Add prelude + use vectors for setting linvel/translation in builders

This commit is contained in:
Crozet Sébastien
2021-05-25 11:00:13 +02:00
parent 47139323e0
commit 1bef66fea9
93 changed files with 1528 additions and 1259 deletions

View File

@@ -8,10 +8,10 @@ use crate::math::{Isometry, Real, SpacialVector};
pub struct FixedJoint {
/// The frame of reference for the first body affected by this joint, expressed in the local frame
/// of the first body.
pub local_anchor1: Isometry<Real>,
pub local_frame1: Isometry<Real>,
/// The frame of reference for the second body affected by this joint, expressed in the local frame
/// of the first body.
pub local_anchor2: Isometry<Real>,
pub local_frame2: Isometry<Real>,
/// The impulse applied to the first body affected by this joint.
///
/// The impulse applied to the second body affected by this joint is given by `-impulse`.
@@ -23,10 +23,10 @@ pub struct FixedJoint {
impl FixedJoint {
/// Creates a new fixed joint from the frames of reference of both bodies.
pub fn new(local_anchor1: Isometry<Real>, local_anchor2: Isometry<Real>) -> Self {
pub fn new(local_frame1: Isometry<Real>, local_frame2: Isometry<Real>) -> Self {
Self {
local_anchor1,
local_anchor2,
local_frame1,
local_frame2,
impulse: SpacialVector::zeros(),
}
}