Add prelude + use vectors for setting linvel/translation in builders
This commit is contained in:
@@ -1,6 +1,4 @@
|
||||
use na::{Point3, Vector3};
|
||||
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier3d::geometry::{ColliderBuilder, ColliderSet, HalfSpace, SharedShape};
|
||||
use rapier3d::prelude::*;
|
||||
use rapier_testbed3d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
@@ -16,9 +14,9 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
*/
|
||||
let rigid_body = RigidBodyBuilder::new_static().build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let halfspace = SharedShape::new(HalfSpace::new(Vector3::y_axis()));
|
||||
let halfspace = SharedShape::new(HalfSpace::new(Vector::y_axis()));
|
||||
let collider = ColliderBuilder::new(halfspace).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let mut curr_y = 0.0;
|
||||
let mut curr_width = 10_000.0;
|
||||
@@ -28,11 +26,11 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
curr_y += curr_height * 4.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(0.0, curr_y, 0.0)
|
||||
.translation(vector![0.0, curr_y, 0.0])
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
curr_width /= 5.0;
|
||||
}
|
||||
@@ -41,5 +39,5 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
|
||||
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user