Restore contact events.
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@@ -62,6 +62,7 @@ pub struct ContactPair {
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///
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/// All contact manifold contain themselves contact points between the colliders.
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pub manifolds: Vec<ContactManifold>,
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pub has_any_active_contact: bool,
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pub(crate) workspace: Option<ContactManifoldsWorkspace>,
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}
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@@ -69,23 +70,11 @@ impl ContactPair {
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pub(crate) fn new(pair: ColliderPair) -> Self {
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Self {
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pair,
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has_any_active_contact: false,
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manifolds: Vec::new(),
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workspace: None,
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}
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}
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/// Does this contact pair have any active contact?
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///
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/// An active contact is a contact that may result in a non-zero contact force.
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pub fn has_any_active_contact(&self) -> bool {
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for manifold in &self.manifolds {
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if manifold.data.num_active_contacts() != 0 {
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return true;
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}
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}
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false
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}
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}
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#[derive(Clone, Debug)]
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@@ -369,7 +369,7 @@ impl NarrowPhase {
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// Emit a contact stopped event if we had a contact before removing the edge.
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// Also wake up the dynamic bodies that were in contact.
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if let Some(ctct) = contact_pair {
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if ctct.has_any_active_contact() {
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if ctct.has_any_active_contact {
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bodies.wake_up(co1.parent, true);
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bodies.wake_up(co2.parent, true);
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@@ -524,14 +524,16 @@ impl NarrowPhase {
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&mut pair.workspace,
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);
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// TODO: don't write this everytime?
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let mut has_any_active_contact = false;
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for manifold in &mut pair.manifolds {
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manifold.data.solver_contacts.clear();
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manifold.data.body_pair = BodyPair::new(co1.parent(), co2.parent());
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manifold.data.solver_flags = solver_flags;
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manifold.data.normal = co1.position() * manifold.local_n1;
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// Sort contacts and generate solver contacts.
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// Sort contacts to keep only these with distances bellow
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// the prediction, and generate solver contacts.
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let mut first_inactive_index = manifold.points.len();
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while manifold.data.num_active_contacts() != first_inactive_index {
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@@ -551,6 +553,7 @@ impl NarrowPhase {
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// TODO: apply the user-defined contact modification/removal, if needed.
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manifold.data.solver_contacts.push(solver_contact);
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has_any_active_contact = true;
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continue;
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}
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@@ -563,6 +566,22 @@ impl NarrowPhase {
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first_inactive_index -= 1;
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}
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}
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if has_any_active_contact != pair.has_any_active_contact {
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if has_any_active_contact {
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events.handle_contact_event(ContactEvent::Started(
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pair.pair.collider1,
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pair.pair.collider2,
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));
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} else {
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events.handle_contact_event(ContactEvent::Stopped(
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pair.pair.collider1,
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pair.pair.collider2,
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));
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}
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pair.has_any_active_contact = has_any_active_contact;
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}
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});
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}
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