Add prelude + use vectors for setting linvel/translation in builders
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@@ -1,6 +1,4 @@
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use na::{Point3, Translation3, UnitQuaternion, Vector3};
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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@@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(0.0, -ground_height, 0.0)
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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* Create the cubes
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@@ -31,7 +29,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let width = 1.0;
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let thickness = 0.1;
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let colors = [Point3::new(0.7, 0.5, 0.9), Point3::new(0.6, 1.0, 0.6)];
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let colors = [[0.7, 0.5, 0.9], [0.6, 1.0, 0.6]];
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let mut curr_angle = 0.0;
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let mut curr_rad = 10.0;
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@@ -50,16 +48,16 @@ pub fn init_world(testbed: &mut Testbed) {
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let tilt = if nudged || i == num - 1 { 0.2 } else { 0.0 };
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if skip == 0 {
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let rot = UnitQuaternion::new(Vector3::y() * curr_angle);
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let tilt = UnitQuaternion::new(rot * Vector3::z() * tilt);
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let rot = Rotation::new(Vector::y() * curr_angle);
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let tilt = Rotation::new(rot * Vector::z() * tilt);
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let position =
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Translation3::new(x * curr_rad, width * 2.0 + ground_height, z * curr_rad)
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Translation::new(x * curr_rad, width * 2.0 + ground_height, z * curr_rad)
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* tilt
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* rot;
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let rigid_body = RigidBodyBuilder::new_dynamic().position(position).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(thickness, width * 2.0, width).build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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testbed.set_initial_body_color(handle, colors[i % 2]);
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} else {
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skip -= 1;
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@@ -76,5 +74,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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}
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