Add prelude + use vectors for setting linvel/translation in builders
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@@ -1,6 +1,4 @@
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use na::{Point3, Vector3};
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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@@ -22,24 +20,24 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
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.friction(1.5)
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.build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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// Build a dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 1.1, 0.0)
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.rotation(Vector3::y() * 0.3)
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.translation(vector![0.0, 1.1, 0.0])
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.rotation(Vector::y() * 0.3)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5).build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = &mut bodies[handle];
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let force = rigid_body.position() * Vector3::z() * 50.0;
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let force = rigid_body.position() * Vector::z() * 50.0;
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rigid_body.set_linvel(force, true);
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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}
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