Add prelude + use vectors for setting linvel/translation in builders
This commit is contained in:
@@ -1,15 +1,13 @@
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use na::{Point3, Vector3};
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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fn create_wall(
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testbed: &mut Testbed,
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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offset: Vector3<f32>,
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offset: Vector<f32>,
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stack_height: usize,
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half_extents: Vector3<f32>,
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half_extents: Vector<f32>,
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) {
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let shift = half_extents * 2.0;
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let mut k = 0;
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@@ -23,22 +21,18 @@ fn create_wall(
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- stack_height as f32 * half_extents.z;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.build();
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let handle = bodies.insert(rigid_body);
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let collider =
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ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
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colliders.insert(collider, handle, bodies);
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colliders.insert_with_parent(collider, handle, bodies);
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k += 1;
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if k % 2 == 0 {
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testbed.set_initial_body_color(
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handle,
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Point3::new(255. / 255., 131. / 255., 244.0 / 255.),
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);
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testbed.set_initial_body_color(handle, [255. / 255., 131. / 255., 244.0 / 255.]);
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} else {
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testbed.set_initial_body_color(
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handle,
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Point3::new(131. / 255., 255. / 255., 244.0 / 255.),
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);
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testbed.set_initial_body_color(handle, [131. / 255., 255. / 255., 244.0 / 255.]);
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}
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}
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}
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@@ -59,11 +53,11 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(0.0, -ground_height, 0.0)
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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colliders.insert(collider, ground_handle, &mut bodies);
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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/*
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* Create the pyramids.
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@@ -79,18 +73,18 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed,
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&mut bodies,
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&mut colliders,
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Vector3::new(x, shift_y, 0.0),
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vector![x, shift_y, 0.0],
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num_z,
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Vector3::new(0.5, 0.5, 1.0),
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vector![0.5, 0.5, 1.0],
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);
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create_wall(
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testbed,
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&mut bodies,
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&mut colliders,
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Vector3::new(x, shift_y, shift_z),
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vector![x, shift_y, shift_z],
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num_z,
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Vector3::new(0.5, 0.5, 1.0),
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vector![0.5, 0.5, 1.0],
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);
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}
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@@ -104,35 +98,45 @@ pub fn init_world(testbed: &mut Testbed) {
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.sensor(true)
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.linvel(1000.0, 0.0, 0.0)
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.translation(-20.0, shift_y + 2.0, 0.0)
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.linvel(vector![1000.0, 0.0, 0.0])
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.translation(vector![-20.0, shift_y + 2.0, 0.0])
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.ccd_enabled(true)
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.build();
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let sensor_handle = bodies.insert(rigid_body);
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colliders.insert(collider, sensor_handle, &mut bodies);
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colliders.insert_with_parent(collider, sensor_handle, &mut bodies);
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// Second rigid-body with CCD enabled.
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let collider = ColliderBuilder::ball(1.0).density(10.0).build();
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.linvel(1000.0, 0.0, 0.0)
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.translation(-20.0, shift_y + 2.0, shift_z)
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.linvel(vector![1000.0, 0.0, 0.0])
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.translation(vector![-20.0, shift_y + 2.0, shift_z])
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.ccd_enabled(true)
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.build();
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let handle = bodies.insert(rigid_body);
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colliders.insert(collider.clone(), handle, &mut bodies);
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testbed.set_initial_body_color(handle, Point3::new(0.2, 0.2, 1.0));
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colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
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testbed.set_initial_body_color(handle, [0.2, 0.2, 1.0]);
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |mut graphics, physics, events, _| {
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while let Ok(prox) = events.intersection_events.try_recv() {
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let color = if prox.intersecting {
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Point3::new(1.0, 1.0, 0.0)
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[1.0, 1.0, 0.0]
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} else {
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Point3::new(0.5, 0.5, 1.0)
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[0.5, 0.5, 1.0]
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};
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let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
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let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
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let parent_handle1 = physics
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.colliders
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.get(prox.collider1)
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.unwrap()
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.parent()
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.unwrap();
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let parent_handle2 = physics
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.colliders
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.get(prox.collider2)
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.unwrap()
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.parent()
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.unwrap();
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if let Some(graphics) = &mut graphics {
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if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
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@@ -149,5 +153,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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}
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