Testbed physx backend: re-add joints.
This commit is contained in:
@@ -8,7 +8,9 @@ use physx::cooking::PxCooking;
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use physx::foundation::DefaultAllocator;
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use physx::prelude::*;
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use physx::scene::FrictionType;
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use physx::traits::Class;
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use physx::triangle_mesh::TriangleMesh;
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use physx_sys::{PxActor, PxRigidActor};
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use rapier::counters::Counters;
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use rapier::dynamics::{
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IntegrationParameters, JointParams, JointSet, RigidBodyHandle, RigidBodySet,
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@@ -166,6 +168,11 @@ impl PhysxWorld {
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let mut rapier2dynamic = HashMap::new();
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let mut rapier2static = HashMap::new();
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/*
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*
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* Rigid bodies
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*
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*/
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for (rapier_handle, rb) in bodies.iter() {
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use physx::rigid_dynamic::RigidDynamic;
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use physx::rigid_static::RigidStatic;
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@@ -185,6 +192,11 @@ impl PhysxWorld {
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}
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}
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/*
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*
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* Colliders
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*
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*/
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for (_, collider) in colliders.iter() {
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if let Some((mut px_shape, px_material, collider_pos)) =
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physx_collider_from_rapier_collider(&mut *physics, &collider)
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@@ -198,7 +210,11 @@ impl PhysxWorld {
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let actor = rapier2dynamic.get_mut(&collider.parent()).unwrap();
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actor.attach_shape(&mut px_shape);
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}
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// physx_sys::PxShape_setLocalPose_mut(shape, &pose);
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unsafe {
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let pose = collider_pos.into_physx();
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physx_sys::PxShape_setLocalPose_mut(px_shape.as_mut_ptr(), &pose.into());
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}
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shapes.push(px_shape);
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materials.push(px_material);
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@@ -226,9 +242,16 @@ impl PhysxWorld {
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}
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/*
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res.setup_joints(joints);
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res
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*/
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*
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* Joints
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*
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*/
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Self::setup_joints(
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&mut physics,
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joints,
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&mut rapier2static,
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&mut rapier2dynamic,
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);
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for (_, actor) in rapier2static {
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scene.add_static_actor(actor);
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@@ -246,27 +269,43 @@ impl PhysxWorld {
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})
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}
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fn setup_joints(&mut self, joints: &JointSet) {
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/*
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fn setup_joints(
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physics: &mut PxPhysicsFoundation,
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joints: &JointSet,
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rapier2static: &mut HashMap<RigidBodyHandle, Owner<PxRigidStatic>>,
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rapier2dynamic: &mut HashMap<RigidBodyHandle, Owner<PxRigidDynamic>>,
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) {
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unsafe {
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for joint in joints.iter() {
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let actor1 = self.rapier2physx[&joint.1.body1];
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let actor2 = self.rapier2physx[&joint.1.body2];
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let actor1 = rapier2static
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.get_mut(&joint.1.body1)
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.map(|act| &mut **act as *mut PxRigidStatic as *mut PxRigidActor)
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.or(rapier2dynamic
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.get_mut(&joint.1.body1)
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.map(|act| &mut **act as *mut PxRigidDynamic as *mut PxRigidActor))
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.unwrap();
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let actor2 = rapier2static
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.get_mut(&joint.1.body2)
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.map(|act| &mut **act as *mut PxRigidStatic as *mut PxRigidActor)
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.or(rapier2dynamic
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.get_mut(&joint.1.body2)
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.map(|act| &mut **act as *mut PxRigidDynamic as *mut PxRigidActor))
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.unwrap();
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match &joint.1.params {
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JointParams::BallJoint(params) => {
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let frame1 = physx::transform::gl_to_px_tf(
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Isometry3::new(params.local_anchor1.coords, na::zero()).into_glam(),
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);
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let frame2 = physx::transform::gl_to_px_tf(
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Isometry3::new(params.local_anchor2.coords, na::zero()).into_glam(),
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);
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let frame1 = Isometry3::new(params.local_anchor1.coords, na::zero())
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.into_physx()
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.into();
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let frame2 = Isometry3::new(params.local_anchor2.coords, na::zero())
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.into_physx()
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.into();
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physx_sys::phys_PxSphericalJointCreate(
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self.physics.get_raw_mut(),
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actor1.0 as *mut _,
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physics.as_mut_ptr(),
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actor1,
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&frame1 as *const _,
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actor2.0 as *mut _,
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actor2,
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&frame2 as *const _,
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);
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}
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@@ -292,18 +331,18 @@ impl PhysxWorld {
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let axisangle1 = rotmat1.scaled_axis();
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let axisangle2 = rotmat2.scaled_axis();
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let frame1 = physx::transform::gl_to_px_tf(
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Isometry3::new(params.local_anchor1.coords, axisangle1).into_glam(),
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);
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let frame2 = physx::transform::gl_to_px_tf(
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Isometry3::new(params.local_anchor2.coords, axisangle2).into_glam(),
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);
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let frame1 = Isometry3::new(params.local_anchor1.coords, axisangle1)
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.into_physx()
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.into();
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let frame2 = Isometry3::new(params.local_anchor2.coords, axisangle2)
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.into_physx()
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.into();
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physx_sys::phys_PxRevoluteJointCreate(
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self.physics.get_raw_mut(),
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actor1.0 as *mut _,
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physics.as_mut_ptr(),
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actor1,
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&frame1 as *const _,
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actor2.0 as *mut _,
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actor2,
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&frame2 as *const _,
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);
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}
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@@ -331,18 +370,18 @@ impl PhysxWorld {
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let axisangle1 = rotmat1.scaled_axis();
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let axisangle2 = rotmat2.scaled_axis();
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let frame1 = physx::transform::gl_to_px_tf(
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Isometry3::new(params.local_anchor1.coords, axisangle1).into_glam(),
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);
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let frame2 = physx::transform::gl_to_px_tf(
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Isometry3::new(params.local_anchor2.coords, axisangle2).into_glam(),
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);
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let frame1 = Isometry3::new(params.local_anchor1.coords, axisangle1)
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.into_physx()
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.into();
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let frame2 = Isometry3::new(params.local_anchor2.coords, axisangle2)
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.into_physx()
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.into();
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let joint = physx_sys::phys_PxPrismaticJointCreate(
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self.physics.get_raw_mut(),
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actor1.0 as *mut _,
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physics.as_mut_ptr(),
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actor1,
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&frame1 as *const _,
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actor2.0 as *mut _,
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actor2,
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&frame2 as *const _,
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);
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@@ -365,23 +404,20 @@ impl PhysxWorld {
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}
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}
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JointParams::FixedJoint(params) => {
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let frame1 =
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physx::transform::gl_to_px_tf(params.local_anchor1.into_glam());
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let frame2 =
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physx::transform::gl_to_px_tf(params.local_anchor2.into_glam());
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let frame1 = params.local_anchor1.into_physx().into();
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let frame2 = params.local_anchor2.into_physx().into();
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physx_sys::phys_PxFixedJointCreate(
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self.physics.get_raw_mut(),
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actor1.0 as *mut _,
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physics.as_mut_ptr(),
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actor1,
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&frame1 as *const _,
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actor2.0 as *mut _,
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actor2,
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&frame2 as *const _,
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);
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}
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}
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}
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}
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*/
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}
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pub fn step(&mut self, counters: &mut Counters, params: &IntegrationParameters) {
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@@ -457,7 +493,9 @@ fn physx_collider_from_rapier_collider(
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}
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let rot = UnitQuaternion::rotation_between(&Vector3::x(), &dir);
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local_pose *= Translation3::from(center.coords) * rot.unwrap_or(UnitQuaternion::identity());
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local_pose = local_pose
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* Translation3::from(center.coords)
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* rot.unwrap_or(UnitQuaternion::identity());
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let geometry = PxCapsuleGeometry::new(capsule.radius, capsule.half_height());
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physics.create_shape(&geometry, materials, true, shape_flags, ())
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} else if let Some(trimesh) = shape.as_trimesh() {
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