Tweak prediction
This commit is contained in:
@@ -356,7 +356,7 @@ impl KinematicCharacterController {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn predict_ground(&self, up_extends: Real) -> Real {
|
fn predict_ground(&self, up_extends: Real) -> Real {
|
||||||
self.offset.eval(up_extends) * 1.4
|
self.offset.eval(up_extends) * 1.1
|
||||||
}
|
}
|
||||||
|
|
||||||
fn detect_grounded_status_and_apply_friction(
|
fn detect_grounded_status_and_apply_friction(
|
||||||
|
|||||||
Reference in New Issue
Block a user