Add prelude + use vectors for setting linvel/translation in builders
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@@ -1,6 +1,5 @@
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use na::{ComplexField, Point2};
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use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use na::ComplexField;
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use rapier2d::prelude::*;
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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@@ -19,18 +18,18 @@ pub fn init_world(testbed: &mut Testbed) {
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let step_size = ground_size / (nsubdivs as f32);
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let mut points = Vec::new();
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points.push(Point2::new(-ground_size / 2.0, 40.0));
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points.push(point![-ground_size / 2.0, 40.0]);
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for i in 1..nsubdivs - 1 {
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let x = -ground_size / 2.0 + i as f32 * step_size;
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let y = ComplexField::cos(i as f32 * step_size) * 2.0;
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points.push(Point2::new(x, y));
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points.push(point![x, y]);
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}
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points.push(Point2::new(ground_size / 2.0, 40.0));
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points.push(point![ground_size / 2.0, 40.0]);
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let rigid_body = RigidBodyBuilder::new_static().build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::polyline(points, None).build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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* Create the cubes
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@@ -48,15 +47,17 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift + centery + 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y])
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.build();
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let handle = bodies.insert(rigid_body);
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if j % 2 == 0 {
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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} else {
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let collider = ColliderBuilder::ball(rad).build();
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colliders.insert(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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}
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@@ -65,5 +66,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 0.0), 10.0);
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testbed.look_at(point![0.0, 0.0], 10.0);
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}
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