Add a 2D demo for locking rotation.

This commit is contained in:
Crozet Sébastien
2020-11-30 15:41:32 +01:00
parent 715d0fe16e
commit 1e0f76b02c
7 changed files with 73 additions and 11 deletions

View File

@@ -219,7 +219,7 @@ impl Box2dWorld {
}
pub fn sync(&self, bodies: &mut RigidBodySet, colliders: &mut ColliderSet) {
for (handle, mut body) in bodies.iter_mut() {
for (handle, body) in bodies.iter_mut() {
if let Some(pb2_handle) = self.rapier2box2d.get(&handle) {
let b2_body = self.world.body(*pb2_handle);
let pos = b2_transform_to_na_isometry(b2_body.transform().clone());

View File

@@ -20,12 +20,11 @@ use na::{self, Point2, Point3, Vector3};
use rapier::dynamics::{
ActivationStatus, IntegrationParameters, JointSet, RigidBodyHandle, RigidBodySet,
};
#[cfg(feature = "dim3")]
use rapier::geometry::Ray;
use rapier::geometry::{
BroadPhase, ColliderHandle, ColliderSet, ContactEvent, InteractionGroups, NarrowPhase,
ProximityEvent,
BroadPhase, ColliderHandle, ColliderSet, ContactEvent, NarrowPhase, ProximityEvent,
};
#[cfg(feature = "dim3")]
use rapier::geometry::{InteractionGroups, Ray};
use rapier::math::Vector;
use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};