Add prelude + use vectors for setting linvel/translation in builders

This commit is contained in:
Crozet Sébastien
2021-05-25 11:00:13 +02:00
parent 47139323e0
commit 1bef66fea9
93 changed files with 1528 additions and 1259 deletions

View File

@@ -133,15 +133,30 @@ impl Default for PhysicsHooksFlags {
}
}
/// User-defined functions called by the physics engines during one timestep in order to customize its behavior.
pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
/// The sets of hooks that must be taken into account.
#[cfg(target_arch = "wasm32")]
pub trait PhysicsHooks<Bodies, Colliders> {
fn active_hooks(&self) -> PhysicsHooksFlags;
fn filter_contact_pair(
&self,
_context: &PairFilterContext<Bodies, Colliders>,
) -> Option<SolverFlags> {
None
}
fn filter_intersection_pair(&self, _context: &PairFilterContext<Bodies, Colliders>) -> bool {
false
}
fn modify_solver_contacts(&self, _context: &mut ContactModificationContext<Bodies, Colliders>) {
}
}
/// User-defined functions called by the physics engines during one timestep in order to customize its behavior.
#[cfg(not(target_arch = "wasm32"))]
pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
/// Applies the contact pair filter.
///
/// Note that this method will only be called if `self.active_hooks()`
/// contains the `PhysicsHooksFlags::FILTER_CONTACT_PAIR` flags.
/// Note that this method will only be called if at least one of the colliders
/// involved in the contact contains the `PhysicsHooksFlags::FILTER_CONTACT_PAIR` flags
/// in its physics hooks flags.
///
/// User-defined filter for potential contact pairs detected by the broad-phase.
/// This can be used to apply custom logic in order to decide whether two colliders
@@ -165,13 +180,14 @@ pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
&self,
_context: &PairFilterContext<Bodies, Colliders>,
) -> Option<SolverFlags> {
None
Some(SolverFlags::COMPUTE_IMPULSES)
}
/// Applies the intersection pair filter.
///
/// Note that this method will only be called if `self.active_hooks()`
/// contains the `PhysicsHooksFlags::FILTER_INTERSECTION_PAIR` flags.
/// Note that this method will only be called if at least one of the colliders
/// involved in the contact contains the `PhysicsHooksFlags::FILTER_INTERSECTION_PAIR` flags
/// in its physics hooks flags.
///
/// User-defined filter for potential intersection pairs detected by the broad-phase.
///
@@ -188,13 +204,14 @@ pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
/// If this return `true` then the narrow-phase will compute intersection
/// information for this pair.
fn filter_intersection_pair(&self, _context: &PairFilterContext<Bodies, Colliders>) -> bool {
false
true
}
/// Modifies the set of contacts seen by the constraints solver.
///
/// Note that this method will only be called if `self.active_hooks()`
/// contains the `PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS` flags.
/// Note that this method will only be called if at least one of the colliders
/// involved in the contact contains the `PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS` flags
/// in its physics hooks flags.
///
/// By default, the content of `solver_contacts` is computed from `manifold.points`.
/// This method will be called on each contact manifold which have the flag `SolverFlags::modify_solver_contacts` set.
@@ -220,16 +237,12 @@ pub trait PhysicsHooks<Bodies, Colliders>: Send + Sync {
}
impl<Bodies, Colliders> PhysicsHooks<Bodies, Colliders> for () {
fn active_hooks(&self) -> PhysicsHooksFlags {
PhysicsHooksFlags::empty()
}
fn filter_contact_pair(&self, _: &PairFilterContext<Bodies, Colliders>) -> Option<SolverFlags> {
None
Some(SolverFlags::default())
}
fn filter_intersection_pair(&self, _: &PairFilterContext<Bodies, Colliders>) -> bool {
false
true
}
fn modify_solver_contacts(&self, _: &mut ContactModificationContext<Bodies, Colliders>) {}