//pub mod polyline;
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@@ -5,8 +5,7 @@ use crate::objects::convex::Convex;
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use crate::objects::heightfield::HeightField;
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use crate::objects::mesh::Mesh;
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//use crate::objects::plane::Plane;
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//#[cfg(feature = "dim2")]
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//use crate::objects::polyline::Polyline;
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use crate::objects::polyline::Polyline;
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use kiss3d::window::Window;
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use na::Point3;
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@@ -26,8 +25,7 @@ pub enum Node {
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Box(Box),
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HeightField(HeightField),
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Capsule(Capsule),
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// #[cfg(feature = "dim2")]
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// Polyline(Polyline),
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Polyline(Polyline),
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Mesh(Mesh),
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Convex(Convex),
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Cylinder(Cylinder),
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@@ -42,8 +40,7 @@ impl Node {
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Node::Box(ref mut n) => n.select(),
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Node::Capsule(ref mut n) => n.select(),
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Node::HeightField(ref mut n) => n.select(),
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// #[cfg(feature = "dim2")]
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// Node::Polyline(ref mut n) => n.select(),
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Node::Polyline(ref mut n) => n.select(),
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Node::Mesh(ref mut n) => n.select(),
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Node::Convex(ref mut n) => n.select(),
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Node::Cylinder(ref mut n) => n.select(),
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@@ -58,8 +55,7 @@ impl Node {
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Node::Box(ref mut n) => n.unselect(),
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Node::Capsule(ref mut n) => n.unselect(),
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Node::HeightField(ref mut n) => n.unselect(),
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// #[cfg(feature = "dim2")]
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// Node::Polyline(ref mut n) => n.unselect(),
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Node::Polyline(ref mut n) => n.unselect(),
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Node::Mesh(ref mut n) => n.unselect(),
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Node::Convex(ref mut n) => n.unselect(),
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Node::Cylinder(ref mut n) => n.unselect(),
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@@ -74,8 +70,7 @@ impl Node {
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Node::Box(ref mut n) => n.update(colliders),
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Node::Capsule(ref mut n) => n.update(colliders),
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Node::HeightField(ref mut n) => n.update(colliders),
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// #[cfg(feature = "dim2")]
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// Node::Polyline(ref mut n) => n.update(colliders),
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Node::Polyline(ref mut n) => n.update(colliders),
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Node::Mesh(ref mut n) => n.update(colliders),
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Node::Convex(ref mut n) => n.update(colliders),
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Node::Cylinder(ref mut n) => n.update(colliders),
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@@ -86,7 +81,7 @@ impl Node {
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#[cfg(feature = "dim2")]
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pub fn draw(&mut self, window: &mut Window) {
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match *self {
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// Node::Polyline(ref mut n) => n.draw(_window),
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Node::Polyline(ref mut n) => n.draw(window),
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Node::HeightField(ref mut n) => n.draw(window),
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// Node::Plane(ref mut n) => n.draw(_window),
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_ => {}
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@@ -139,8 +134,7 @@ impl Node {
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Node::Box(ref n) => n.object(),
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Node::Capsule(ref n) => n.object(),
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Node::HeightField(ref n) => n.object(),
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// #[cfg(feature = "dim2")]
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// Node::Polyline(ref n) => n.object(),
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Node::Polyline(ref n) => n.object(),
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Node::Mesh(ref n) => n.object(),
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Node::Convex(ref n) => n.object(),
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Node::Cylinder(ref n) => n.object(),
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@@ -155,8 +149,7 @@ impl Node {
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Node::Box(ref mut n) => n.set_color(color),
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Node::Capsule(ref mut n) => n.set_color(color),
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Node::HeightField(ref mut n) => n.set_color(color),
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// #[cfg(feature = "dim2")]
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// Node::Polyline(ref mut n) => n.set_color(color),
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Node::Polyline(ref mut n) => n.set_color(color),
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Node::Mesh(ref mut n) => n.set_color(color),
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Node::Convex(ref mut n) => n.set_color(color),
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Node::Cylinder(ref mut n) => n.set_color(color),
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@@ -1,38 +1,32 @@
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use kiss3d::window::Window;
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use na::{Isometry2, Point2, Point3};
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use nphysics2d::object::{ColliderAnchor, DefaultColliderHandle, DefaultColliderSet};
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use parry2d::shape;
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use na::Point3;
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use rapier::geometry::{ColliderHandle, ColliderSet};
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use rapier::math::{Isometry, Point};
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pub struct Polyline {
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color: Point3<f32>,
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base_color: Point3<f32>,
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vertices: Vec<Point2<f32>>,
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indices: Vec<Point2<usize>>,
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collider: DefaultColliderHandle,
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pos: Isometry2<f32>,
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vertices: Vec<Point<f32>>,
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indices: Vec<[u32; 2]>,
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collider: ColliderHandle,
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pos: Isometry<f32>,
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}
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impl Polyline {
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pub fn new(
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collider: DefaultColliderHandle,
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colliders: &DefaultColliderSet<f32>,
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_: Isometry2<f32>,
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vertices: Vec<Point2<f32>>,
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indices: Vec<Point2<usize>>,
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collider: ColliderHandle,
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vertices: Vec<Point<f32>>,
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indices: Vec<[u32; 2]>,
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color: Point3<f32>,
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_: &mut Window,
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) -> Polyline {
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let mut res = Polyline {
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Polyline {
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color,
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pos: Isometry2::identity(),
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pos: Isometry::identity(),
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base_color: color,
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vertices,
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indices,
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collider,
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};
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res.update(colliders);
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res
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}
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}
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pub fn select(&mut self) {
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@@ -48,32 +42,26 @@ impl Polyline {
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self.base_color = color;
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}
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pub fn update(&mut self, colliders: &DefaultColliderSet<f32>) {
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// Update if some deformation occurred.
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// FIXME: don't update if it did not move.
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if let Some(c) = colliders.get(self.collider) {
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self.pos = *c.position();
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if let ColliderAnchor::OnDeformableBody { .. } = c.anchor() {
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let shape = c.shape().as_shape::<shape::Polyline<f32>>().unwrap();
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self.vertices = shape.points().to_vec();
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self.indices.clear();
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for e in shape.edges() {
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self.indices.push(e.indices);
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}
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}
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}
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pub fn update(&mut self, colliders: &ColliderSet) {
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self.pos = colliders
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.get(self.collider)
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.map(|c| *c.position())
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.unwrap_or(Isometry::identity());
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}
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pub fn object(&self) -> DefaultColliderHandle {
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pub fn object(&self) -> ColliderHandle {
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self.collider
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}
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pub fn draw(&mut self, window: &mut Window) {
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for idx in &self.indices {
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let p1 = self.pos * self.vertices[idx.x];
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let p2 = self.pos * self.vertices[idx.y];
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window.draw_planar_line(&p1, &p2, &self.color)
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let p1 = self.pos * self.vertices[idx[0] as usize];
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let p2 = self.pos * self.vertices[idx[1] as usize];
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#[cfg(feature = "dim2")]
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window.draw_planar_line(&p1, &p2, &self.color);
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#[cfg(feature = "dim3")]
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window.draw_line(&p1, &p2, &self.color);
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}
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}
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}
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